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The level design is really promising at times, if you can look past the aforementioned Zombie Overload. Level 3 was a highlight. I like the idea of a dense forest where you can hide in the bushes as the Zombies walk past. Unfortunately, I don't think this works in practice.
Level 2's midpoint was very entertaining as well, using a Time Bomb to blow up a barricade to proceed into the level. Good stuff.
Level 4 is where I gave up. The bridge is atrocious. There's genuinely 30+ Zombies packed tightly on *just* the bridge. There's easily another 50 or so Zombies nearby.
Somehow in a game that lacks this issue, this Campaign finds a way to add in spongey enemies. It does this by SPAMMING Zombies everywhere. I hope you like Left clicking because you'll be doing A LOT of that here.
戛然而止有点可惜
it's the greatest mod of this game i've ever played.
Also, armor vest is indestructible (unlike hats).
On third level can break glass in lab to get Augument booth.
There's no item in chest near vampires, but white square with text from the sign.
Need more of superzombies, like two on first level. Zombiewrestler or gorilla.
Some darkness too for all that light.
Maybe automatic turret in lab somewhere.
I hope for hidden zombies in bushes, like cannibals.
https://www.youtube.com/watch?v=CQjCIJEf2Hw
Full playthrough, two players. This was very nice but there were no weapons in first map at least we couldn`t find...
我仔细搜索了,技术也很好但还是通不了关怎么办?
One problem: Streets of Rogue's map doesn't keep track of places you've visited, which makes exploring the really big levels on this a bit annoying.