Portal 2
Into the Abyss
67 opmerkingen
Andi  [auteur] 7 mei 2023 om 14:13 
Thanks for playing
Steve3Dx 7 mei 2023 om 13:32 
nice:steamthumbsup:
Andi  [auteur] 24 jun 2020 om 16:28 
Thank you.
vallibus 23 jun 2020 om 13:02 
Very nice, Andi.
Andi  [auteur] 2 sep 2014 om 12:47 
I must try that one out. Thank you.
The Sojourner 1 sep 2014 om 2:16 
This one kinda reminds me of josepezdj's Oxygen Station. Like that map, I was stumped for the first part on this one for very much the same reason. After that the test became easy.
Andi  [auteur] 18 feb 2014 om 15:44 
Gotcha. You mean make the opening higher... You got it,
| \_/ () 18 feb 2014 om 11:14 
no, I ment...uh... the ceiling of the HOLE, which you go through...the block which the light strip in this screenshot is on http://steamproxy.net/sharedfiles/filedetails/?id=229602843 ...delete only that block because when I played it I had too much momentum and bumped into it - I went higher, than I should have gone... the whole ceiling of the chamber isn't a problem.
Andi  [auteur] 17 feb 2014 om 8:32 
The ceiling is now higher.
Andi  [auteur] 17 feb 2014 om 8:26 
I will do that. Thanks.
| \_/ () 15 feb 2014 om 11:23 
cool! allthough it would be better if you make the ceiling higher where you get in the glass room in front of the exit.
Andi  [auteur] 6 feb 2014 om 8:42 
Thank you.
Bujm 6 feb 2014 om 1:41 
Very pleased. And the problem and design.
Andi  [auteur] 23 jan 2014 om 9:28 
Thank you and thanks for playing.
Honest_Cake 23 jan 2014 om 4:41 
Loved the solution! Good job!
Andi  [auteur] 19 jan 2014 om 9:52 
Thanks, this is another one of my favorites.
dire.fcs 19 jan 2014 om 9:25 
Excellent puzzling!!! Those cubes ... and that plate!
Andi  [auteur] 17 jan 2014 om 9:36 
Thank you. I'm happy to hear that you liked.
piotr_mil 17 jan 2014 om 8:08 
Very, very good puzzle! I usually don;t like maps where you need to do one very precise jump, but tis one is concstructed well enough to make my brain grind. Good work!
Andi  [auteur] 28 dec 2013 om 16:59 
Thanks for the comment and thanks for playing. I'm GLaD that you liked.
stormsend 28 dec 2013 om 15:33 
I loved this one. Nice logic getting the cubes on the final buttons. I had a lot of trouble as usual with the final jump. Been trying to get out for some time now. Finally came to me today. Great map. I enjoy playing yours. They have the right difficulty level. None too easy but not so hard you quit either. Thanks. New ones for you to enjoy over at my shop.
Andi  [auteur] 25 dec 2013 om 15:17 
Thanks, I'm happy to hear that you liked it. The exit has a trigger that opens the door when you land on the platform.
Stuntmanmyke 24 dec 2013 om 20:10 
Good test ! the exit door open when you reach it is WTF :-D
Andi  [auteur] 25 nov 2013 om 8:38 
Thank you for the comment and I'm happy that you liked it. I will try you map too.
Bayram 25 nov 2013 om 7:28 
I enjoyed this enormously. The first puzzle required thinking and a little timing and I found it to be of medium difficulty. The ambiguity about what the overhead lasers do could perhaps be solved with laser relays. The second puzzle didn't need much thinking but requires some fling skills, including mid-air strafing and portal placement . Also medium difficulty. Great job; thumbs up!

I have recently updated my map With a Little Help From My Friends with Hammer to make it more visually interesting, easier in execution and less prone to accidental death. It is a large map, requires patience, determination and quick execution, and is not recommended for beginners.
Andi  [auteur] 24 nov 2013 om 13:53 
I'm GLaD you liked it. I'll be happy to try your map.
ZKtheMAN 24 nov 2013 om 12:22 
I will say that I am horrible with my first-person-shooting aim. So that last fling? WAS EVIL. But great chamber anyway! LOVED it!

