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Nahlásit problém s překladem






I don't know if others are in the same situation
- On Windows: Documents/Klei/DoNotStarveTogether/64743710/client_save/
- On Linux: ~/.klei/DoNotStarveTogether/64743710/client_save/
The filename should be "workshop-1903101575".
P.S. Thank you, everyone, for your kind words.
https://steamuserimages-a.akamaihd.net/ugc/1618437436536191107/7698D2FE167939DCF46ECF296F593A291C0172FF/
The roadmap has been updated. This feature should become a part of the next release: https://trello.com/c/liXkx9Dr
cus it will join when people are not on any map and left the transition player on loading screen for eternal.
if you lower your time higher change you can kick people out of server.
i get kicked twice and can join once when world is still new.
so it's just a game theory , if i don't have any evidence..
Possible. But I don't have time for a proper solution and making a non-decent one doesn't seem to be worth it from the end-user perspective.
Long answer:
If I remember correctly, the data about the number of days is retrieved only after selecting the server. This means that to get that you will have to send a separate request for each server in the list which will take ~0.25-1 sec for each. In the vanilla game, there are 16 servers "per page" so it will take ~4-16 seconds to show the number of days for each visible server by making requests and updating the list in the background accordingly. Besides, a good "indexing" solution must be introduced to store the data about already retrieved servers to make requests to only the missing or "outdated" ones.