Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

HD Cities v2.0: Darker colors WITH new Barbarian Cities [DeI+all Campaigns+DLC]
68 comentarios
Arlen84 18 JUN a las 2:00 
Hi, is this mod compatible with Para Bellum?
Lyzore 28 MAY a las 14:51 
was mad confused for a sec
Timmy 20 MAY a las 15:18 
Random guy below with same profile picture
steesh86 2 ENE a las 13:54 
Updated for DEI?
Drax70 28 SEP 2024 a las 1:16 
Hello @phazer!

I think the mod needs an update for the DeI mod..!
As @Ghostx said, the new buildings that DeI adds, look really off! :steamsad:

Thanks!
JaYcE 19 MAY 2024 a las 0:01 
Can this crash the game?
Ghostx 20 NOV 2023 a las 9:36 
Most recent DEI patch adds in a new appearance for main city building chain but it appears with vanilla/default textures. Can this be updated to retexture the new building?
Leonardo 19 OCT 2023 a las 7:07 
Great mod!!! I have only a small question: why are the eastern cities so blue? Were they really like that?
Shatilov 16 MAY 2023 a las 14:04 
@Ihavemanybullets That is because you have crossed the Mod Limit set by Rome 2 Mod Manager. decrease the number of mods used.
Ihavemanybullets 14 ABR 2023 a las 10:35 
I get invisible officer faces when I use this mod for some reason, currently playing the empire divided campaign.
AstroCat 28 ENE 2023 a las 4:43 
Yep, still working for me with latest DEI beta. :)
Terendelev 31 MAY 2022 a las 20:39 
Mod still works, using it with DEI 1.3
Kharn the Bloody 24 FEB 2022 a las 5:39 
Does this mod still work? Anyone know if it's compatible with Dei 1.3 Beta? How to see if the mod is actually working? Does it work for all cities or just certain areas?
phazer  [autor] 25 NOV 2021 a las 7:40 
Yeah, it is the final version :)
The is an older version, just called "HD Cities", which looks different, not as good I think,

The other ones called "Barbarians" etc, is just that type of cities, and then the rest are not changed.
RECKLE$$ 3 AGO 2021 a las 11:48 
is this the final version of your cities mods, all types are in here? i dont need to subscribe to the other ones?
phazer  [autor] 22 JUL 2021 a las 16:32 
It is compatible with everything, as it is just replaces 3 texture files. There is no risk of conflicts or save game mess-up or anything. You don't need to start a new game either.
Wolff94 1 ABR 2021 a las 12:24 
is this compatible with save game? or do I need to start a new game?
ruseruse21 31 DIC 2020 a las 2:12 
you should make the campain map for DEI hd
Ragnar LootBlock 13 DIC 2020 a las 14:49 
awesome stuff could you make a version, submod for the Medieval 1100 AD mod which is awesome! but could use your help with that ^^
phazer  [autor] 1 SEP 2020 a las 6:03 
Standard. Not changed.
steesh86 4 JUN 2020 a las 7:31 
What Brightness & Gamma settings are you running?
Ben Dover 29 ABR 2020 a las 6:40 
Thanks.
MasterQueef 28 ABR 2020 a las 19:22 
do you need to play on extreme to notice the dif?
phazer  [autor] 26 FEB 2020 a las 2:45 
I guess I could do that, but then if would just look like plastered wall = all white, as the romans usually hid the brick under concrete and white wash as you say. Would that not be a bit boring?

Also a lot of the textures are shared, so it is possible that if I change the textures for houses that temples or something else also will be affected..
Ferrdo 23 ENE 2020 a las 8:00 
Love this mod! Coupled with the close zoom campaign camera, when you build a new building you can really get in close and inspect it.

I have a comment about Roman buildings. I noticed that most of the masses which I assume are supposed to represent houses and insulae appear to have stone walls. The Romans were known for their wall constructions of bare brick, brick faced with stucco, and concrete.

Just wondering if a more muted stucco stucco texture would be more appropriate.

http://www.pompeiiinpictures.eu/R5/5%2004%2007%20p2.htm
phazer  [autor] 3 SEP 2019 a las 16:09 
@everyones :
Here is 3dx max playing an animation that my program has extracted from Rome2:

https://www.youtube.com/watch?v=JcJI_DM-BR4

I have finally gotten animations OUT of Total War games, so people can edit them and put them back in the game My program RigidModel Editor 1.0, that can do those things will be released as soon as correct the last few bugs. It can do lots of thingd, including drawing the models with textures, lighting normal mapping, so they look like in-game.
phazer  [autor] 2 SEP 2019 a las 23:47 
Thanks :) If you have any ideas for changes, then let me know.)
kittyboy 24 AGO 2019 a las 5:59 
nice
Slavv 13 AGO 2019 a las 13:29 
i like it:csgostar:
phazer  [autor] 16 JUL 2019 a las 1:33 
Yes it should work with Radious, as this mod only changes ONE texture atlas, and it is NOT one that any other mod changes, so there should be no conflict, it even works with DEI.
NoProb 14 JUL 2019 a las 7:14 
Does this work on Radious mod?
Jason Wolf 9 JUL 2019 a las 7:04 
I need to try it. From what I heard it should be okay.
phazer  [autor] 9 JUL 2019 a las 6:54 
Jason Wolf: Did you try it with the aqueduct mod? I have used an aqueduct mod alongside my city mods many times, I just have to make sure that the textured for aqueduct fit.
Jason Wolf 2 JUL 2019 a las 4:33 
Okay thanks.
phazer  [autor] 1 JUL 2019 a las 5:07 
Jason Wolf:,Yes, that should work, but it changes the textures for the aqueducts too, so they look different (better) then vanilla:)
Jason Wolf 22 JUN 2019 a las 10:52 
Aqueducts (DeI version)?
Jason Wolf 22 JUN 2019 a las 10:51 
Will this work with a mod that adds aqueducts?
phazer  [autor] 4 JUN 2019 a las 3:41 
I have finished the Dei Campaign Camera SubMod:
https://steamproxy.net/sharedfiles/filedetails/?id=1760624445

You have to switch the vanilla Campaign Cam mod off, when you use this, because the vanille one can change the behaviour of DeI in a bad way. That is why is made a special mode for DeI.

Please try it :)
Niksek 24 MAY 2019 a las 0:56 
.:steamhappy:
phazer  [autor] 14 MAY 2019 a las 0:19 
@everyone:


Updated camera mods, adjusted battle camera and fixed campaign camera


The campaign camera mod has been updated so it works without any issues for the following campaigns:

- Grand Campaign
- Imperator Augustus
- Cæsar in Gaul
- Empire Divided
- Rise of The Republic



https://steamproxy.net/sharedfiles/filedetails/?id=1497092498



The battle mod camera mod has adjusted so the the movement and rotation speed fits better with the longer ranger, and min/max height is also slightly adjusted.

https://steamproxy.net/sharedfiles/filedetails/?id=1495854330

•LGA• Cyrus: Emperor of Mankind 11 MAY 2019 a las 9:35 
I see, it sounds complex - I'd love to see what the screenshot would look like - red and blue colour was on every column?

Interesting
phazer  [autor] 10 MAY 2019 a las 13:44 
I have already tried that, spent a lot of time on it, too.
I'd have to change certain areas of the atlas (map of textures) to red and blue respectively, but the exact same areas are used for things like the amphitheaters, wells and much else, and then the columns were red and blue and looked really well, but the blue and red color also appeared where they should not be, because the column textures are used for a lot of other things. Aside from the columns a lot in city looked really buggy.

I can try and look at again, but as the original texture was only 64 pixels wide, I don't think there is a way to separate "column textures space "from "public building texture space", I am quite sure it is the same area.
•LGA• Cyrus: Emperor of Mankind 10 MAY 2019 a las 13:15 
So even if you add in the colours, it doesn't look like as shown in AC Odyessy - even if you use bright colours it doesn't make it look good?

Can you show screenshot
phazer  [autor] 10 MAY 2019 a las 11:07 
I have tried making the columns red and blue, but the same texture is used in many places so it just became an ugly mishmash of ourtof place color.
•LGA• Cyrus: Emperor of Mankind 9 MAY 2019 a las 14:30 
Greek cities - AC Odyessy
•LGA• Cyrus: Emperor of Mankind 9 MAY 2019 a las 14:30 
Hi,

After seeing the Roman Cities in AC Origins and the Greek cities - would it be possible to colour the Temples in blue and red? Ancient Cities were more colorful than we give them credit for - I would certainly love to see Rome get a lot of red and gold colours in this.
phazer  [autor] 6 MAY 2019 a las 10:58 
Tenerife_Boy: ]b] It that what you wanted :)?

Please try this shield mod for agustus/cæsar legion, it makes the battle much more beautiful:
https://steamproxy.net/sharedfiles/filedetails/?id=1727260522
Tenerife_Boy 6 MAY 2019 a las 8:16 
Excellent they look fantastic !
phazer  [autor] 6 MAY 2019 a las 8:13 
Tenerife_Boy : I have now added the extra pictures....:)
phazer  [autor] 6 MAY 2019 a las 5:49 
Tenerife_Boy : You mean eastern
and barbarian?