Portal 2

Portal 2

Station
95 kommentarer
canticle 18. jan. 2021 kl. 18:25 
By the time I got to the point of needing the funnel, I had forgotten it was there. I got so wrapped up in what I thought "had to be" the solution, that I became oblivious to the elements i hadn't used yet...and eventually came here for hints. Palm to forehead when someone mentioned "the funnel" and I remembered unused surfaces....:steamsad: You got me!
Galactic Jack 11. juni 2019 kl. 23:19 
This was pretty fun!
lfairban 16. sep. 2016 kl. 8:46 
A very innovative design.
jandlml 6. mar. 2016 kl. 16:53 
another excellent laser puzzle
Petutski 3. dec. 2015 kl. 10:42 
Nicely done with clever cube manipulation!
dven1 3. sep. 2015 kl. 12:34 
It really stings when you misjudge the placement of the moveable funnel backstop while sitting on the lift!! Luckily there's a way to get up on the shelf to retrieve errant cubes. I was more careful the second time. Really nice map.
76561198050811374 6. mar. 2015 kl. 17:50 
Pretty good! It's on the easier side, plus it's far too easy to get the second laser cube mere seconds after getting the first . But. I like the retro-styling!
Creeping Tiger 29. sep. 2014 kl. 1:53 
Finally got around to testing your map - great fun, and good use of retro stuff. Not painfully hard, just nicely tricky, thanks for liking mine : http://steamproxy.net/sharedfiles/filedetails/?id=72550502
dire.fcs 2. juni 2014 kl. 17:26 
Akiva 8. maj 2014 kl. 16:21 
Good job!
gooberspace 12. mar. 2014 kl. 12:21 
So much pink!
Excellent test
kimist108 27. feb. 2014 kl. 17:50 
Thumbs up!
metadavid 18. nov. 2013 kl. 1:30 
very good. quite a puzzle to figure out. thanks!
EnderCorePL 9. nov. 2013 kl. 12:51 
realy cool, I like old portal idea
EyeOfTheBeagle 27. okt. 2013 kl. 3:13 
Very nice chamer. And a very nice idea.
JAZ 25. okt. 2013 kl. 11:01 
I had actually played Station 2 before and gave it thumbs up. I didn't review because I had to look at the hints in other people's comments to figure out the second room. (I did try to cheat past it first, by stacking the two laser cubes, but it didn't work.) Excellent job!. Great look and probably your hardest puzzle! But the Vents one is still by favorite.
| \_/ () 25. okt. 2013 kl. 8:12 
nice one! LIKE!
d'Artagnan 22. okt. 2013 kl. 3:45 
The Puzzles, are nice, the solutions wonderful, once you get them and I like the use of Portal 1 Models and Textures, only thing I negative I can note is collisions are missing with the Edges of the rising platforms and the stoppers of the floating platform in the second room and GLaDOS' line of testing with lasers is played twice.
Geneosis 13. okt. 2013 kl. 6:41 
Great laser puzzle, is this the Portal 1 style in Style Changer or did you edit the map with Hammer ?
Vexza 11. okt. 2013 kl. 14:37 
nice piece of art
Geeky 28. sep. 2013 kl. 19:04 
I'm stuck, cant fig how to get to the other side.
Hellraiser 28. sep. 2013 kl. 5:44 
Well. I already have it using the droppers, so I might add the elevator too.
Hellraiser 28. sep. 2013 kl. 5:43 
I'm tempted to make my PeTI editor use the Portal 1 elements.
サトシ 21. sep. 2013 kl. 7:39 
Amazing:d2rubick:
PsychoBR 20. sep. 2013 kl. 5:20 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2orange:
JayB52 19. sep. 2013 kl. 20:21 
Intricate work and not easy to solve, it took me a long time to realize that I can jump, Won't say any more than that, nice job.
EcksMega 19. sep. 2013 kl. 17:40 
Great! ; )
The MAD Fool 19. sep. 2013 kl. 17:08 
I am very impressed. I really like the layout of this puzzle. Nice job :)
My Workshop
MachManX 15. sep. 2013 kl. 0:56 
Wow, I got stuck on the last room for a long while. I was starting to lose it a little, hopped around the room, and after more time passed I realized I wasn't using all the elements of the room like the gravity funnel and the moveable platform. And after a bit longer that's when I realized the genius of the solution. I was quite amazed by your solution. Excellent job, sir!
Andi 10. sep. 2013 kl. 10:52 
Excellent map. I took me nearly 30 minutes to find the soution... and it was a great soution. Thumbs up.
Bog the Dog 9. sep. 2013 kl. 12:41 
Great map with some briliant solutions !
SevenSilhouette 8. sep. 2013 kl. 20:51 
Solid map.
DannyVFilms 8. sep. 2013 kl. 20:05 
Not bad, but my brain gave up after a while.
m9so 8. sep. 2013 kl. 11:08 
Отличная комната, в меру сложная, интересные решения, и стилистика Portal 1.
Большой палец вверх! =)

