Team Fortress 2

Team Fortress 2

Oasis Event
93 comentarios
hydogen 13 FEB 2024 a las 12:54 
No pun?
UEAKCrash  [autor] 14 SEP 2023 a las 18:10 
Updated to RC3!

Changelog
Brought up to layout parity with standard Oasis:
-New route opening going into the sphinx
-New plank route connecting the middle Oasis area more
-A number of small tweaks
-Optimizations
UEAKCrash  [autor] 23 JUL 2023 a las 18:18 
Thanks, I might have to revisit it with some balance changes I did in the base version soon
ShadowMan44 23 JUL 2023 a las 18:07 
Good luck getting this in this year Crash.
UEAKCrash  [autor] 23 JUL 2023 a las 17:02 
Thank you!
Denzo 22 JUL 2023 a las 8:01 
I've played on this map, and i gotta tell ya something, this map is hella good!
ShadowMan44 16 OCT 2022 a las 0:28 
This should've gotten in instead of Spookeyridge.
ME GUSTA! 6 JUL 2022 a las 20:30 
@Heckyl if your bots wont move, type nav_generate in the console so that the game will start freezing for about 40 seconds and after that, the server will restart so your bots can move. And by the way, bots will never work on player destruction maps regardless if you type that command just to let you know
Monwil 13 SEP 2020 a las 8:05 
https://cdn.discordapp.com/attachments/747151825840636085/754718183092650084/20200913165932_1.jpg placing a teleport in this spot will trap anyone who comes through it.
Heckyl 7 DIC 2019 a las 1:13 
The bots are not working i
Jon λce 7 NOV 2019 a las 12:57 
Heavy: Is nice
Solid Snake 6 NOV 2019 a las 19:30 
NN
Gino-Ren 12 OCT 2019 a las 9:14 
Pretty neat map. Dark theme and bombs is what makes it a good halloween payload map. Payload doesn't need bosses or spells, it just complicates things. Both teams have different objectives as opposed to Koth and Plr.

One thing I noticed is the resuply locker in Red second spawn still works for both teams despite being visually removed.
SomethingJack 2 OCT 2019 a las 9:18 
This is awsome man!
Smily 2 OCT 2019 a las 2:49 
what type of hazard called
Bugs 4 Teeth 16 SEP 2019 a las 16:13 
They will add this map. i can guarantee it. :ss13ok:
PC Gamer 14 SEP 2019 a las 11:17 
Great map!
Just a couple of items I noticed...
1. On server console: Can't compute incursion distances from the Red spawn room(s). Bots will perform poorly.
2. Bots seem to group into a wall on the lower level below second capture point.

Bots seem to perform well other than those two issues. Just needs a bit of editing on the navigational mesh.

Talon 13 SEP 2019 a las 12:22 
Woot! That see through wall is fixed. :D
UEAKCrash  [autor] 13 SEP 2019 a las 11:38 
oh yeah, caught that after I posted but forgot to fix it there, thanks
fluury 13 SEP 2019 a las 7:14 
The changelog in the change notes tab says "Did some more optization." rather than optimization.

I know, an incredibly important small detail, but I figured I might aswell mention it.
UEAKCrash  [autor] 12 SEP 2019 a las 20:40 
Updated the map to RC2!

Changelog:
Thanks to everyone who sent me feedback!
Fixed a large amount of visual bugs/ minor issues on the map.
Moved bookcase in building just past first cap, no longer sits in such a weird spot. This changes the gameplay and optimization of this area a bit, but I think it'll work out fine.
Added some detailing to the more sparsely detailed areas.
*POTENTIALLY* fixed the cart sticking bug, I didn't test it though, the carts "hitbox" should be slightly more accurate now, too.
Fixed sound looping bug that persisted between rounds.
Added nobuilds to some of the worst bushes/ candle clusters that could hide engy constructions.
Added a new particle to the sphinx's hat that appears after capture.
Added better collision meshes to construction lights.
Added new tile material to blue spawn room.
Added new custom (much larger) tent prop to the map, created by Freyja
Did some more optimization.
Adjusted some lighting all over the map.
TRPLX [>>] 12 SEP 2019 a las 12:27 
oww god
Pwarp 12 SEP 2019 a las 0:09 
ye:steamhappy:
Quasar XYZ 11 SEP 2019 a las 17:15 
I would love to play on this map !:2016roasted:
どろん 11 SEP 2019 a las 15:52 
nvm lol im stupid
どろん 11 SEP 2019 a las 15:49 
so how do i run this map? ive subscribed to it but the map command and the create server tab wont show it
Oros 11 SEP 2019 a las 11:04 

TheProsecutor 11 SEP 2019 a las 8:57 
found a bug where if you stand on the cart while going under a bridge it will get you stuck at and unable to move. I have some screenshots and tested it a few times as demo.
Mr. De 11 SEP 2019 a las 7:17 
Looks like a fun time
Deceased 11 SEP 2019 a las 7:00 
Anyways Its BerMonths Though
Deceased 11 SEP 2019 a las 6:59 
Early Halloween Map <3
Woomy 11 SEP 2019 a las 4:55 
Ахуена :reheart:
smirnoff ice 11 SEP 2019 a las 0:48 
класс
:csgostar::csgostar:
Crimson King 10 SEP 2019 a las 18:09 
damn this is nice
Talon 10 SEP 2019 a las 17:33 
Also, while exploring, I found this wall with invisible textures in the lower tunnel by the second point (I think that's it). https://i.imgur.com/vaOC5Bn.jpg
Talon 10 SEP 2019 a las 16:51 
A Halloween Ancient Egyptian themed map? PLEASE let this be a map in the next Scream Fortress.
死神王之💀 10 SEP 2019 a las 11:42 
yay thnx :)
UEAKCrash  [autor] 10 SEP 2019 a las 11:25 
subscribe to the map here and then open the console in game and enter:

map workshop/1855760330
死神王之💀 10 SEP 2019 a las 10:22 
can this map be playable?

i want to explore the map a little
fluury 10 SEP 2019 a las 5:54 
you're a cool cat, crash
Motmox 10 SEP 2019 a las 5:53 
cool
Kuhlo731 10 SEP 2019 a las 4:19 
we need this in the ♥♥♥♥♥♥♥ game now
joão 10 SEP 2019 a las 2:43 
wow
ⓉⓇⓊⒻ 9 SEP 2019 a las 23:47 
wow
Chat 9 SEP 2019 a las 23:45 
wow
im back! 9 SEP 2019 a las 21:13 
Wow
NEJT Tw:NEJTQ 9 SEP 2019 a las 13:16 
wow
Alox 9 SEP 2019 a las 11:28 
I think now im waiting for cp_glasswork_event
Alox 9 SEP 2019 a las 11:28 
Good reason ueak
RapidRaccoon 9 SEP 2019 a las 11:12 
Wonderful job as always with the map. I have been play-testing it for a bit and its rather polished, really don't think any additions should be needed to the map. It's perfect how it is!