XCOM 2
[WOTC] Extra Abilities for Chosen Weapons
251 件のコメント
Zilloy 11月2日 10時17分 
the chosen sniper's mark is broken. it says that it'll give you aim boost next turn against the target, but it always expires at the start of the turn before you can shoot. the only way to take advantage of the mark is to: mark the target; then give an action point to the sniper to take a shot on the same turn.

i also find it a bit weird that you can mark any enemy on the map regardless if anyone can see them as long as you have line of sight on them
Iridar  [作成者] 8月5日 21時25分 
No, these are only for XCOM versions of the weapons.
InVinoVeritas 8月5日 19時31分 
So, are Chosen doing/allowed these abilities, or is it just for Xcom Soldiers when you beat the Chosen? Kind of important, as they're kind of busted to begin with, and I don't wish to make them much harder, but if the reward of killing them unlocks these abilities, then i'd like to try it.
william09703 2月26日 5時58分 
it's a very minor issue, but I see ui is showing no friendly name error for throwing dagger, despite it does have one in localization?
Iridar  [作成者] 1月10日 15時09分 
I'm all booked up in terms of commissions right now.
vinistrifezza 1月10日 13時55分 
wow
Do you make custom mods? I didn't know XDXD
How can I order or suggest something?
I'm really sorry, but I didn't know that XDXD
Iridar  [作成者] 1月10日 7時58分 
This mod was a commission and I don't plan on expanding or altering it in the foreseeable future.
vinistrifezza 1月10日 6時27分 
Hey master.... i really love your mods, so, thank you very much XD
I would like to ask you something... could you make some special ability for the assassin's shotgun (arashi) and the hunter's pistol (darkclaw)? I really like those weapons, and I think it's a infelicity that they are the only weapons that don't have any special abilities like the others you made for this mod.

I hate the look of the tier 3 weapons in xcom2, but I really love the look of the chosen weapons, so much so that I downloaded 2 mods that allow me to have all types of weapons in their "chosen versions" XDXD
And in all of these versions, they always have incredible unique abilities, with the exception of the darkclaw and arashi.
I would actually love that, because my campaign has been really hard, since I made things really more complicated with mods for more enemies, more powerful enemies and new types of enemies too XDXD

again, thanks for your mods and congratulations on the talent in making them
Lebowskichild 1月1日 7時27分 
WOW thanks for the fast response. I will experiment to see what I can find out. I'll post my findings in the future when possible. Happy New Year.
Iridar  [作成者] 1月1日 7時21分 
Hi. I don't know, there's no exact answer without experimentation, the game is often weird when it comes to conversion and ability radii.
Lebowskichild 1月1日 7時19分 
Hello @Iridar.

The below line in the XComChosenWeaponsIRI.ini gives tile radius OR is it like other mods/vanilla config, where the value is actually meters which I believe is 1.5 meters for every tile. I would like to make the radius 5 tiles, so do I simply change the value 3 to 5, or would it need to be 8 or 9 depending on rounding?