Excellent room, moderately challenging, interesting solutions, and style of Portal 1.
Thumb up! =)
Haggis 8. sep. 2013 kl. 10:53 
Hi FrostGiant, glad you liked my map. Had a play of this map, really liked the Portal 1 textures, made a nice change from Portal 2, good work.
The Sojourner 7. sep. 2013 kl. 15:45 
Very nice (although maybe add some screenshots so that we know what to expect).

It might just be me, but I noticed a sound glitch: one of the laser catchers wouldn't stop sounding after I struck it on. Secondary suggestion: add (embed) some of the original Portal sounds to really make it seem like we're playing a Portal-style map (but with Portal 2 testing elements).
jeffus 7. sep. 2013 kl. 12:34 
This took me ages to work out . Very hard .
here is mine May be not as tricky as yours
http://steamproxy.net/sharedfiles/filedetails/?id=175499148
Zai-Ba 7. sep. 2013 kl. 1:11 
Fun test :-)
After I figured out what to do in the 2nd chamber I needed 3 tries to place the 2nd cube correctly. maybe you can restrain the place for portals behind the grates by two vertical lights.

PS: thx for testing my map :-D
Gnib 6. sep. 2013 kl. 20:09 
nice
Employedcamel 6. sep. 2013 kl. 10:12 
Nice Texturepack Portal 1
JinxDoll 6. sep. 2013 kl. 9:14 
Nice chamber! Had to stop, step back and think a bit before I saw the whole clear picture. But I did noticed that the door to the second room was a bit misaligned, unless it was intended.

Do try my latest chamber if you're free!
JD004 - Rapunzel
Silhouette 6. sep. 2013 kl. 5:12 
For me Skittles I like this look. Seeing the older Portal 1 style fizzlers and stuff is a bit nostalgic. :P
Maybe it's that I have been seeing the look of the bulit-in level editor's graphics too much, heh.
Absolclaw 5. sep. 2013 kl. 21:58 
Thanks for commenting on my test chamber :3

The voices seemed off in the beginning - two of GLaDOS's lines played ovre the top of each other, and after checking a video afterwards that was posted here I didn't hear Cave Johnson at all. Also, how come the door into the second room is fixtured to the wall instead of the floor so its on a bit of an angle to the fizzlers?

Overall, a good test chamber with an interesting use of the mechanics. My main problem was realizing how to get the second cube, lol, but that's because I had a brain fart.
Merry Mersault 5. sep. 2013 kl. 17:06 
Very good but I seriously think it could be not so much...Tricky I took like 1 hour to solve the second room XD Anyways its cool so keep up your work :D
Hazellius 5. sep. 2013 kl. 14:30 
I like it. I was a bit stuck on the second room. Haven't seen those test elements used in that way. Good job on this one!
commander2005 5. sep. 2013 kl. 12:06 
I liked this chambers very much! Good ideas!
Xbeekeeper 5. sep. 2013 kl. 5:23 
That was good. I did get stuck in the second room.
Then then it hit me.
Like the 1st room also.
Going to play your other test chambers now.
多崎つくる 4. sep. 2013 kl. 20:26 
Nice, the second part is cool but I'm not sure if I got the second cube the right way (by just lifting up the first cube)
I actually think it would be improved if you had just made it with the normal PTI editor though, instead of Hammer.
Mantheren 4. sep. 2013 kl. 16:51 
Verry nice, I liked the second part a lot, I was up at the exit with one of the redirection cubes, just in case... No need for it though... I'll have to try some more of your puzzles...