Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen






If you are still working on this mod, i would like to make a request.
I would like to be able to turn off the 'whiteness' when the education and tourism info views are active.
"By using either button panel or keymappings, it is possible to toggle notification icons, road name, buildings, border and contour lines and much more."
Had the same issue. Went back to the main Menu, disabled and enabled the mod, loaded the savegame -> everything works again.
please help.
I can't remember if i have asked this before...
Is it possible to somehow toggle that the RCI colors are shown together with the public transport layer. So that when putting in busstops and the like, that the rci color coding is also shown?
This would make it so much more practical to plan routes going from R>I and R>C
[1]: https://github.com/boformer/CitiesHarmony/issues/24#issuecomment-1734953203
[2]: https://github.com/pardeike/Harmony/issues/424
[3]: https://github.com/handzlikchris/FastScriptReload/issues/31
I've tried to delete and reinstall the mod and the config file but the buildings are still fixed. Is there something I am missing?
It works now. THANKS!!!!
See Skyve page discussion for more details on that.
For the ingame ui, my apologies, I am still pretty new to all this, i could not find the option in my content manager page.
either way this should be fixed if possible asap so the mod is useable -- just going to run without it for now.