Total War: WARHAMMER II

Total War: WARHAMMER II

Flamboyant's - Lost Temple-Cities
37 commenti
Zalantii 13 ago 2022, ore 8:34 
Definitely scuffed somehow
Bussling fungus 26 lug 2021, ore 4:03 
yo flamboyant this mod when ever loaded by it self , takes me to desktop
DragonSlayer 16 lug 2021, ore 17:13 
Just letting you know that this mod doesn't work with the newest DLC installed. Game won't start up.
Bussling fungus 2 mag 2021, ore 9:06 
it is its own province and it could be like a boost to replenish and growth maybe if you want ti to be a little more special add a landmark that adds like zoats or something
Flamboyant Schemer61  [autore] 2 mag 2021, ore 8:52 
yeah do u have a good idea for me on that province? a good text and bonuses?
Bussling fungus 2 mag 2021, ore 8:06 
gaming hours you dont have too i just kinda wish that area would be affected more
Flamboyant Schemer61  [autore] 2 mag 2021, ore 4:50 
maybe? But I cant promise mate
Bussling fungus 7 dic 2020, ore 11:46 
can we get somthing for the scared pools
Invincible under the Heavens 19 gen 2020, ore 16:32 
nice
Flamboyant Schemer61  [autore] 19 gen 2020, ore 14:29 
I'VE UPDATED THE MOD! NOW IT GIVES BNOUSES TO EVERY LM FACTION IF SOME SETTLEMENTS ARE BEING CONTROLLED BY A LM FACTION!
Flamboyant Schemer61  [autore] 28 nov 2019, ore 14:19 
yeah will add gorrok sometime guys
crochetcocoking 28 nov 2019, ore 10:59 
Need to update to work with gorrok
Neo_City 18 nov 2019, ore 10:04 
Gor rok does not receive bonuses
Flamboyant Schemer61  [autore] 17 nov 2019, ore 11:39 
it doesn't need update mate
Neo_City 17 nov 2019, ore 8:11 
+1
Scribe of Nekoti 26 set 2019, ore 20:38 
Hoping for updates
Flamboyant Schemer61  [autore] 8 set 2019, ore 1:54 
will update all of my mods after the dlc but don't know how long will it take mate
Dr. Oz The Great And Powerful 8 set 2019, ore 0:27 
Will you update and tweak this for Nakai's horde faction?
Flamboyant Schemer61  [autore] 21 mag 2019, ore 14:26 
solved that problem. Also all of the bonuses in my event mods are reduced
curtainsz 19 mag 2019, ore 15:40 
hey, love the mods you do. Noticed that the chaqua event is appearing every turn after taking the settlement and granting 5000 gold every time as a result. making me very undeservedly rich. other event/settlement captures for lizardmen appear to be working well though!
Flamboyant Schemer61  [autore] 14 mag 2019, ore 3:55 
will correct it mate
Zalantii 13 mag 2019, ore 13:00 
Moreover, there's a small error in one of the flavour texts. The 'Controlling Pahuax' text starts with "You are controlling Oyxl, the City of Ash. Pahuax was once the only place where Chameleon Skinks were spawned.". Yet Oyxl's title is the Eternal City, and in the opposite end of Lustria. Just in case you can be bothered to correct it ^^
Flamboyant Schemer61  [autore] 11 mag 2019, ore 15:54 
it'll never work on vortex campaign, and yesterday's update was about small bugfixes
Scribe of Nekoti 11 mag 2019, ore 15:00 
What was yesterday's update? Does it work in Vortex now?
Flamboyant Schemer61  [autore] 8 mag 2019, ore 14:08 
yeah my scripted mods don't work in eye of the vortex
Zalantii 8 mag 2019, ore 12:30 
Doesn't seem to work in Eye of the Vortex currently. Did work for me in Mortal Empires last I checked though.
Flamboyant Schemer61  [autore] 7 mag 2019, ore 13:18 
all bonuses in all of my mods will change but it'll take more time. Will happen definitely after norsca mod
Be Happy 7 mag 2019, ore 5:17 
I'd love to get this mod, but i agree, the bonus are ridiculously OP.

I'm ok with money (like 3000 or something, it's nice and always help, specially early game) and some +1 untainted or +1 public order, but other boost seems really really strong.
Flamboyant Schemer61  [autore] 2 mag 2019, ore 13:04 
I can't give 0.25 untainted etc. so as I told before, very hard to use smaller values
Conflagration 2 mag 2019, ore 12:10 
Small bonuses would be nice but it's a shame this is ridiculously powerful.
Flamboyant Schemer61  [autore] 2 mag 2019, ore 10:55 
yes
Big Baby Skesus 2 mag 2019, ore 10:47 
Save Game Compatible?
Flamboyant Schemer61  [autore] 2 mag 2019, ore 10:40 
thanks for all the feedback and support mate, and taking most of the cities will happen later in game when at least a few other powerful factions can gobble up like u too, and they will have their bonuses etc. Actually thinked about giving less bonuses too but that's just too hard to balance because I really have a few tables to work with. Sadly not every effect works with those kind of mods
Guvenoren 2 mag 2019, ore 10:38 
Alright, cool.
Flamboyant Schemer61  [autore] 2 mag 2019, ore 10:31 
yes it does
Guvenoren 2 mag 2019, ore 10:21 
Also, does this work for the AI?
Guvenoren 2 mag 2019, ore 10:17 
I did spot your previous mods and I find them cool in concept, but the buffs are too high for my personal preference. Imagine controlling all these cities? The boosts would be sky high. Would ruin the feeling of balance in my point of view.

Still, I don't doubt the concept. :cozybethesda: