Rivals of Aether

Rivals of Aether

Bullet-Kin
26 件のコメント
KingOfAcorns_93 5月14日 0時11分 
You and me both, man...
creeperkirby201 2023年12月17日 13時31分 
I wish we had Duke Nukem
zanermom 2023年5月4日 8時59分 
i wish that ther was more gungeon things on the workshop
the Batter 2022年8月4日 9時23分 
whats the difference between ssl bullet kin and normal bullet kin
Ugly Noise 2022年5月28日 7時12分 
is this what shot JFK and led to his death?
Sosa 2021年12月3日 9時41分 
Really incredible work done on the sprites, the thoughtfulness in all attacks, and even variety (wind up gun, grenade launcher, etc.) unfortunately insanely weak overall in comparison to Goku, Link, Sonic, etc.
Bulbaquaza 2021年11月12日 12時20分 
I discovered a bug where if Sans uses Gaster Blaster on Bullet Kin's table, the table becomes indestructible and immovable by attacks.

Really cool character though, I (as a big Gungeon fan) loved being able to name all of the guns/items he uses for his attacks, and his gimmick is really fun :bulletkin:
Kross 2021年11月6日 16時08分 
I DID IT LIKE THIS! -puts a hole in orcane's skull- WOOP DE DOO
Keywii 2021年3月14日 21時40分 
"i've yet to meet one that can outsmart bullet"
Daniel 2021年3月5日 11時31分 
bullet king!!!!!!!!
Kid 2020年10月15日 15時33分 
Would be an excellent character if he didn't have multiple ways to crash the game. :/
Derphat 2020年10月13日 15時51分 
game crashed when i tried to go beyond skin 13
igna1104 2020年4月12日 7時58分 
game crashes when you choose alt 10, always.
homeyworkey 2020年4月8日 8時22分 
game crashed after spamming shooting new ammo or getting new ammo, not entirely sure.
The Janitor 2020年3月16日 17時41分 
Does Casey reflect projectiles
Nobiiinoct 2020年1月29日 21時20分 
Here's a bit of constructive criticism (As an Enter the Gungeon fan, too)

Some sounds for the attacks (and taunt too) could be retouched upon.
Shortcomings with the moveset that I want to point out, and here's some suggestions:
D-tilt feels good as is, but could be a teensy bit quicker
F-air is pretty weak for how long it takes to come out, especially with its much unneeded tippers. Overall could knock back more, and spike hitbox could use more hitstun
N-air could be adjusted in a way where... the consecutive hits pull the opponent to the middle and last hit knocks them away

Aside from all of that that, Bullet Kin feels like a great character, fun to play as is~! Color palettes... I'm not sure if making the second palette blue was intentional, but it's an awesome ref! I wouldn't mind throwing in a few color suggestions too
Bullllfrog 2020年1月19日 22時01分 
love the game and the character, but definitely make him faster in every way. I don't mean 100% Fox or anything, but right now he seems like a heavyweight without the reward.
Ashen Two 2020年1月19日 12時47分 
Nice, keep up the good work.
Giocate a BallisticNG 2020年1月13日 14時08分 
Keep improving this character man, it's one of the best so far!
AscendedViking7 2020年1月13日 11時53分 
Cooldown is too long for some moves. =/
Dinoweed 2020年1月12日 20時17分 
I think this character is a great but needs some balancing tweaking. I do a lot of messing with the code myself and made the following changes, you could consider:

- increase weight, gravity weight (while still maintaining height) to make him feel heavier
- COOL DOWN IS WAY TOO LONG it makes the character feel very clunky
- I kept the same cooldown on the Sniper but drastically increased damage and knockback (so it can kill around 120%) to make it a good finisher
- Very drastically reduced cooldown on Wind also up from 1 damage to 2. It already has no knockback which is a huge downside, even a tiny bit of cooldown is enough.

I really, really like the table concept, but I would make the shot, shotgun and sniper go through it while the grenade should bounce off like the shell.
RedPandaPaws 2020年1月12日 12時45分 
This fighter is outstanding! Speed and weight feel perfect for a zoner, animations are beautiful, moves arefun and interesting. A real amazing job you did on this!

The only request I would make is that you add the Blank sound effect to his down-smash. <3 :bulletkin:
Flowslikepixelz 2020年1月11日 2時45分 
Good initial release, if a little rough around the edges.

Tiny bit disappointed that I couldn't vault over the table for style, and like other people said, his moves are a little clunky, and he feels slower than he should be.

Despite that, this character is pretty damn fun.
Someone64 2020年1月11日 0時59分 
Found something strange with down strong. It pulls your table towards you if you're facing away from it instead of pushing it away like it should. Feels kinda like an intentional mechanic but it's quite strange. I also think that down strong should also work as an anti projectile move just like in the real game and should have a counter with cooldown so you can't just keep spamming it.
Someone64 2020年1月11日 0時53分 
I agree with cval. It's a really cool concept and it's quite adorable but it could use a lot of work. It feels slow and clunky to play, there could be more frames of animation, there should be more custom sounds, reload mechanics (and cooldown indicator) for guns, the table could be a bit more interesting than just a slidey projectile blocker. I'm excited to see what you do with this, though.
Cval 2020年1月10日 22時57分 
REALLY COOL! Could be less clunky though. Just give his moves better frames.