Total War: WARHAMMER II

Total War: WARHAMMER II

Greybeard's Prospectors Climate Overhaul
18 opmerkingen
Elon  [auteur] 6 dec 2022 om 6:59 
The good news: Yes, i am porting it. The bad news: I have little time to mod these days, which means progress is very slow.
el jumbo 5 dec 2022 om 13:02 
@Elon will this mod be ported to tww3?
♠ FallenSoul [O.S.S] 26 nov 2022 om 20:26 
@Elon do you plan to bring this over to Warhammer 3 I lobed this mod when i was playing.
Weedo Imperator 16 jun 2021 om 14:46 
great fun playing with the prospectors! just one quick question, how do I recruit the tech specific units? (like the sartosan dwarf pirates??)
Garuk Seln 24 mei 2021 om 5:57 
Fantastic mod, I love the tech tree and that it has so many different exclusive choices. The vanilla trees usually aren't that interesting and the dwarf one is the worst offender of small, boring bonuses.
Marcwel 12 nov 2020 om 7:27 
Hello,
I dont have any mods that alter the climate suitablity yet this one does not work, no matter what i do (reinstall, put in first load order) its just not working, would somebody be kind and explain to me if i have to do something else?
ZATARA 18 feb 2020 om 19:20 
@Elon, ok that makes sense and now I know why. Thank you for the information and reply.
Elon  [auteur] 19 jan 2020 om 13:11 
@ZATARA This might be a message for the vanilla RoRs (which you don't get with the GPs). Can't really fix this because I don't have the DLC for the vanilla RoRs, so I don't see the message myself. But the custom RoRs which are added by the mod all show up, just tested it.
ZATARA 19 jan 2020 om 12:50 
Some units of renown are not showing up for recruitment. I've seen 2 units unlocked in the game side window and when I look I only see one 1 available.
Master Zwerg 18 sep 2019 om 6:04 
Do you update this mod please?
Elon  [auteur] 16 aug 2019 om 8:59 
Thank you :).
MORTEM DRACONIS-VANARIOUS 15 aug 2019 om 22:56 
you always make such amazing mods
Elon  [auteur] 18 jul 2019 om 8:06 
@candytingz133 no worries. I don't use radious, but if it changes garrisons then it could have this effect, yes. Also the units/economy aren't balanced for radious, so you are warned.

@Gh0s7 Happy to hear that! I did not try what happens with frozen climate if you already conquered the region. I assume it is probably similar to already conquered regions with desert climate, meaning the settlement will show you the icon for the vanilla climate effect, but actually the modded effects are applied.
ɮ | Gh0s7 17 jul 2019 om 6:50 
And thanks for the mod it is already one of my favorite mods i played in tww2
ɮ | Gh0s7 17 jul 2019 om 6:47 
Nice, i started a GP campaign yesterday, thats will help.

(btw if i already conquered a frozen climate region, what will happen if i install that mod?)
CandyRingz133 14 jul 2019 om 13:57 
sorry i thought i commented this on your main mod and i did run radious with it could that be it?
Elon  [auteur] 14 jul 2019 om 5:26 
@candytingz133 the (main) mod actually has base garrisons, about on par with vanilla base garrisons. I suspect a problem with another mod that overwrites/removes those garrisons, but sadly I don't know which one yet.
CandyRingz133 13 jul 2019 om 23:18 
good mod and very interesting, just a bit of a long start because of growth and no base settlement garrisons,