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Ein Übersetzungsproblem melden
If, however, you meant "can I hook up my Replimat Terminals to VNPE nutrient paste tanks, and VNPE dispensers to Replimat Feedstock Tanks", then no, you can't. Replimat uses its own organic particulate suspension feedstock, which is very different from VNPE's nutrient paste.
(Behind-the-scenes: The tanks actually just store a number of how much feedstock is inside, and doesn't simulate actual feedstock material)
https://steamproxy.net/sharedfiles/filedetails/?id=3274344708
Bon appétit!
However, you can build Replimat Animal Feeders and set them to produce Synthmeat, which the Ghouls should be able to eat.
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
It sounds like you have an incompatible third-party mod, so please follow the troubleshooting guide [gist.github.com], find out which mods are conflicting with Replimat, then submit a bug report to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
Could you check your ideology, to see if there is such a precept?
Not sure what is causing it, but I've just created a new policy to see if that fixes the issue.
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
I would prefer that comments and correspondence regarding mod features and balance be discussed in a civil manner. Not a lot to ask. Alas, you did not see it that way, so you won't be participating here for the rest of your life.
In my test save (Harmony, Core, Anomaly, Replimat v1.5.4), hungry Ghouls completely ignore Replimat Terminals and continue doing what they're doing, but they will eat Synthmeat produced at Replimat Animal Feeders. I don't see my Ghouls trying to interact with Terminals.
Perhaps you are running a third-party mod that's changing ghoul behavior? In any case, please follow the troubleshooting guide [gist.github.com], then submit a bug report to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
Only exotic traders and some quest rewards offer Iso modules.
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
@Puppydoll - Fascinating.
Is there any idea in the works about a third system like the Replimat and Medipad?
I could look into tuning the market value of the Replimat, although bear in mind my current values are very much toned down from what was originally proposed to me by a particular subset of the playerbase. Even then, said players still think my current market value is way too low despite spawning max strength raids.
Doesn't the modder think this is stupid?
https://github.com/sumghai/Replimat/wiki/FAQ#q-why-does-the-replimat-system-increase-my-colony-wealth-so-much-and-trigger-larger-waves-of-raiders
@slurpme223300 - Please follow the troubleshooting guide [gist.github.com], then submit a bug report to Github [github.com].
Looking forward to the mod you mentioned, love both this and MedPod
1) As far as I know, meals don't have a crafting quality, and I've never implemented anything like that. But if you mean meal quality preferences , that's a different thing entirely.
2) Towards the really far end of the base game tech tree, right after Advanced Fabrication and around the same level as Starflight Basics, with a research point cost of 6000.
My planned Project Lethe ultratech mod will eventually move the Replimat research off to another entirely different research tree.
1) I think Replicated meals used to be generally poor quality when made. Is this still so?
2) This feels like it should be practically at the end of the tech tree. How far along is it on the tech tree exactly, and how much research is required for it?
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).