Arma 3
JSRS SOUNDMOD - CUP WEAPONS MOD SOUND SUPPORT
95 commenti
SwordOfTheStars 4 dic 2023, ore 4:03 
The M249 para is acting strange from 3rd person can’t hear it from someone else’s perspective
freddy156 26 ott 2023, ore 13:35 
Greifus_OnE have right, CUP M16A1 Carbine hase bugged on semiauto fire. Can you fix that :)
Greifus_OnE 17 ott 2023, ore 6:43 
The semiauto fire on the CUP M16A2 Carbine and grenade launcher variant are bugged and play the stock fire sounds, whereas the automatic fire plays the correct modded sounds.
LordShade 7 apr 2023, ore 5:02 
Sometimes during the game, I don't hear some sounds of weapons, or they are heard only immediately next to the player, but you move 10-20 meters away and you don't hear them anymore.
w0lf_man 24 mar 2023, ore 17:09 
The RSASS doesn't have a suppressed soundset.
Рядовой снежок 12 dic 2022, ore 7:02 
Hello, I will be very grateful if you add sound to ak 12 ^^ (I hope the mod is still alive)
Ghost 7 mar 2022, ore 6:49 
Hi ! Can you make the compatibility with the new CUP AK-12/AK-15/AK-19 ?
Jordan 10 set 2021, ore 16:38 
the gun sound for the m249 is glitched and doesnt have a sound
Dahlgren  [autore] 26 feb 2021, ore 13:50 
SPG-9 should be fixed with latest update
SvenBrandt99 23 feb 2021, ore 13:41 
The SPG (Static and Mounted) laggs our games and our server when using this mod.
Los Spooky 16 gen 2021, ore 0:31 
CUP R11 RSASS does not have a suppressed sound, only sounds like unsuppressed version
Quickdraw 21 dic 2020, ore 2:37 
I can confirm what blah2355 has said ..On our server we found it was the CUP SPG-9 causing crashes when JSRS and the CUP compatibility option were enabled. when disabled no problems. Thanks.
blah2355 10 dic 2020, ore 15:49 
Recently our group that uses CUP and players who have JSRS and this compat optionally loaded have been crashing en masse occasionally. We've found out that firing the CUP SPG-9 is the cause, and I can confirm it freezing my game on the first shot on a dedicated server. If you could please look into this, that would be great, thank you. Amazing sounds by the way!
NickySins 20 ott 2020, ore 23:58 
Alot of guns still have the default sounds
moredy 30 ago 2020, ore 7:29 
Like @Chiconius has said, some of the weapons like the RSASS and also the HK416 don't play the suppressed sound when a suppressor is equipped. Still love this mod, hope everything is going well!
SpartanViperz 19 ago 2020, ore 11:19 
since this is support for CUP weapons which are a lot of old arma 2/1 weapons will this sound like JSRS 2? That was honestly my favourite, the AK sounds in particular were so nice!
Mate 4 lug 2020, ore 0:38 
CUP Javelin Sound not working buddy thanks for the good made mod :)
simkas 9 mag 2020, ore 13:53 
The SKS doesn't appear to have a different sound with this on, I'm assuming that just hasn't been added yet?
Chiconius 29 apr 2020, ore 4:31 
The R11 RSASS has no supressed sound. It is the same for unsupressed and supressed.
Ranz 21 apr 2020, ore 0:57 
Alrighty, cool. Thanks for the updates.
LordJarhead  [autore] 20 apr 2020, ore 22:47 
I could do that, yes. Tho I'm in contact with CUP to donate reloading sounds so they can update their mod directly if they want.
Ranz 20 apr 2020, ore 22:27 
I see. Is there any chance of them being moved into optional addons?
LordJarhead  [autore] 20 apr 2020, ore 22:10 
@Ranz I took the reloading sounds out of the mod in order to prevent server logging.
Ranz 20 apr 2020, ore 17:21 
The reload sounds don't seem to be working.
Recon1 20 apr 2020, ore 13:58 
Thank you sir!
LordJarhead  [autore] 20 apr 2020, ore 13:07 
I'll take a look :)
Recon1 20 apr 2020, ore 12:41 
Sorry about that! CUP M16's, So the M16A1, A2, A2 Carbine etc.
LordJarhead  [autore] 20 apr 2020, ore 12:36 
What M16, CUP or RHS?
Recon1 20 apr 2020, ore 10:33 
Just in case it was missed. The M16 family has different sounds when firing on different mods of fire. So on single shot its one sound and burst/full auto is something different.
Machine Gun Kelly 19 apr 2020, ore 19:02 
@LJH - Thanks for getting it. I was just curious about the RHS key...you know it goes...1 thing blows up...everything blows up....

