Transport Fever 2

Transport Fever 2

Traffic vehicles: no end year
40 commentaires
Jamiebear 7 juil. 2023 à 7h01 
Do horse carts disappear?
qlzbw20070731 28 juil. 2022 à 6h00 
我的城市2010年还跑着马车(憋不住了)
DeepspaceDaz 1 aout 2021 à 14h58 
I DRIVE A CLASSIC IN REAL LIFE SO THIS IS NICE
听謿阁 3 aout 2020 à 16h23 
机翻:
交通工具:无年末
完全返工交通产卵,使交通工具不再完全消失后,某一天。相反,它们从最初的生产日期开始就越来越受欢迎,然后在生产结束后慢慢变得越来越少。所有日期都与车辆的实际生产年份相匹配。也极大地增加了车辆颜色的数量,同时保持它们的时代性。加上一些车辆的新双色油漆。总的来说,使街道更加多样、有趣和真实。


So.....这是一个增加机器人车辆颜色的MOD?
Tonko 25 juin 2020 à 2h33 
i needed this thanks
b.zhonnn 24 mai 2020 à 1h07 
This is JUST what i needed!
9CF8 16 mai 2020 à 3h39 
How does one even create such a traffic jam?
phillydopey 20 avr. 2020 à 15h07 
huh you mean vechicals no end year
ClaudeJ 13 févr. 2020 à 15h46 
Lovely!
Sparky66  [créateur] 13 févr. 2020 à 8h44 
Its completely separate, this is for traffic vehicles, the in game one is for player vehicles
ClaudeJ 12 févr. 2020 à 13h14 
Hey Sparky, is it compatible with the ingame no vehicle expire mod? If set to be loaded after it I mean.
Sparky66  [créateur] 19 déc. 2019 à 8h40 
You choose vehicle set when you start a new game or load an existing one, under the custom settings.

And horse carts are gone by 1920.
Vencaok 18 déc. 2019 à 22h33 
And how do I do that please
Bay Behavior 18 déc. 2019 à 17h31 
So even with this mod off, I still get horse and buggy clogging up my traffic? Is there an easy way to get rid of them?
Sparky66  [créateur] 18 déc. 2019 à 9h18 
read the description, you need the vehicle set to be 'all'
Vencaok 17 déc. 2019 à 23h29 
After installing the game crashes
Sparky66  [créateur] 16 déc. 2019 à 8h53 
I've looked into removing end dates from stations but it's not simple due to the more complex modular stations. Best thing to do is pause the game, change the year to one where you can build you desired station, then reset the year back to where it should be and unpause.
VermillionVagabond 15 déc. 2019 à 21h47 
Can you do Old Train Stations No End Year?
Sparky66  [créateur] 15 déc. 2019 à 16h04 
I dont think that will work, the issue isn't the non european cars, its that i'm editing the cars at all. I think.
marc aus nuernberg 15 déc. 2019 à 14h28 
Ok, so (I didn't look through the files of your mod so far and into them):

