Space Engineers

Space Engineers

Simple Inventory Display
112 Comments
Farmbot 4.0 7 Dec, 2023 @ 2:16pm 
Is there any way to make the script display modded ammo? Love the script btw, hands down my favorite inventory script on the steam workshop!
ViccyQ 4 Nov, 2023 @ 6:36am 
Such an amazing script. I miss it.
shamsi  [author] 17 Nov, 2022 @ 9:52am 
yes the game has changed enough that the script needs a serious update, but I don't have the time to do it atm, sorry :(
Star_Kindler 16 Nov, 2022 @ 7:38pm 
For some reason the script will not run for me anymore at all, it just keeps telling me it's execution stopped because it was too complex.
Star_Kindler 16 Nov, 2022 @ 8:37am 
Feature suggestion: make ingot limits before they show red related to the amount of them currently queued for use in assemblers.
shamsi  [author] 24 Sep, 2022 @ 12:22pm 
Yeah it was on Marek's blog at some point.
Peekofwar 23 Sep, 2022 @ 7:28pm 
Wait, they're actually going to add water?
Kherianda 21 Sep, 2022 @ 2:43pm 
Thank you for answering so fast! :)
shamsi  [author] 21 Sep, 2022 @ 12:28pm 
It's transfer activity. Sorry everyone, I'm waiting for the water update to see how they change the inventory system before I look at updating this.
Kherianda 21 Sep, 2022 @ 9:25am 
What do the arrows/triangles mean?
Peekofwar 2 Jan, 2022 @ 8:03am 
I guess I'm just gonna have to display it on the in-build screen of the default programmable block, since it seems to render fine on there.
Peekofwar 2 Jan, 2022 @ 7:57am 
Heck, I had swapped to some less impressive script because this one broke on me, then that one broke, and now this one was working but broke again... I literally didn't touch them or the screens between them working and breaking. It seems like inventory scripts just break in SE. Maybe I need to make a shrine to Clang...

Screenshot of it breaking worse than last time: https://steamproxy.net/sharedfiles/filedetails/?id=2705091297
Peekofwar 1 Jan, 2022 @ 2:18pm 
For some reason, it was working fine, but not half of the ore info isn't rendering on the screens. I recompiled the script multiple times. I'm on a dedicated server.
abordoli 5 Sep, 2021 @ 7:50pm 
After it was running fine, I am getting the "too complex" message...
ChickenParm 5 Aug, 2021 @ 8:02pm 
@shamsi

I have little to no coding experience and I am having trouble getting this to show on an LCD display. I found this script from your youtube video but the code example in your video does not seem to match the downloaded version here. Any assistance would be greatly appreciated.
shamsi  [author] 30 May, 2021 @ 12:09am 
I appreciate that! Unfortunately, too many concurrent projects means some of them I have to ignore, depending on priorities. I should really put some more time into this...
ViccyQ 29 May, 2021 @ 11:22am 
One of the best Inventory Scripts out here!
Gonna donate so we can get more updates!
_Dave. 9 May, 2021 @ 2:00pm 
i c, pity, that thing rocks :)
shamsi  [author] 9 May, 2021 @ 2:34am 
Some of the internals of the LCDs have changed a bit since I published the script, but I'm not sure when I'll have time to update it. :(
_Dave. 8 May, 2021 @ 2:37pm 
@shami: awesome script man, very simple, thats how i like/love things:
however after a while useing it:
https://steamproxy.net/sharedfiles/filedetails/?id=2481409248
shamsi  [author] 18 Apr, 2021 @ 1:25pm 
Not sure, sorry. I haven't had the time to maintain the script, unfortunately.
Zirda 18 Apr, 2021 @ 11:20am 
Will this script relay info between grids connected via laser antenna?
Nozo.tv 10 Feb, 2021 @ 3:50am 
Seems latest changes increased the complexity... did not change anything on my base but getting "too complex" error since today
Alkix 17 Nov, 2020 @ 6:21pm 
FYI the script is working for me, but "fails as too complex" if I try to activate the Bars option. I noticed that the components have a default limit of 0, and Bars probably divide by the limit in order to set a percentage. Could be the issue.
Storm 9 Oct, 2020 @ 10:05pm 
Failing as too complex.
royalrollin 5 Jul, 2020 @ 8:44am 
I love this script, but one thing, Oxigonfarms are shown as "Generators", can i disable it?
shamsi  [author] 4 Jun, 2020 @ 10:16am 
Noted. I'm slowly starting work on the next version.
Berean 4 Jun, 2020 @ 7:44am 
I am using the script in a large ship now, and its working even with assemblers ON. So I think this is directly related to either the complexity of the grids systems, or possibly the number of inventory items.