;)

Thanks again!

:)
LordJarhead  [autore] 19 apr 2020, ore 12:31 
I think rhs key is doing fine. The signing tool just didn't copy the key over and so the signature was new while the was old. Don't know why that didn't work anymore
Machine Gun Kelly 19 apr 2020, ore 11:47 
@LJH - hahahaaha...its just not your day with the new sound updates... ;)

Stupid keys...they give me fits from time to time too (as a dev)...why could they not make it easier...

;)

Is the key an issue with the RHS? I do not use RHS on my server, so I have no idea if it is a problem...??? Just curios... :)

Thanks for addressing it as well as your time with these mods!

:)
LordJarhead  [autore] 19 apr 2020, ore 11:13 
Ok there we go,I did not replace the key for the new signature. Also fixed the uncapped Cannon on the Abrams and updated the vehicle sounds!
LordJarhead  [autore] 19 apr 2020, ore 10:59 
I'm currently working on it, mate ;) Just a minute
Machine Gun Kelly 19 apr 2020, ore 10:54 
@LJH - The new key also trashes the other CUP sound mods from you (by removing the old key).

So to get the new CUP weapons sounds to work, I must disable them on the client side as the key is no good.

To get the CUP vehicles to work, I must put back in the old key.
jsrs_soundmod_cup_compat.bikey - January ‎26, ‎2019, ‏‎10:08:23 AM

The CUP vehicles fail with the new key. And this will not work with the new CUP sounds...

Damned if I do, damned if I do not..... ;)


:(
Machine Gun Kelly 19 apr 2020, ore 10:29 
@LJH - Same issue with the key as the main mod - It does not work. Copied the new key, dumped it on my server, removed old key, restarted - Fail.

I would also suspect the other mods (eg RHS) will also have this same issue.

Thanks for the mod and looking into it!

:)
Demon_Hawk 19 apr 2020, ore 9:41 
@LordJarhead - While the cannon on the Abrams is 'fixed' it has an uncapped rate of fire.

If the US Military really used this as a vehicle, they'd be unstoppable lol
LordJarhead  [autore] 19 apr 2020, ore 9:04 
Ok fix it up, should be fine now ;)
GCodeman 19 apr 2020, ore 9:00 
Ah, I misread. Regardless, thank you for both this and the cannon fix. You're awesome!
LordJarhead  [autore] 19 apr 2020, ore 6:30 
It's the issue that has just been pointed out by Lex below. I'll fix it asap.
GCodeman 19 apr 2020, ore 6:11 
Thank you for the cannon fix! I do have a note however. I've noticed with your mod enabled, the M2 on the M1A1 (and maybe M1A2?) seems to have a lower rate of fire than it normally does. Is this intended?
LordJarhead  [autore] 19 apr 2020, ore 5:53 
Thanks for the feedback. That's a really good feedback btw. I'll investigate and will fix this issue asap. Thank you!
[KOS] Lex 19 apr 2020, ore 5:38 
There is a bug with M2 in Abrams when this is mod is enabled.

JSRS SOUNDMOD - CUP WEAPONS Off - https://youtu.be/M_hylLg2g9U

JSRS SOUNDMOD - CUP WEAPONS On - https://youtu.be/YrZzdu1dkp4
RLC warrior 17 feb 2020, ore 7:31 
will we get an update..
Los Spooky 3 gen 2020, ore 19:17 
hey, some of the newer guns dont seem to have a sound yet. like the deagle, tec 9, etc. not sure if this was still being updated or not
Mate 3 gen 2020, ore 10:08 
Javelin sound not working !! ... :( ...
Minecraft Movie Llama 6 nov 2019, ore 8:16 
the m1014 doesnt make any sound. and most likely not a lot makes sound anymore.
Taro 25 ago 2019, ore 9:20 
I just wanted to drop buy and report that this mod breaks CUPs disposable launchers (from CBA) in CUP Dev. The launchers like LAW or RPG18 do not show up in the arsenal at all.
Tested pretty extensively and it's definitely this particular mod that breaks it.
Ace1Gun 22 ago 2019, ore 15:29 
@LordJarhead Yea bro you fixed it 100% works perfectly! Keep up the good work, Thank you soo much. The Arma community would not be as cool without your Mods.
LordJarhead  [autore] 22 ago 2019, ore 13:03 
Should be fixed :)