DISRUPTOR_RIFLE_PSIONIC_DEATH_EXPLOSION_RADIUS_METERS = 3 ; Purifiers have 4

Hope this makes sense.
Iridar  [作成者] 2024年6月10日 20時28分 
No, the new ability animations do not support primary secondaries.
walt.bustamante 2024年6月10日 20時21分 
should the chosen katana wave ability work normally when used by the samurai class mod? i ask because is not playing the animation or the visual fx.
BurgerKing 2024年5月22日 19時53分 
THAT sword is HELLAMAZING!
2themax 2024年4月10日 16時54分 
The D&D nerd in me wants to see hunter's mark as a bonus action but I understand for the sake of balance. Plus I just find it funny if I make a D&D joke about the hunter and rangers.
Solo_meme 2024年3月7日 23時05分 
Is this able to be used in LWOTC?
famalex 2024年2月4日 9時48分 
Ok, I'm being an idiot. Steam took me to a comment from the 31st and I rather stupidly didn't scroll up to see that there was already a response. I write that message to reply to them but now I see you have already done so. Not sure how I missed it the first time but hey.
Iridar  [作成者] 2024年2月4日 9時37分 
@famalex
What are you talking about??
famalex 2024年2月4日 9時23分 
Yes it does, it says so on the mod page. Sadly I can't say how you would remove this effect
Epic Dovahkiin 2024年1月31日 12時13分 
it is weird
Iridar  [作成者] 2024年1月31日 12時07分 
@Epic Dovahkiin | trade.tf
Well I'm not sure what to say, this mod doesn't add any form of tranq shot to the pistol, never did. Like, it was never even remotely even a consideration. It literally does nothing to the Darkclaw, it's not even referenced anywhere in the mod's code.
Epic Dovahkiin 2024年1月31日 12時06分 
i will admit this is a minor issue and won't stop me from using the mod or the weapon i just thought you should know (and while it would be cool to have that ability functional for XCOM i don't know if that's even possible)
Epic Dovahkiin 2024年1月31日 11時49分 
by base game i mean with the mod disabled in case that wasn't clear
Epic Dovahkiin 2024年1月31日 11時46分 
yeah when i have the base game darkclaw (either added by command or unlocked through story) the tranq shot ability is not added to it
Iridar  [作成者] 2024年1月31日 11時32分 
@Epic Dovahkiin | trade.tf
Have you checked if it goes away if you disable this mod?
Epic Dovahkiin 2024年1月31日 11時25分 
(and before you ask i've already ruled out other mods as all i have that affect chosen weapons in anyway are this and the compatible mods)
Epic Dovahkiin 2024年1月31日 11時22分 
like at all no matter what enemies i face
Epic Dovahkiin 2024年1月31日 11時12分 
so i don't know how this happened but somehow my troopers have access to a broken version of tranq shot when using the dark claw conventional (and i assume the other tiers as well) (i can select the ability but it finds no valid targets)
Iridar  [作成者] 2024年1月27日 0時20分 
@FubbleDuck
> Does this mod remove the ability to shoot with the darklance after taken a movement action?
Yes.
> If so, how do i enable it again?
Explained in the description.
FubbleDuck 2024年1月26日 5時21分 
Does this mod remove the ability to shoot with the darklance after taken a movement action? If so, how do i enable it again?
DdaY 2024年1月11日 11時42分 
Im using the Psi Overhaul mod and when my Psi Soldier gets the gift, the katana he is wielding loses the dagger throw ability... i dont know why or how this is but launcher doesnt detect a conflict. Is this a problem with the overhaul Mod or with the katana ability itself?
Mods used:
Psi Overhaul 3.0
Azalea Flowers 2023年8月22日 12時51分 
love this mod and the ability to edit them
zin 2023年4月8日 11時54分 
Sweet mod!
Dęąth Viper 2022年10月19日 10時53分 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Bababooy 2022年6月10日 20時09分 
for some reason the abilities are not showing for me. Is supposed to be compatible with 'chosen reward variety'. I did not get the katana so I used commands. Could it be since the katana does not come from the stronhold loot, it does not have the abilities? I can't think of something else.
Mad Dog 2022年1月24日 11時43分 
Now this is how you give the Aliens a taste of their own medicine great mod.
Brain_is_Back 2021年3月27日 5時32分 
even chn trans have NO PROBLEM.
Brain_is_Back 2021年3月27日 5時31分 
There is NO PROBLEM with the output of Korean.. THX.
Brain_is_Back 2021年3月27日 5時29分 
oh? ok. i will see it
Iridar  [作成者] 2021年3月27日 5時28分 
@Brain_is_Back
I thought I already fixed that. Can you try to unsubscribe and resubscribe to the mod and see if there is still a problem?
Brain_is_Back 2021年3月27日 5時24分 
I found out why everything came out as ????
This is an encoding problem.

But first of all, the contents of the file itself ??? Once broken into , you must open the notepad and enter the contents manually.

As a result, I can now enjoy this mod with the Korean-language mod.

I'll leave a comment, so please add my comment to this mod description.
Brain_is_Back 2021年3月26日 4時16分 
for now, Delete the translate Korean part in mod is best option. it batter then ????
Iridar  [作成者] 2021年3月26日 4時07分 
@Brain_is_Back
Yeah, that's what they show up for me as well. Weird, not sure when did that get broken. I'll try to fix.
Brain_is_Back 2021年3月26日 3時50分 
Brain_is_Back 2021年3月26日 3時43分 
Think like this.

1. I equiped a katana in the armory.
2. The description of all new weapons skills in this mod is ???
..................................
Brain_is_Back 2021年3月26日 3時38分 
I have no idea why, but during the translate Korean part of this mod, the battle situation and the description of the skills in the armory come out to me as ????

There are three ways left for me in this situation.

1. Use it as it is.
2. Delete the translate Korean part from the mod folder.
3. Notify mod creator of this issue.

I decided to use two and three methods. But I will try to delete the MOD and reinstall it.
Voldiego 2021年3月21日 16時33分 
Why sword in normal attack have the same animation and DMG like a Dagger throw??? thys is anoing ande making normal slash useless
Lyrinix 2021年2月27日 8時47分 
Will this work with LWOTC?
Dęąth Viper 2021年1月7日 8時22分 
Is this compatible with AHarderWar Chosen Pack
Iridar  [作成者] 2020年10月26日 23時35分 
@LiveManWalks
Chosen Katana is a secondary weapon, so yeah. Primary Secondaries removes all of the weapons' animations to replace them with primary melee ones. I guess that removes my harbor wave animation as well, which would look bad with a primary blade anyway.