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- Update for Stellaris 3.2
IMPORTANT NOTICE
Development of Extra Ship Components 3.0 has been discontinued in favor of Extra Ship Components NEXT
- Update for the new version of the base mod.
- Remove duplicate entry for Playable Fallen Empire Battlecruiser thrusters.
- update for new version of the base mod
- Add asteroid thrower weapons.
- Fix scourge strikecraft armor penetration values.
- Update for the new version of the base mod.
- Update for Stellaris 3.0
I'll post a 3.0-cleaned-up update later
ESC - ESC overwrites - 3x scaling base - this mod
even if you will be losing component transition this way. Otherwise you're going to have overwritten vanilla components with default ranges.
------- I should probably expand the mod include rescaled overwrites from overwrites, but...
- Updated for new version of base mod (Shroud Avatar components)
- Fix supersized autocannons' projectiles
Probably will be issues with Guili's technologies - didn't test it yet. There is +projectile speed technologies.
Also, does crystaline buildings still BIS or they were balanced from ~year ago? Nothing about it in changelog
EXPERIMENTAL:
- added overwrites to missile speed and strikecraft attack range/engagement range/speed
please report if there are issues with this update.
- Update target Stellaris version to 2.8.*
- Update for gravitic weapons' buff.
- EXPERIMENTAL: added overwrites to ESC-overwrites crisis weapons.
- Update ranges of extradimensional weapons.
- Remove forced turret entities.
Would it look like this?
1. Real Space mods
2. Extra Ship Components 3.0 mods plus patch
Thanks in advance
Is it possible to get a version where the Ranges are divided by 6 instead of 3 ?
- Updated with balance changes to ESC penetrating weapons.
- Updated for 2.6.* and new version of ESC.
- Updated for new ESC version. (extradimensional weapons)
Though nothing is serious, update would be preferable.
Regards