Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Four Turns Per Year Build and Research Times
291 kommenttia
LePaow De Cubbes 12.10. klo 4.50 
Hey, could you reduce the "growth per turn" values? with 4 Turns per year the growth per turn value counts for every turn and is very overpowered. There are Lvl 4 buildings giving 16 growth per turn but at the time i can build this buildings ive already reached max lvl settlements. Its just an idea. :)
Spøøky 17.5. klo 11.07 
Does it works with rise of the republic?
Redhawk 13.8.2023 klo 7.36 
When you say"quadruples the Build and Research times" do you mean it lengthens the build and research times?
Rex Bellator 20.1.2023 klo 15.28 
On the campaign I'm getting 4TPY but my characters still age 1 YPT. Is there a fix for this?
Legiondorf 30.9.2021 klo 20.10 
I had same below question being a Rome 2 nooby - looks like AI is impacted when you look at long queue times on intel screens. Pretty slick mod nice for slow historical advance haha.
Tommyboy 22.9.2021 klo 11.50 
Stupid Question maybe, but does this also apply to AI factions or just the player?
Skolotaj 1.7.2020 klo 12.33 
save game compatible?
Crumlin_Village 2.6.2020 klo 16.42 
Seems like the mod has caused my games to go 1T per year somehow? used to work fine
Swansonhart 12.5.2020 klo 15.51 
works fine!
ADRIAS 17.4.2020 klo 20.13 
works for me
hami 11.3.2020 klo 19.37 
same problem 4tpy mods arent working anymore. Moving it up did not work unfortunately.
LaidBackGamer 20.10.2019 klo 23.45 
Try moving the mod to the top of the list, the new launcher has a slight bug with TPY mods
E 3.8.2019 klo 22.49 
For some reason this isn't working anymore. It has become 1TPY somehow.

And yes, it worked fine with all my enabled mods before but not now, all of them are graphical or battle-related and not campaign ones. I haven't changed anything either.
Bron Y Aur 16.5.2019 klo 10.18 
why the reruitment isn't affected?
Dresden  [tekijä] 9.5.2019 klo 12.04 
This is not compatible with DeI and is also not necessary, DeI is already 4TPY
Garakha 9.5.2019 klo 11.07 
Hello, When I enable this mod with DEI my game crashes to the desktop. it crashes after i complete my first turn and always on the odrysian kingdom's turn. Any Ideas on how to solve this?
Dresden  [tekijä] 7.4.2019 klo 12.50 
Since some people seem to have issues with the new launcher and mods not saying they are updated, I am re-updating various mods to try to help with that issue.
Cornuthaum 7.4.2019 klo 1.51 
Wonderful! Thank you very much for making these mods :)
Dresden  [tekijä] 6.4.2019 klo 11.40 
You can use this with my season effects mod.
Cornuthaum 6.4.2019 klo 0.43 
Hello! As I'm about to launch into a new campaign, I wanted to ask if this mod is compatible with your own Seasonal Effects one, as I'd quite like the combination of 4TPY with adjusted build/research times but also have the neat seasonal effects (no trying to campaigning in a terrible winter, after all)
Dresden  [tekijä] 4.4.2019 klo 16.30 
Guys the game hasnt been updated since this mod was last updated :) There is no reason to update the mod, it works. If you have issues check for mod conflicts or try using the old mod launcher instead, people seem to have trouble with this new one
Luca 2.4.2019 klo 7.56 
update pls
BobbyDisastrous 1.4.2019 klo 13.00 
Are you going to update it?
daniel.zoltan13 26.2.2019 klo 5.35 
update pls, whitout this mod the game is unplayable...
TheWok 11.2.2019 klo 10.21 
does it still work
Modfet 7.9.2018 klo 16.41 
ah thank you so much!! Gonna get right on it :)
Dresden  [tekijä] 6.9.2018 klo 16.18 
If you download PFM you can edit the pack file. The costs are one column in the building levels table. You can select all the entries and apply a formula to them like x*2 to double them
Modfet 6.9.2018 klo 14.19 
hi! love the mod! But i had one question, maybe it's something i can do w/ little guidance. I just didnt like how cost of buildings are so low, and wanted to double/triple them. is there any way i could do that myself? or maybe you could have a version for it?
Aryndra 27.8.2018 klo 20.16 
Love this mod so as to be able to spend more time with characters. Only thing I don't like is that factions end up being super empires in so short of a time. (i.e. Rome is basically the empire by 200 BCE)
brmstk 14.8.2018 klo 15.19 
what do people not like about the new patch 20? whats wrong with the family tree?
Stratos 10.8.2018 klo 11.49 
Please Dresden, accept my friend request on steam, i want to have a conversation with you.
Stratos 9.8.2018 klo 17.05 
I understand. I m disappointed by the new update with tree family faction. Can I hope you keep a version patch 19 for this mod. I m sure there are a lot of players in my case.
Dresden  [tekijä] 9.8.2018 klo 16.56 
I keep all my mods updated for the latest game version.
Stratos 9.8.2018 klo 16.44 
Hi Dresden, i like your work. Why your mod doen't work with patch 19 ?
Dresden  [tekijä] 9.8.2018 klo 10.46 
Updated for todays patch
Dresden  [tekijä] 4.6.2018 klo 11.43 
Yes its 4x
Provocateur 4.6.2018 klo 3.53 
Did you just used 4x to every technology? The starting technology is 8 turns, that is insane. Then first square is 8 and 12, second is 20 and 39...
Dresden  [tekijä] 30.4.2018 klo 12.16 
Those are built into the game, but if you want more advanced season effects you can check out my version of this mod with season effects
Clio 29.4.2018 klo 23.54 
Does this have seasonal effects?
Dresden  [tekijä] 8.3.2018 klo 11.01 
Updated for todays patch/DLC
Ato_47 23.2.2018 klo 5.29 
Hi everyone. Great mod. Very interisting to have generals and agents for a long time. Also great to have a longer construction and research time : it's not very realistic to have the best units in 220 ACN. Now I'm looking for a mod that will prevent IA or the player to expand too fast with 4 turns per year. In my last game, Massilia had the quarter of the map in 200 ACN. If any of you have some idea... Thank you
BoBo 3.2.2018 klo 9.26 
Is there a way to also slow down movement to match the slower pace of the game?
Dresden  [tekijä] 2.1.2018 klo 11.05 
THis is for the main campaign
Provocateur 2.1.2018 klo 5.52 
Doesn´t work on my Empire Divided, it is only active mod, restarted steam several times, still 12 turns.
oMelette_4u 10.12.2017 klo 1.19 
Did someone tell you that your my hero! Wonderful mod! Your the best of the best! Keeping it for LIFE!
Elhoim 8.12.2017 klo 21.34 
Yeah, this mod is the best! You really get to know your characters and keeps the pace of the game quite in line.
Dresden  [tekijä] 8.12.2017 klo 13.59 
Glad to hear it :)
Stratege1981 8.12.2017 klo 13.56 
@Dresden: It works. Thanks for the quick reaction. I tried modding myself this evening. And making the very first turn a winter turn for a correct order of seasons had been my solution too.

BTW: Your four turns per year mod plus the quadrupled research time really saves the Grand Campaign for me. This provides a pace that really makes the game enjoyable.
Dresden  [tekijä] 8.12.2017 klo 12.51 
should be fixed now
Stratege1981 8.12.2017 klo 11.36 
@Dresden: There seems to be a problem with your mod: The very first turn is summer 272 (which is normal) followed by SPRING (!) 272 followed by summer 272 (again) ... then autumn 272 then winter 271. I do not use mods otherwise.