Cities: Skylines

Cities: Skylines

Buhl/Bash Building
27 kommenttia
Norrodar 30.4.2023 klo 0.58 
The "wrong" LODs only leads in black textures when zooming, that's it. https://steamproxy.net/workshop/filedetails/discussion/667342976/1639789306562159404/
George W. Bush 8.1.2023 klo 9.56 
I tried searching bash in the rico and find it menu but I still cant find it
m4gic 8.1.2023 klo 8.24 
I call Buhl.
Darf  [tekijä] 8.1.2023 klo 7.52 
Should be called Bash building.
George W. Bush 7.1.2023 klo 15.13 
How do I find the 2x4 building? I can only seem to find the 1x4 one and would love t use the larger one.
outkult 18.11.2021 klo 19.33 
works fine on my computer. didnt realize there was a second asset until I started this pittsburg build lol.
m4gic 23.7.2021 klo 19.37 
I hear you, Darf, but it has caused some user(s) to complain that this asset is not working in a District Style to which it is assigned. I am not sure why, but this lod texture discrepancy might be enough to cause certain rigs to skip the asset and show it as missing.
Darf  [tekijä] 9.6.2021 klo 3.58 
Lod textures are combined in a texture atlas before the start of the game, so they are not dynamically upscaled like you say. They only get upscaled downscaled at import for regular textures and at the start of the game. The texture atlas stays in video RAM at all moments and is defined by a set size. So still BS. While C:S might not be a game that's played on a high performance rig, most people that mod the game do. And even then, most low level videocards should not have any impact on performance, because the game isn't peformance capped on gpu, but rather on the cpu due the way the simulation and interface is programmed. Most standard assets also are made a lot worse performance wise than mine, due to the budget limitations CO had at the time.

Anyways, not worth 2-3h of my time.
carstenmolle 8.6.2021 klo 20.09 
Read up on NPOT vs POT , ram usage, edging artefacts and the likes. Older openGL cards have drops of up to 30% in performance when up/downscaling using NPOT and even while newer cards are powerful enough so you don't instantly notice these things, it is not optimal. When an asset gets spawned multiple times in a cell (like CS does it so gallantly) and you multiply this by a large number of assets with NOPT textures that is when things become interesting. So less "bs " than you may think. Also these kind of games are not run on high performance rigs many of times (I have a pretty powerful one but still...), so a little effort on the creator's end would help those peeps.
Darf  [tekijä] 2.6.2021 klo 12.05 
lol, thats a lot of bs
carstenmolle 2.6.2021 klo 10.37 
"ignoring" many of those errors (as you suggested) leads to your system (gpu) permanently doing calculations . It is an easy "fix" for the author but not the ideal solution.
NonochanX 22.10.2020 klo 21.47 
great, thank you so much
Chris Favreau 5.2.2020 klo 19.50 
That's great to know Darf. Thank you for the info.
Darf  [tekijä] 1.2.2020 klo 4.05 
You can ignore it, games just upscales texture to 512x128.
Chris Favreau 31.1.2020 klo 18.00 
love the building, but according to the Loading Screen Mod, there's an issue with the LOD...
Invalid LOD texture size 384 x 128
Negative 12.12.2019 klo 6.37 
great
Шпротинка 2.12.2019 klo 2.30 
Это просто великолепная модель!!!
matthewsk84life 16.9.2019 klo 18.13 
wowow
ShadowYX 15.9.2019 klo 23.45 
Downloaded
Ylaro 14.9.2019 klo 9.47 
Great!
Thank you for this creation.
DieHardHunter 12.9.2019 klo 8.50 
I love the colored details!
Saplaiceen 12.9.2019 klo 8.14 
beautiful, i know this building, pittsburgh is a beautiful city too
pufe84 12.9.2019 klo 5.09 
Must have!
mity1021 12.9.2019 klo 3.06 
Absolutely beautiful, thank you!
Evangeline 12.9.2019 klo 0.27 
More quality work, thank you.
nicocn383 11.9.2019 klo 21.03 
Always a good day to see one of your new projects on here. Thanks!
rudiraserrr 11.9.2019 klo 18.37 
great like always. thanks a lot. :)