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Rapporter et oversættelsesproblem






http://steamproxy.net/sharedfiles/filedetails/?id=254866981
Excellent test
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.
My Workshop
Большой палец вверх! =)
Excellent room, moderately challenging, interesting solutions, and style of Portal 1.
Thumb up! =)
It might just be me, but I noticed a sound glitch: one of the laser catchers wouldn't stop sounding after I struck it on. Secondary suggestion: add (embed) some of the original Portal sounds to really make it seem like we're playing a Portal-style map (but with Portal 2 testing elements).
here is mine May be not as tricky as yours
http://steamproxy.net/sharedfiles/filedetails/?id=175499148
After I figured out what to do in the 2nd chamber I needed 3 tries to place the 2nd cube correctly. maybe you can restrain the place for portals behind the grates by two vertical lights.
PS: thx for testing my map :-D
Do try my latest chamber if you're free!
JD004 - Rapunzel
Maybe it's that I have been seeing the look of the bulit-in level editor's graphics too much, heh.
The voices seemed off in the beginning - two of GLaDOS's lines played ovre the top of each other, and after checking a video afterwards that was posted here I didn't hear Cave Johnson at all. Also, how come the door into the second room is fixtured to the wall instead of the floor so its on a bit of an angle to the fizzlers?
Overall, a good test chamber with an interesting use of the mechanics. My main problem was realizing how to get the second cube, lol, but that's because I had a brain fart.
Then then it hit me.
Like the 1st room also.
Going to play your other test chambers now.
I actually think it would be improved if you had just made it with the normal PTI editor though, instead of Hammer.