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Повідомити про проблему з перекладом
Also a birthright effect could be cool maybe something like stairway
but after some testing ive adjusted it a bit so the max/starting damage the rings do is a little bit lower (now 13% of players damage stat) but they stay at that damage for a whole second before they start weakening, which has made the damage more consistent without it getting out of hand
I feel they work best against swarms of enemies, but they are very lacking when it comes to one-on-one matchups like bosses, a bit too lacking in my opinion.
I like the idea of the tears getting weaker as they go, it makes sense. The issue is that you made them weaker than normal at the start as well. I understand keeping it balanced, but the amount of time it takes to clear a room of flies is almost double what it would take with Isaac. Now translate that to a boss room.
I'd suggest have the tears deal like 120% dmg close, then 100% dmg at mid, then 75% dmg at the end or something. This should keep it balanced but fun.
Because as it stands now, it's more tedious than fun. I did a single run, and despite loving the idea, I probably won't be playing it again due to how tedium of clearing simple rooms, let alone bosses.
Cheers!
Sure it's a bit challenging in the early game but it gets easier, there's a reason why the damage is set low to start with, also you are starting with flying and spectral so you can hide inside rocks if you need to.
Hey here's an idea!