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Relatar um problema com a tradução
v1.0.2
Dry Canal | Added "Ambush" callout.
Dry Canal | Added "Cargo" callout.
Siege | Added "Crater" callout.
Station | Added "Shack" callout.
Station | Added "Bypass" callout.
Station | Added "Cliff" callout.
Station | Removed "Sec Sniper Bldg.", replaced with "Comms HQ". Now covers the building and the compound.
Station | Renamed "SEC. Bridge" to "Bridge".
Station | Removed "Bunker" callout, replaced with "Escape" to mark all the back doors out of station.
Station | Removed "Z-stairs" callout.
Station | Removed "Cottage" callout.
Station | Removed "Bridge" callout (
Kandagal | Added "Crossing" callout.
Heights | Renamed "Center Field" to "Mid Field".
Heights | Added "Ridge" callout.
Tell | Removed duplicate "Ramp" callout.
+ minor visual adjustments to various callouts.
Workshop. We have ~400 callouts (~800 w/night maps) across 14 maps (26 w/night
maps), and we focused on making each callout all-encompassing and inclusive to
all game modes.
Only a small portion of callouts are specific to Ambush. The vast majority
describe a building or general area and not to a particular gamemode.
I use the callouts in Push or Occupy a lot. Having callouts make the game
better.
I do assume this mod doesn't really cater to the general playerbase as a whole
Going to try it tonight, callouts are severely lacking overall in this game.