Stellaris

Stellaris

Guilli's Technologies
560 kommentarer
Halcyon 25. nov. kl. 11:26 
Pretty cool overall, really like how you've tried to flesh out things that are otherwise somewhat neglected in the tech tree. That said, I would suggest maybe removing or making removable the techs for science ship and construction ship build cost/speed/health and the like, as spending 10ish months early game on maybe saving 100 alloys total over the course of the game or like 1 total month of shipyard time is...bad. The only real impact of these techs from my perspective is to make ways to get more research alternatives early on more impactful and to remind the player that purple is not always better.
Wairui 15. nov. kl. 17:17 
Hi Guilliman, thank you for creating and continually maintaining this mod since 2019. It's a good one! When you have time to fix the mod issues listed below, please let us know by posting an outline of what you did, in the 'Change Notes' tab. Communication like this is important to help instill confidence for us to apply this mod. Thanks!
=[RHIT]=Nippy 28. okt. kl. 20:26 
Hey what’s an easy way to look at the latest tech list added by this mod? I’m guessing the thread on it is out of date given all the 4.0 changes
Mondschein 14. okt. kl. 11:11 
after playing for a while I get the following log entry in the error.log after an hard crash:
"[19:37:43][variable_values.cpp:236]: Variable @ap_technological_ascendancy_rare_tech is not set for scoped country 'Pallyrian Stellar Authority' at file: common/technology/gt_eng_tech.txt line: 827"

Something seems to be off here...
Ghenzo 4. okt. kl. 15:43 
After some game time (something in 2300, something in 2400) it's literally impossible to save. it is a know issue?
MK Black 28. sep. kl. 9:31 
Have the aforementioned issues been fixed?
DawnSeeker85 8. aug. kl. 15:55 
Doesn't necessarily crash the game, but definitely needs to be updated. PLETHORA of error logs from using this. Quite a few outdated modifiers, like starbase_trade_collection_range_add and starbase_trade_protection_range_add, which are features that don't exist any more in the game.
ᴜɴɪɴᴄᴏɢɴɪᴛᴏ 20. juli kl. 5:07 
Hi I am also getting the "Regenerative Cellular Reconstruction" doesn't have any effect bug.
SqueakyDiversity 26. juni kl. 8:53 
Hello, is this compatible w/ ZoFE?
Francisco 24. juni kl. 12:26 
Can confirm the add +1 research and +1/3 upkeep to researcher tech isnt working as intended

Rest of the mod seems to be WAD. Thanks for the update :steamthumbsup:
Link3000XD 23. juni kl. 11:42 
noiceee :333
Rin Palora 13. juni kl. 5:39 
Thank you!
hospital waiting room 9. juni kl. 5:13 
It is not a very important issue since not a lot of people would be affected but in the localization file for japanese language you set it to korean instead (l_korean: not l_japanese:)
megamonster 2. juni kl. 7:45 
Engineering tech Metallic Fusion (constructor build cost -75%) doesn't work.
Erythion 29. maj kl. 2:08 
heya, the "add +1 research and +1/3 upkeep to researcher" tech is useless because it targets the old researcher job. at least it is for me as a machine civ. needs to be retargeted to the field-specific job
Futstub 24. maj kl. 21:43 
What year do you guys set the start of mid game / late game with this mod?
Voidlord 24. maj kl. 1:35 
Wow brilliant.

Was not expecting this mod to update. Also I have noticed I am drawing the techs more often as well, which is great.
Surfat 23. maj kl. 6:46 
Thanks!
Valandil 23. maj kl. 6:02 
Thanks!
fyls ☾ 23. maj kl. 4:25 
Thanks a lot!
Helios 23. maj kl. 2:01 
Thanks !!
Turbo1701 23. maj kl. 1:00 
OMG :D
Guilliman  [ophavsmand] 23. maj kl. 0:50 
Updated to 4.0.
Francisco 21. maj kl. 4:07 
Thank you!
MaulMachine 19. maj kl. 14:35 
Hooray! I guess the person in your comments saying you had abandoned it was full of crap. I appreciate this!
Guilliman  [ophavsmand] 19. maj kl. 3:28 
Still works but I'm testing now, ill update the version nr soon.
riskin 18. maj kl. 5:25 
pls update :)
11. maj kl. 3:02 
does this work with new update?
RAMPID GRIFFON 8. maj kl. 21:02 
@Guilliman Does this need an update?
Francisco 6. maj kl. 10:56 
Great mod!
小小鞠 2. feb. kl. 3:25 
please refresh 3.14 document thanks you
MajorGeneralPike 24. jan. kl. 18:43 
He said that he won't be supporting this mod anymore in discord the other day.
MaulMachine 24. jan. kl. 8:36 
Okay, how do you know that if he's not talking to people? I see him log on every day.
MajorGeneralPike 24. jan. kl. 8:10 
You gotta talk to him, but he's not updating it anymore. This is the end of the road.
MaulMachine 23. jan. kl. 20:21 
Then is Guilliman available to formally disown the mod, either here or on the Discord? I would love to see it adopted by somebody who can carry the torch.
Gage 23. jan. kl. 18:22 
The mod still works besides some modifiers that were axed by PDX.
MaulMachine 23. jan. kl. 18:18 
Is anybody picking it up? It was a major part of my preferred mods.
MajorGeneralPike 23. jan. kl. 16:56 
Sorry guys, Guilli will not be updating this mod anymore FYI
Watchman 23. jan. kl. 3:53 
Is the mod/author still alive?
KarateChimp 18. jan. kl. 17:48 
You plan on updating to 3.14+?
leftkeh 21. dec. 2024 kl. 12:54 
Hi! Just noted a small bug.

At the tech "Metallic Fusion" (GT_ship_constructor_cost_mult)
at "gt_eng_tech.txt" the text goes:

modifier = {
ship_constructor_cost_mult = -0.75
}

However, this does not seem to work.

While browsing the vanilla game files, I found at "00_ship_sizes.txt"

constructor = {
resources = {
category = ships
cost = {
alloys = 100
}

upkeep = {
energy = @construction_upkeep_energy
alloys = @construction_upkeep_alloys
}
}
}

However, I did not find any mention of the "ship_constructor_cost_mult" variable.
Shidan 15. dec. 2024 kl. 9:22 
Also causes issues with space fauna cloning for the AI. They absolutely refuse to use the system, resulting in empires spawning with the civic being unable to build military fleets at all.
Badpiggies9 24. nov. 2024 kl. 16:45 
@Hoche Neuwied I've tried it, it causes hyperdrives to randomly go missing. Needs an update
Hoche Neuwied 17. nov. 2024 kl. 9:23 
@GoddessGaming1520 Yes.
GoddessGaming1520 31. okt. 2024 kl. 18:05 
does this work in 3.14.1?
Fetfrumos96 30. okt. 2024 kl. 4:41 
update the mod to the latest version 3.14.1 please.
Dustreaper 23. okt. 2024 kl. 13:46 
Sweet
Hoche Neuwied 23. okt. 2024 kl. 10:58 
The energy upkeep of researchers seems fixed.
Alpht_Phast 19. sep. 2024 kl. 3:07 
Hello, I have improved the French version here https://steamproxy.net/sharedfiles/filedetails/?id=3333728383
Thanks for your job.
leftkeh 18. sep. 2024 kl. 21:52 
Thank you for updating the mod!