RimWorld
Lakes
26 коментара
Scytheangel 20 окт. в 4:01 
can i suggest a configuration to lock it behind research? for those gameplays where anything of value has to be researched
Azure 12 юли в 4:07 
Can we fish in them with 1.6?
Big Head Zach 17 юни в 8:52 
Newb question: does this mod theoretically allow water to be added to a map that has none? What are the restrictions for placing lake tiles other than that the terrain must be Diggable?
Kayedon 14 май 2024 в 8:19 
Sindre, any interest in directly incorporating my patch into your mods to support Vanilla Fishing Expanded?

https://steamproxy.net/sharedfiles/filedetails/?id=2620397211
BruhMan 10 май 2024 в 1:25 
i retract my fishing spot comment, cannot fish :(
BruhMan 10 май 2024 в 0:24 
thankyou, perfect for a fishing spot! Hate having to reroll seeds of a tile looking for perfect water placement
画饼充饥好、 3 май 2024 в 14:28 
love this, thank you so much
permarust  [автор] 13 окт. 2022 в 4:19 
Updated to 1.4
holiow 4 юли 2022 в 15:04 
could you make it work with Vanilla Plants Expanded - More Plants?
Selne 24 юни 2022 в 2:37 
Can you add this to an existing save?
Kayedon 5 окт. 2021 в 12:05 
For those asking for Fishing Zone support, here you go! https://steamproxy.net/sharedfiles/filedetails/?id=2620397211
SetArk <Nyanverick 07> 15 септ. 2021 в 7:12 
Hoy hoy!
I've asked with the Vanilla Expanded FIshing,
Sarg pointed that, for your lakes to be compatible with their fishing mod, it's on your side to make the lake tiles "Fisheable".

Could it be added?
Not only to be able to make our own artificial fishing farms for certain roleplaying games, as well to be able to fish on the natural lakes generated by your sister-mod addon Natural Lakes!
qux 11 апр. 2021 в 4:47 
hi @radzerp , is it compatible with vanilla fishing expanded ? thanks
CrazyOatmeal 18 ян. 2021 в 15:58 
If you put soil over a lake, the tile appears to be soil but is corrupted and cannot be built on or dug out ever again
Zamaza 31 окт. 2020 в 0:21 
Any chance this could be made to work with Vanilla Fishing Expanded to set them as fishable zones? https://steamproxy.net/sharedfiles/filedetails/?id=1914064942
Mnem 30 септ. 2020 в 13:32 
Any idea if this will work with RimAtomics water cooling? I built a lake, but it doesn't seem to be doing anything for my cooling - that said, it's entirely possible I may have screwed something up or misinterpreted what I was reading about my cooling capacity.
permarust  [автор] 15 авг. 2020 в 9:01 
@Nodus Cursorius Should be fixed now, thank you! :steamhappy:
Nodus Cursorius 15 авг. 2020 в 8:54 
Heads up that this standalone version red-errors, since it calls: <designationCategory>NaturalPaths</designationCategory>

Your GitHub [github.com] shows it correctly as <designationCategory>Floors</designationCategory> - so I'm betting it was just an honest mistaken copypasta onto Steam's Lakes from when you updated Steam's Natural Lakes .

Thanks for your work on modding and looking forward to your Moon adventures too!
permarust  [автор] 7 авг. 2020 в 11:52 
I've looked through the Def's again and it seems like I overlooked something. It is now shallow water where you can fish and build bridges.
Hippie Longsocks 27 апр. 2020 в 2:05 
Lake tiles do not support support bridges? Is this possible to fix???
BestToasterNA 13 март 2020 в 11:37 
@RadZerp I have that mod and it says your lake water is 30% passable but I used map edit mod for deep water works great.
permarust  [автор] 13 март 2020 в 1:47 
@Jarrett This tile is deep water because i couldn't use shallow water with just xml coding. I would try out the mod that makes deep water unpassible.
BestToasterNA 11 март 2020 в 11:51 
Can you make deep un passable water to so I can make a moat?
Nattnissen 1 март 2020 в 12:37 
This is great :)

Now I can defile my own manmade lakes with things to cool down my nuclear reactors
permarust  [автор] 1 март 2020 в 12:30 
@toasterrage, They are only buildable
toasterrage 1 март 2020 в 12:26 
Do these spawn during map generation or are they only buildable?