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Yes, that's nice. But they contacted us! :))
WS: https://steamproxy.net/sharedfiles/filedetails/?id=2115944312
GH: https://github.com/TTT-2/ttt2-wep_defi
This is only a suggestion (and I'm not sure precisely how this would be coded), but it could be worth adding a line of code to check if the current game is singleplayer, and if so, to skip/ignore the rest of the lua. Then it would still be possible to test new TTT items in singleplayer without having to disable/unsubscribe this addon in particular.
(There's no urgent need for something like this, of course- the obvious existing workaround, in light of your explanation, is simply to test any new items on an empty two-player game, rather than a singleplayer game. That's probably a more reliable/realistic approach to TTT item testing, anyway).
File exists in two addons - possible conflicts! gamemodes/terrortown/gamemode/server/sv_shop.lua (Trouble in Terrorist Town 2 (Advanced Update) - v0.5.5b and [TTT/2] Role Defibrillator)
[ERROR] lua/gamemodes/terrortown/gamemode/sh_init.lua:8: bad argument #1 to "tostring" (value expected)
1. tostring - [C]:-1
2. Run - lua/gamemodes/terrortown/gamemode/sh_init.lua:8
3. unknown - gamemodes/terrortown/gamemode/server/sv_shop.lua:43
4. unknown - lua/includes/modules/concommand.lua:54
If you don't think the script error is down to an issue with the Role Defibrillator, but rather something I've borked up on my end, then any advice you might be able to give would be appreciated.