RimWorld

RimWorld

Natural Lakes
28 kommenttia
Killer29687 24.10. klo 14.48 
*sees update pls to 1.6*
*sees it updated on the same day its been requested*

good stuff
RAD EMERALD 6.7. klo 6.34 
pls update 1.6?
Potato Gaming 12.11.2024 klo 17.46 
more like natural big ponds.
Kae Eff 12.7.2024 klo 11.29 
I don't know if it's been asked, but can these lakes be built underground?
BoogieMan 27.11.2022 klo 10.27 
@Shayle Thorne As far as I can tell "Natural Lakes" requires the mod "Natural Paths" while "Lakes" does not.. Beyond that, I'd like to know, too.
permarust  [tekijä] 13.10.2022 klo 3.45 
Updated to 1.4
Thrice 4.9.2022 klo 23.42 
Whats the difference between Natural Lakes and Lakes....?
Kayedon 6.10.2021 klo 22.36 
@The Almighty 404: It should, given that it inherits the same information as base water. All it needed for the fishing zones patch was to be added to a list of tiles the fishing zones can be placed on.
The Almighty 404 6.10.2021 klo 1.11 
Does the lakes count for Vanilla Cooking Expanded - Sushi wasabi ?
Kayedon 5.10.2021 klo 12.04 
For those asking for Fishing Zone support, here you go! https://steamproxy.net/sharedfiles/filedetails/?id=2620397211
NRFBToyStore 10.12.2020 klo 0.54 
@Steve Thanks for comment, that's why I wanted to install this. I'm doing a "cave people" and running low on lemurs to eat, could use a lil fishing spot!!!
Steve 6.10.2020 klo 17.50 
I wanted a lake to stock fish in but this does not seem to allow that
#6 25.9.2020 klo 21.12 
I'd just like to throw a vote in for "world-feature" auto-generating type lakes. This is still pretty cool though so definitely checking it out.
permarust  [tekijä] 7.8.2020 klo 11.50 
@Rege I've looked through the Def's again and it seems like I overlooked something. It is now shallow water where you can fish and build bridges. :steamhappy:
Shira 7.8.2020 klo 8.38 
@RadZerp shallow water would be better than deep water
permarust  [tekijä] 5.3.2020 klo 7.26 
@Oddiot becasue of naming issus I was only able to use deep water tiles for this.
Oddiot 4.3.2020 klo 17.47 
I love the idea of being able to dig out a lake. Question though, what kind of water tile does this place? I ask because of the various fishing mods and the impassable chest deep water mods?

Being able to dig out a lake to fish in would be awesome, or building a moat around your base.
permarust  [tekijä] 4.3.2020 klo 10.14 
@abbelsap I will put all my mods up on github tomorrow!
abbelsap 4.3.2020 klo 8.38 
Any chance for a non-steam download link as well? :)
Bishop 2.3.2020 klo 10.43 
I definitely like the idea of having a large body of water on the map (with alternatives to just a coast). Creates interesting building situations, like building so that the only way into the base could be a bridge across the lake. I don't know the coding requirements, but it may be interesting to see lake as a terrain feature when selecting colony site. Like caves, river, road, coast, etc. Could land on a tile with a lake, if we chose.

Definitely will be trying out this mod. Thanks!
permarust  [tekijä] 2.3.2020 klo 9.33 
@Bishop This mod adds lakes as a buildable tile. The reason I haven't added auto-generation is that it could be quite annoying having to use moisture pumps to remove any unwanted lake tile.
Bishop 2.3.2020 klo 9.08 
We building lakes with this mod, or does it generate lakes?
j736 2.3.2020 klo 7.45 
Thank you @RadZerp !
教科书的风格 1.3.2020 klo 22.58 
It's Good defense!
permarust  [tekijä] 1.3.2020 klo 11.06 
@"The Bus" I have created a standalone mod called Lakes .
j736 1.3.2020 klo 9.32 
Anyway to make this mod standalone? I like the concept of lakes but didn't want the paths :)
Spyware006 1.3.2020 klo 7.41 
nice
Dymacos 29.2.2020 klo 23.37 
Really nice idea thanks!