Let's say I want to create a game with European region, it could be possible, if I copy the concerning file and delete the non-European cars, keeping the original as backup, it might possibly maybe work, right? Just as an experiment by thought.... I should give it a try next weekend. What could I loose XD
Sparky66  [créateur] 15 déc. 2019 à 13h03 
After some experimenting I don't think so. I do have a theory though that it's due to how the game filters vehicles for different regions. It seems like it may be loading the modded files into the game, then searching for the original files to filter, but since they have been replaced it crashes.
marc aus nuernberg 15 déc. 2019 à 10h07 
Hi Sparky, do you thinke there might be a fix for it to run without set vehicle settings to all? Or does it seem to be impossible? Buildings and streets mods run, though...
Sparky66  [créateur] 13 déc. 2019 à 13h12 
So it seems like setting the vehicle set to 'All' solves the issue. Something odd around how the game filters vehicles into sets thats causing the issue and it doesn't appear to be modable.
Sparky66  [créateur] 13 déc. 2019 à 11h22 
Okay, upon further investigation it appears that vehicle regions apply some sort of filter to traffic vehicles, I'm gonna have to investigate further. But I think setting vehicle region to 'All' should stop any crashes.
Sparky66  [créateur] 13 déc. 2019 à 11h13 
I do have a suspicion that there is a reason for some odd spawning dates on certain vehicles in the base game. For example cars from 1930 start spawning in 1900, a 1980s lada starts spawning in the 50s etc. There might be a reason for this
Sparky66  [créateur] 13 déc. 2019 à 11h11 
Can you give me more details? Starting year, vehicle region, map region etc. All this mod does is change start and end date for vehicles so I'm having a hard time working out why there is an issue.
rhd76 13 déc. 2019 à 11h03 
Crashed.
DoubleKingsize™ 13 déc. 2019 à 9h16 
same problem here ... 20+ mods, if i turn yours "on" the game crash after the loading screen. i can see the map for 3 seconds. :)
Sparky66  [créateur] 13 déc. 2019 à 9h14 
If you change dates in sandbox you need to wait a little while for older vehicles to despawn and be replaced with newer ones.
andakawa 13 déc. 2019 à 8h03 
i have no crashes - but i still have horse cars on the roads in 2050 :(

does this not work if i am in sandbox and change the date by myself from 1850 to 2100?
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 13 déc. 2019 à 5h08 
I have, and on different maps. Same issue. Now I have all 20+ Mods turned back on without any issues, but when I put yours in with/without other Mods, it yours that CTD's. As stated earlier, I'm just going to pass on it. It's not THAT important for me. Sorry.
Sparky66  [créateur] 13 déc. 2019 à 4h51 
I have no idea why it's happening for you, since it runs perfectly for me with no other mods and all it does is change dates in vehicle config files, there shouldn't be an issue here. Try with a clean brand new game.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 13 déc. 2019 à 4h45 
OK, the difference is noted, but while it crashes for me, and apparently someone else, I'll just have to pass on it. I've tried it on several maps without Mods, and as soon as I un-pause it, it's CTD land for me.:cgpout:
Sparky66  [créateur] 13 déc. 2019 à 4h39 
I think you're missing the point here, Urban Games mod removes the end year from PLAYER vehicles. This mod removes the end year from TRAFFIC vehicles. It's a different thing entirely. And it still doesn't crash for me.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 13 déc. 2019 à 4h07 
Vehicles: No End Year - Scripted Mod - By:Urban Games.

I printed it as it appears in the game. You added the word Traffic, but it appears to be the exact same thing, with the exception of the last half of your description. I just wouldn't use yours, and the in-game one, because of the high chance of a crash.

I don't know why it crashes without any other Mod installed, but it does. I'll test again on other maps.
Sparky66  [créateur] 13 déc. 2019 à 3h54 
I've been using this since game launch with no crashes at all so I'm gonna have to ask you to clarify. All it does is change the start and end dates of traffic vehicles in their config files, there is no reason for it to crash. Also, where does this mod exist by the dev team? I cant see it, they only have one for player vehicle end year. And I dont know what you mean by "start movie" or the "break menu".
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 13 déc. 2019 à 2h34 
WARNING:

As stated by: Ickeᴼᴿᴵᴳᴵᴻᴬᴸ 3, This Mod crashes the game. I also tried this Mod by itself, with no other Mods in place. I can get in the game, but once I un-pause it, it crashes.

Keep in mind that the game does have this Mod by the Dev Team, already in place. I suggest you use that one, until this one gets a fix.:hammerscrew::md_smile:
Ickeᴼᴿᴵᴳᴵᴻᴬᴸ 12 déc. 2019 à 23h23 
After a long search for errors found this mod which crashes my game as soon as I click on "Start movie" from the break menu.
Snazz 12 déc. 2019 à 16h48 
Good stuff
A Guy Called Pi 12 déc. 2019 à 12h46 
A tweak that delays the introduction of 1930s vehicles and enables spawning of horse carriages until the 1920s, while maintaining a realistic end year for each vehicle would be nice.