My SP map, Flings and a Sphere: http://steamproxy.net/sharedfiles/filedetails/?id=194786420
Andi  [auteur] 24 nov 2013 om 10:12 
Happy to hear you liked it. Thanks.
Morreti 24 nov 2013 om 10:03 
Loved it
Andi  [auteur] 22 nov 2013 om 14:56 
Thanks for playing, I'm GLaD you liked it.
Phrendon 22 nov 2013 om 10:43 
Took 3 tries, but I nailed the final jump. Cool beans.
Andi  [auteur] 22 nov 2013 om 8:37 
Thank you very much everyone. I'm happy that most of you like this map.

@M3 E Thank you.
M3 E 21 nov 2013 om 15:50 
Hello everyone, I'd just like to say that this map deserves attention!
Jrady 21 nov 2013 om 4:58 
man that takes skill!:portal: I got past the second part with a bit of skill, but the first part I needed help on.:crystals:
Charles_Souza 21 nov 2013 om 1:43 
legal, é o que parece
Dagg 20 nov 2013 om 16:44 
Hi...
Andi  [auteur] 20 nov 2013 om 14:14 
Yes, there is a way to do it without the lightbridge but using the lightbridge is much easier and quicker. Yes again, the companion cube is not used. I hide a companion cube in every map I make (there are a few chambers that don't them because element restrictions). Some are easy to find some are very hard to find.
Eagleshadow 20 nov 2013 om 13:57 
Took me half an hour to figure it out. I'm not sure if I did the first part the intended way, as I didn't use the lightbridge at all, and I later found out I didn't use the companion cube either (or was that just for decoration?). Anyways, here's my embarasingly long replay: http://www.mediafire.com/download/6mnzgss5sm8v71y/my_demo34.7z
Andi  [auteur] 20 nov 2013 om 8:29 
Thank you all for playing, I'm very happy to hear that you liked it.

@eMbAh You are correct about the doors leading back to the first back. They are there to keep the players from getting trapped. Thanks for your feedback.
M3 E 20 nov 2013 om 5:35 
Very elegant, well done. I'll be adding this one to my favorites.
Dimasick 20 nov 2013 om 2:43 
it's fucking awesome! especially the last two portals :p2wheatley::happymeat:
K00sin 20 nov 2013 om 1:30 
I'm little stuck the first test but yeah, good test chamber :)
eMbAh 19 nov 2013 om 22:24 
I really liked the first part and I solved it starting from the chamber without the bridge the first time, So I made the 2 portals on ground and the brief moment the cube interferes with the laser is enough to shoot a portal across to the other room , So I thought this is advanced stuff! but I realised quickly I could have just started from the other chamber. When I played it again I also discovered the doors that leads you into the cube rooms from the big 2nd room, and I guess that is neccesary in order to avoid players getting stuck? Maybe add a fizzler instead of a flip panel one of the places? If it's to the main entrance to the 2nd room then the "hidden entrances" to the cube rooms could be removed
Flynn1138 19 nov 2013 om 20:45 
Good test chamber, a little hard to understand the first bit. Other than that it was good!
Andi  [auteur] 19 nov 2013 om 16:39 
You got it.
Skyferret 19 nov 2013 om 16:38 
I think I see now. Shoot out of that flip panel via faith plate, your portals get canceled by the fizzler, then portal the angled panel, then shift to one side and portal the floor. Thus giving you extra fall distance
Andi  [auteur] 19 nov 2013 om 16:35 
@Skyferret I have addressed the issue of the faith plate and it's a little easier to get to the exit.
Andi  [auteur] 19 nov 2013 om 16:18 
Thanks for playing. GLaD to hear you liked it. As for the final fling... there are more ways than one to get to the exit... whatever works.
Skyferret 19 nov 2013 om 15:50 
I'd have to agree with the others when I was smashing my face into the upper platform where the exit is. I would have done the same momentum increase as the others did in their videos if the fizzler field wasn't added. But at the same time, I couldn't seem to make it to the upper platform. I tried crouching also, but couldn't do it. As for the rest of it, I like the cube momentum thing. Took a bit of thinking. It all made for a good play-thru.
Andi  [auteur] 19 nov 2013 om 14:35 
Happy to hear that you liked it, thanks for playing.