Total War: WARHAMMER II

Total War: WARHAMMER II

More Trade Resources
154 kommentarer
Abhartach 20. juli kl. 8:36 
Here's a mod that does the same for WH3, although it only applies to Order factions: https://steamproxy.net/sharedfiles/filedetails/?id=2970224088
Gleen Cross 7. jan. 2023 kl. 21:17 
Hope you can port this for WH3
Monkey Man 17. dec. 2022 kl. 20:07 
Would love to see this ported over to WH3, hope you can make it happen. Thank you for the great work.
Benlicht 29. nov. 2022 kl. 5:35 
Anyone planning to port this to WHIII?
sKj0RTa 27. nov. 2022 kl. 7:28 
Port to wh3 pls
Julius 20. okt. 2022 kl. 5:46 
Sir, me and a lots of others are eagerly waiting for you to port it over to wh3. Will you answer these cries for salvation and will you port it over? It would be very much appreciated :praisesun:
Winter 13. sep. 2022 kl. 20:45 
Is there any chance you might port this magnificent mod across to warhammer III?
RagnaroK 31. aug. 2022 kl. 1:17 
Looking forward to see this masterpiece ported to WH3.
Ninental 27. aug. 2022 kl. 5:24 
please make this great mod for WH3
Ran 26. aug. 2022 kl. 11:51 
this but in Immortal Empires will be so cool
=[NK]= Col. Jack O'Neil 29. juni 2022 kl. 22:39 
Yes it works with sfo
Angel 29. juni 2022 kl. 15:58 
@Francisco it does work with the latest SFO
Francisco 19. apr. 2022 kl. 10:08 
Does it work with the latest SFO mod version?
Lampros 30. sep. 2021 kl. 9:53 
"Haute Couture" - ROFL!
BlackLuck 16. juli 2021 kl. 8:42 
here is the log in question, tho the "removing effectbundle_race" goes on for pages and pages as it updates the whole game


[out] <172.3s> & Removing effect bundle [pj_trade_goods_empty] from region with key [wh2_main_yvresse_shrine_of_loec]
[out] <172.3s> & Removing effect bundle [pj_trade_goods_empty] from region with key [wh2_main_yvresse_tor_yvresse]
[out] <172.3s> & Removing effect bundle [pj_trade_goods_empty] from region with key [wh2_main_yvresse_tralinia]
[out] <172.4s> & Removing effect bundle [effectbundle_race_Lizardmen] from region with key [wh2_main_caledor_vauls_anvil]
[out] <172.4s> & Removing effect bundle [effectbundle_race_Lizardmen_weak] from region with key [wh2_main_caledor_vauls_anvil]
[out] <172.4s> & Removing effect bundle [effectbundle_race_Lizardmen_weakest] from region with key [wh2_main_caledor_vauls_anvil]
[out] <172.4s> & Removing effect bundle [effectbundle_race_Ogres] from region with key [wh2_main_caledor_vauls_anvil]
BlackLuck 16. juli 2021 kl. 8:42 
I seem to be getting a crash when I make a military alliance, or even denying one. I am Karl Franz. the first time it was with one of my electors, and I thought it was Lorghul's Population Mechanic mod.

That error list made me think that. But now I am getting a new crash a few turns later, at a similar Military Allliance offer (whether I accept it or refuse it) from the dwarves, and the log leads me to think it is your mod (they just lost one of their cities, and I gained on in their region recently, from the skaven).

prop joe  [ophavsmand] 14. juli 2021 kl. 13:08 
Pressed the update button, no changes to the mod.
prop joe  [ophavsmand] 14. juli 2021 kl. 13:08 
@Your Best Friend
thanks a bunch

