Stellaris

Stellaris

Tier Numbers: Tech
108 opmerkingen
Deviant 6 aug 2024 om 4:17 
Deviant 27 jul 2024 om 4:50 
3.12 - mod works
Druark 26 jun 2024 om 9:12 
@CTH2004
Late reply but Icons are premade in this game. They can't be generated on the fly like that by modders sadly.
CTH2004 16 mei 2024 om 14:43 
Quick question:

Does this work dynamically, outing icons on it based on how many pre-reps there are (in which case it should work with all mods), or did you manually put the numbers in?

Thanks!
Imrik_lod 4 mrt 2024 om 4:13 
Please update for 3.11
Knyghthawk 12 feb 2024 om 8:24 
Vänligen uppdatera MOD Tack.
glorious evolution 26 nov 2023 om 17:36 
causes crash in mid game
Ovion 20 nov 2023 om 9:44 
Please update for 3.10.0
Ohjay 17 nov 2023 om 13:04 
update for 3.10.0? :halo:
FortuneHost 9 jul 2023 om 12:01 
This is a must-have mod that I run in every game. An absolute essential. Excellent work and many thanks for uploading.
Draconia Empire 3 jun 2023 om 6:54 
hi, doe plan on updating dis mod to 3.8.3? so yes, when can we aspect it to be available?
֎IMMORTAL֎ 28 mei 2023 om 4:13 
Update 3.8 please
antiism 15 mei 2023 om 8:54 
Update please. as a suggestion, add Archaeostudies, Psionics, Scourge Missiles, Swarm Spawning Pools, and any other endgame tech as a new final tier. possible having the numbers colored to represent the tech type. blue for archaeo, purple for psionics, orange for acquired from endgame
BOOBAR ♥♥♥♥♥ 12 mei 2023 om 4:23 
Pls update for 3.8
Peter34 7 dec 2022 om 6:44 
Thanks for updating! I hope you caught the new Techs added by 3.6.
joakim.westergaard 2 dec 2022 om 23:17 
Any experiences with 3.6?
Mogger 5 nov 2022 om 7:02 
update?
maallaard 19 mei 2022 om 15:05 
@Oskar I looked through the game files to see what has been modified, and the only different technology files are for the new orbital ring, hyper relay, and quantum catapult. Great mod, hope you have time to update it soon :)
Bardagh 18 mei 2022 om 1:47 
Are they switching up the tech in such a way that this needs an update for the new expansion?
BeardinBlack 13 mei 2022 om 13:43 
love this mod, are you planning on updating for 3.4?
Jesus is Lord. 11 apr 2022 om 15:34 
does this add numbers to all tech icons?
Vera 16 mrt 2022 om 22:13 
simple but good
Oskar  [auteur] 25 feb 2022 om 5:16 
I'm hoping to get time to update during the weekend.
Agress0r 25 feb 2022 om 4:51 
Yea, will this mod get an update?
[pgvz] Zipe^ (swe) 24 feb 2022 om 8:48 
Will this be updated for Libra?
ReddMesa 5 dec 2021 om 14:45 
You missed Terrestrial Sculpting? (Tier II)
joakim.westergaard 29 nov 2021 om 21:40 
@Doomstrike53 It works fine for me with 3.2
Doomstrike53 29 nov 2021 om 20:00 
It seems at least some of these aren't working. Just noticed Ground Defense Planning, Hydroponics Farming, and Offworld Trade Companies not showing any numbers. I only just noticed it but I suspect if those 3 are missing they most likely aren't the only ones.
Edit: After some hours of gameplay I can confirm several missing tier numbers. Some are working and some aren't.
DaMogli 23 nov 2021 om 5:16 
Yes @joakim.westergaard
joakim.westergaard 23 nov 2021 om 2:03 
Sorry for asking but does this work with 3.2?
Dryus 16 sep 2021 om 16:48 
更新ありがとう。
Thank you for the update.
StreamlineX 10 jun 2021 om 1:27 
Thank you for making this mod!

For anyone interested in also seeing a technology's research tier, I have made this little mod: Tech Tiers Revealed - it's fully compatible with Tier Numbers: Tech
Peter34 2 jun 2021 om 1:13 
The +5% Techs lack Roman numerals. Ones like "Eco-Integration Studies".

I can see why it's a low priority to add them, since it's mostly a consistency issue.
Peter34 25 mei 2021 om 14:36 
In case anyone is interested, Stefan actually went and created a mod that shows the tiers of - presumably all - Technologies, via coloured borders.
Peter34 19 mei 2021 om 1:51 
There is a mod that alerts you when you advance to a new Tech Tier, having done 6 Techs in the previous tier, but that's a somewhat different thing.
Peter34 19 mei 2021 om 1:51 
Not that I know of.
Stefan 18 mei 2021 om 20:32 
Is there a mod like this, except with the tech tiers being the in-game ones?

Ex. Particle and Tachyon lances are tier 4 technology, so the both icons would have a "4" on them?
Oskar  [auteur] 17 mei 2021 om 16:47 
Ok have fixed that. For some reason the actual name of the icons is one tier off and counting outposts as tier zero starbase. That kinda makes sense but its slightly annoying.
Peter34 17 mei 2021 om 14:41 
You have the Roman numeral IV, 4, for the Star Fortress Tech, even though it's the Tech for a tier-3 Starbase. The Citaldel should have the IV, being tier-4.
Peter34 14 mei 2021 om 8:51 
Thanks! It's a small thing, but it's also a peace-of-mind thing for me.
Oskar  [auteur] 14 mei 2021 om 7:50 
@Peter34 added tiers to starbase icons
@Temple this mod only add them to the icons for the techs, ship modules have a different icon that already have the tier on them
Peter34 12 mei 2021 om 9:37 
I'd like to see Tier numbers on the Tech for Starbases. Specifically, I'm often somewhat reluctant to research the Citadel Tech, the one that lets you uprade to 6/4 Starbases, because frankly they're not useful until you reach the end game phase, or at least the end-game'ish phase. Wheras the 6/3 grade Starbase is very useful.

As it is now, I have to carefully read the text to discern between the two, the one I want, and the one I don't want (too early), whereas if they had tier numbers like so this mods gives to so many other Techs, it'd be an at-a-glance thing, which I'd much prefer.

Thanks in advance.
Temple 4 mei 2021 om 5:42 
Idk what mod I have or what I have done to my game but I seem to already have numbers on my ship weapons.

Even when I disabled all my active mods and run pure vanilla Stellaris I have the numbers(But no on buildings, which is why I use Tier Numbers: Buildings)
Peter34 20 apr 2021 om 12:53 
Sorry, I think I mistyped. I’m not aware of a mod that adds tier numbers to ship modules...
Rime Pendragon 18 apr 2021 om 2:29 
But that mod doesn't add numbers to ship modules ...
Peter34 17 apr 2021 om 3:26 
"Tier numbers: Buildings", or something like that. Not sure if it's updated to 3.0.x.
Rime Pendragon 17 apr 2021 om 2:25 
@Peter34 Do you have the name of that mod ?
Makk 17 apr 2021 om 1:55 
thank you for updating!
Peter34 23 feb 2021 om 0:32 
There's a different mod that adds numbers to Ship modules.
Aus1rathia 22 feb 2021 om 2:52 
Must have MOD, should be vanilla a few years ago. Good job! but not good job for PDX....