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Rapportera problem med översättningen
so they wont fix it
you can fix it yourself
they published the code on github
https://i.ibb.co/xS4m83G/Exalted-Missing-Name-0-potion.png
The card "Bomb+" helped a lot tho, combined with flight (bullet jump), adaptation, radial blind, reflection + some damage dealers like thermite rounds and toxic barrage.
I find that it's very difficult to sustain a lot of damage and deal a lot of damage at the same time. I can't have both at the same time.
also cool mod, makes me want to make mods for this game.
I kept considering adding some more stuff to this mod and doing some bugfixing, but as time passes is becoming quite apparent that, as I move to another projects, it's really unlikely that this mod will receive any further improvements. I just wanted to inform you about it.
Thanks to everyone that played it, whether you enjoyed it or not, and specially to all of you that gave your feedback. All in all, making this mod was a great experience.
I know it can be worked around on my side but it'd be nice to not have to, especially if it's not much trouble for you. Thanks.
Issues I've noticed:
* Combo is now sinking the energy cost into the negatives when it can. This doesn't have any effect that I can tell, just purely a visual thing, but thought I'd let you know.
* I found this on the patch prior to this one and was reminded of it again, but there is an Exalted Potion that is not grabbing the right text strings so it reports as MISSING for name/description. When used it upgrades a card in your hand.
Otherwise seems to work great. Keep up the good work man.
My initial intention with this mod was to make it fun and to translate that feeling of strength that Warframe gives you, so I'm sorry that it has always been pretty easy to beat. I've been adding some options to make it a little bit harder, but keep in mind that it's not really my main concern.
The main change is a substantial nerf to the usual OP suspect of Combo mechanic. Now, as long as you are not in easy mode, combo will only multiply damage by x1.5 instead of x2.
The main new thing are the Dragon Keys. If you play Warframe you can probably imagine what this is all about. In Act 2 you will find (it's forced to be the first event you encounter there) a new event that will let you equip one or various of the Dragon Keys, relics that have an strong negative effect on you, but that will let you get some juicy special reward if you can find the door they open (These doors can be found in another new event in Act 3).
ty
* Good art
* Nice card styles
* Easy to learn.
Con:
* Too easy, it's really hard to not build a perfect run.
* Too many mechanics: all are good, but there's more than the reasonable ammount of them.
8/10
Good job! Hope to play a harder version of this character.
I've started crashing again, but I've not pinned down the cause yet. Will put more details in that crash forum you mentioned.
PD: There's a "Report bugs and Crashes here" thread just above this comment section. You should be able to post entire logs there without having to break it into several comments.