@rossco437
no plans currently
rossco437 14. juni 2021 kl. 16:11 
any plans of adding anything else to the mod?
Your Best Friend 9. juni 2021 kl. 10:07 
Hey there, I'm just leaving this comment to let you know that I made a compilation of some of the best mods I could find to make Total Warhammer 2 a better game over all, and this was one of them! Thanks to you and everyone else involved in making this awesome community-made content for a wonderful game, I hope you like the showcase!
Nox 18. apr. 2021 kl. 22:59 
Love the idea of this, but I'm still confused of trading. I guess different resources increase tradability, but amount determines the turnover?
prop joe  [ophavsmand] 11. apr. 2021 kl. 6:02 
Updated, nothing changed.
Alex the Great 4. apr. 2021 kl. 10:14 
Also, is it possible to add the resource cider to bretonnia? Bordeleaux is known to trade wine, cider, & either salt or fish.
Alvlarys 4. apr. 2021 kl. 7:52 
Save game compatible?
Alex the Great 3. apr. 2021 kl. 9:37 
Even without the script would you still see the new resources?
rossco437 28. mar. 2021 kl. 20:59 
is this mod still being updated? Because I had this crazy idea that involved "Crab" being created via the Vampire Coast sea monster building chain?
JP 28. mar. 2021 kl. 0:21 
Can you please click 'update' even if it doesn't need to be changed so its easier to sort through mod manager when you have 200+ mods..? ty
Killer Rabbit 19. mar. 2021 kl. 16:28 
The mob won't be satisfied until it shows green in their launcher. :lol:
prop joe  [ophavsmand] 19. mar. 2021 kl. 10:52 
all the mods still work, the Rakarth update didn't have breaking changes for mods
TheUnforgivenBR 19. mar. 2021 kl. 8:17 
Update, please! :(
lwhのsama 10. mar. 2021 kl. 8:10 
绿皮为什么没有怎么增强贸易呢???how about greenskin?
Marco_Mozzarelli 11. jan. 2021 kl. 7:59 
This is 107% amazing stuff. gj!
Jack Greedy 4. jan. 2021 kl. 12:59 
Great work
grz34998 31. dec. 2020 kl. 11:22 
Would this mod be compatible with mods that make changes to skaven undercity buildings?
rossco437 28. dec. 2020 kl. 14:40 
How about some sort of "plundered cargo", "buried treasure" or even "prize ships" for the vampire coast? they are pirates after all?

Awesome mod by the way!
prop joe  [ophavsmand] 12. dec. 2020 kl. 16:11 
Very few players use a mod that allows Greenskins to trade, so it's very unlikely I'll add anything for them.
darkpsychobilly 12. dec. 2020 kl. 15:10 
What about Squiggs for Greenskins, if you use a trademod, greenskins can trade with them, so far as I know are Squiggs a food resource not only eaten by greenskins. Very cool mod by the way, thanks.
Colithiel 3. dec. 2020 kl. 20:28 
Very excited for the update friend! I enjoy your work!
Winter 30. okt. 2020 kl. 21:50 
Greetins Pointyears,
Interested in trading fer some of yer Art, we 'ave run out of bumtowels.

Love from Kraka Drak
UltraRanger 29. okt. 2020 kl. 20:33 
"Not Warpstone" lolol
prop joe  [ophavsmand] 24. okt. 2020 kl. 14:16 
Small fix for the undercities resources bundle in home region appearing for other factions than skaven.
prop joe  [ophavsmand] 16. okt. 2020 kl. 12:06 
Nah, that ain't me, man.
Rommelthedesertfox 15. okt. 2020 kl. 15:26 
Nice mod. I have a question for you Prop Joe. If Marlo had let you go as you suggested would you really have gone away quietly and retired from "the game"? ;)
prop joe  [ophavsmand] 4. okt. 2020 kl. 5:12 
It's possible, but the idea of just throwing a bunch of bonuses to the player doesn't appeal to me. If I have an idea that appeals to me it's possible I'll make something, but nothing of that sort right now.
Aquizar 4. okt. 2020 kl. 1:50 
what you think of adding effects to all these trade goods along with income? is it possible?
prop joe  [ophavsmand] 13. sep. 2020 kl. 8:29 
Updated:
Added Halfling Pies, Nehekharan Trinkents and Nehekharan Artifacts.
prop joe  [ophavsmand] 13. sep. 2020 kl. 2:33 
Updated:
Added Promises of Immortality to the Vampire building chain for the Vampire Counts.
Updated with some resource icons made by Crisord!
Added support for the Tier 4 Minor Settlements mod.
Blade 26. aug. 2020 kl. 19:34 
Agree! Add more for new races...
=SAS= Hafkl 28. juli 2020 kl. 3:51 
im producing over 2500 copper with a few undercities, I think something is broke
UnLapinDeGaren 15. juli 2020 kl. 2:57 
Hello I noticed that when we play lizardman hexoatl and itza are busy city and we do not harvest a single resource with itza hexoatl is occupied and with hexoatl itza is occupied, you know if it comes from you?