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翻訳の問題を報告
https://steamproxy.net/sharedfiles/filedetails/?id=2196949737
Hope it helps anyone!
You have to research the equivalent armour to make use of the CAS versions. And there are equivalent to the vanilla versions but with the camouflage configured as applicable to the type.
i just researched machining table- and are now able to make several varieties of camo flak helmets- but only helmets. what is going on?
and what happens if i research flak? are they just as good as flak?
A suggestion for stealth raids would be to consider the faction mods suggested above that introduce these kind of opponents. These tend to make use of multi camo types that are then better configured to make good use of CAS for various scenarios.
It was something I had considered already and agree it would be a nice (if not sensible) addition. But I'm reluctant to change the apparel generation process to make your suggestion more relevant: Firstly as the process that generates pawns (that also decides upon apparel selection) is already being changed by many other mods so can create conflicts depending on your approach for a solution. And secondly introducing changes to the process to add in the correct selection or correction of camouflage apparel types could potentially have a detrimental performance effect to the pawn generation process for raids.
I think it would be nice if enemies use stealth in their raids as well. Can you add 'Stealth Raids', in which raiders will have extremenly high camouflage depending on the most used floor type on the map (eg: when it's winter there's a lot of snow so they come up with artic camouflage), since they'll have lots of camouflage your colonists will have a trouble shooting them. I guess making them like sappers and smart raiders would be fine (smart raiders avoid turrets, sappers is because if the turrets are unavoidable so they dig their own path.). Well the choice is yours but you could make a sub-mod for this. I don't actually know. Good day.
Intentional and as such this will mean that clicking to melee an opponent without LOS means that they wont engage, which is a distinct change from vanilla. Though with melee if you get really close to the pawn then CAS will have no apparent effect and otherwise have a diminishing effect as you approach a target to then engage them with a melee attack.
I guess my colonists get effected from enemy camouflage as well. Because they refuse to shoot someone with 29% camouflage just as the enemy does to mine colonists with 25%+ camouflage. This even applies to melee. Is this a bug or an intended feature. If it's an intended feature I like it, if not suggesting you to turn it to an intended feature.
No it doesn't buff any stealth stat. It confirms or denies a detection based on LOS. And yes it works for the enemy also (mod options).
So it increases stealth levels? Makes a pawn invisible?
Thanks for this, it would've felt cheap if a litteral stealth suit wouldn't have had active stealth.
Added a more chaotic example of CAS in action with a youtube video above. It shows some rather unique examples of people not spotting others in camouflage as a result. And yes the mod does cater for scenarios and variable reactive responses to camo by the AI in enemy bases.
Reinstated MP compatibility
Unsure, never used it personally.
And although not analysed fully what the Combat Update mod does, from the description it does seem to make shooting much easier than vanilla, potentially tweaking stats that might significantly reduce the effectiveness of CAS. So at this stage even where compatible, it might tweak the values to make CAS operate differently from the intended design.
Possible yes. Unsure when I may have chance to update a settings GUI to allow for such. Won't be a priority for a while anyhow.
Not all clothing will have camouflage applied to it. For vanilla this has only been applied to tribal gear, flak armour and marine armour. Then in addition to this you can see the expansions and supported mods in the details for other clothing items that have had the camouflage properties applied to them.
Otherwise the PDF above goes into detail how you can apply camouflage. This intentionally supplied for mod authors to apply to their custom items or for individuals to apply locally as their own tweaked settings.