Divinity: Original Sin 2

Divinity: Original Sin 2

Enhanced Memory
11 comentarios
Fjarunsigr  [autor] 19 ENE a las 6:19 a. m. 
It should work I believe. I'm not absolutely sure though, it depends if and when the game is checking how much memory gives you. I would hazard a guess if it doesn't work immediately, going to the respec mirror and removing your points, saving your build, exit and re-enter the mirror and then re-adding the points should get the extra slots this gives you.

If that doesn't do it, you can safely assume it'd need a restart, because I can't see anything else that would force it to work outside of a new game.
Steve 19 ENE a las 5:11 a. m. 
Does it working for existing game or you have to restart?
Inazuma 5 JUL 2020 a las 7:06 p. m. 
Can confirm, still works :)
Inazuma 5 JUL 2020 a las 5:22 p. m. 
Thanks so much for the speedy response, I'll give it a go and tell you if it is broken :P
Fjarunsigr  [autor] 5 JUL 2020 a las 5:20 p. m. 
Should do, I use it in all my playthroughs and didn't notice any issues in a recent one. The new armour update was after that playthrough but it isn't likely to change basic game mechanics like this mod does, should be no conflict.

feel free to yell if you discover otherwise.
Inazuma 5 JUL 2020 a las 5:19 p. m. 
Sorry, just read that it should be save game compatible, but yeah, does it still work these days?
Inazuma 5 JUL 2020 a las 5:18 p. m. 
Can anyone confirm if this still works and is save game compatible?
Fjarunsigr  [autor] 24 FEB 2019 a las 7:29 p. m. 
It should do provided you enable it. Don't see why the game wouldn't notice an attribute change.
Trefoil 24 FEB 2019 a las 5:11 p. m. 
Does this work on existing saves?
Fjarunsigr  [autor] 13 FEB 2019 a las 2:54 a. m. 
It might be possible to give scrolls a chance to teach you the spell on use, but off the top of my head it would likely require either a lot of file edits, or a very extensive single edit.

Someone would have to check spellbook code and see if there's anyway to adjust things to be a % chance to learn a spell. Then transfer that to scrolls on cast. I do not think you'd be able to easily or even at all tie that chance to an attribute like memory.

interesting idea though.
ChaosRonin 13 FEB 2019 a las 1:34 a. m. 
I do not know if it's possible to make but a random though I had was memory add a percent based modifier that would give you chance of learning a scroll skill when you cast it.