Found another small thing where it counts gravity generators as GEN and even if they are turned off it shows as being on.
Berean 28 May, 2020 @ 6:55pm 
https://steamproxy.net/sharedfiles/filedetails/?id=2112146095

Thanks, I appreciate you checking it out.
shamsi  [author] 26 May, 2020 @ 4:28am 
Berean can you also please publish your world so I can try to debug it? I will start looking at the bugs next week.
Berean 25 May, 2020 @ 8:04pm 
I get a 'script too complex' error when using assemblers. I have two assemblers with one in compatibility mode.
AstralChild 20 May, 2020 @ 8:22pm 
guys, i am unfortunatley not so much into scripting..can anybody give me a hint to where exactly to introduce the part of taking only the inventory fo a certain grid, and where exactly to introduce the info on where and how to display it?
this script is soooo long...
shamsi  [author] 18 May, 2020 @ 10:58am 
Yes, I have it noted, will get around to fixing the bugs soon.
kokikokikoki 18 May, 2020 @ 10:44am 
The Ice monitor shows only the h2 and o. On the big screen i can see it. Is that a bug?
Rhimens 6 May, 2020 @ 2:38am 
https://steamproxy.net/sharedfiles/filedetails/?id=2086734281

there's a bunch of prog blocks and lcds around
shamsi  [author] 6 May, 2020 @ 1:41am 
Can you upload your world so I can take a look at it?
Rhimens 5 May, 2020 @ 11:05pm 
Is there a fix for the "Script is too complex" error message? This worked great until today, when it suddenly broke and gave me an error. I love this mod so it's really a shame.
Silent 30 Apr, 2020 @ 11:29am 
@shamsi
Yes yes yes! That would be great!
shamsi  [author] 30 Apr, 2020 @ 12:02am 
You mean something like

Grids:
All

?

Not at the moment, but that's a good idea, I'll add it to the TODO for the next version.
Silent 29 Apr, 2020 @ 3:34pm 
I mean all grids which are connected via connectors ^^
Silent 29 Apr, 2020 @ 3:21pm 
Is there an easy way to display all grids?
shamsi  [author] 26 Apr, 2020 @ 12:40pm 
Only English for now, but you can just change the names in the code to your language. Also, it only shows things in total, that was the whole point. If you need more config options, there are other scripts that do that very well.
Shinoda 26 Apr, 2020 @ 4:19am 
Can i show what contains each assembler, cargo & raffinery ?
Shinoda 26 Apr, 2020 @ 3:27am 
How to change language of components (for exemple) in my country ?
Rhestael 19 Apr, 2020 @ 12:15am 
I cannot seem to put the ice display on a cockpit lcd. other ones works but Ice doesnt. can you please message me. ive sent invite aswell
shamsi  [author] 18 Apr, 2020 @ 5:13am 
From the feedback I got so far this way of doing things is not very successful. I'll keep thinking how to improve it. Let me know if you have any suggestions.

(Two other obvious ways are: only show one bar for total fullness and ignore relative amounts, or show all amounts relative to 100%, which means with multiple types of stuff in your inventory, none of the bars will reach 100%. But I don't like either of these.)
shamsi  [author] 18 Apr, 2020 @ 5:13am 
The bars are very WIP, the way they work can easily change. Right now they show how full your total inventory space is, and the amount of stuff relative to each other, with one of the bars showing the total fullness. Here's a simple example:

Your inventories can hold 1000 kg in total. You have 750kg of iron and 250kg of Stone. In total you have 1000 kg, so one of the bars will be at 100%. But among the bars, there is three times more iron than stone, so the iron bar will be three times longer than the stone bar. I always use the longest bar to show the total fullness. In this case the iron bar will be at 100% and the stone bar will be at 33%, because that's three times less.
Sparkalol 18 Apr, 2020 @ 3:48am 
I continued testing things after my initial message and the bars work for the Ice: it shows how full the tanks of O2 and H2 are. How should it be calculated for Ingots, Components and Ore ? Do you take the limOre value (or limIngot or limComponent) as the 100% value ?
shamsi  [author] 17 Apr, 2020 @ 1:44am 
That may be a bug, I'll take a look at it as soon as I get the chance.