RimWorld
Minigun2
81 σχόλια
Techmago  [Δημιουργός] 4 Σεπ, 11:44 
Techmago  [Δημιουργός] 4 Σεπ, 11:41 
I dont have a ghub for this particular mod.
But it's easy enought...
SpaceDorf 4 Σεπ, 8:53 
@Techmago
that would be amazing. Do you have a GitHub Page ? I could send a pull for a few other patches
Gabe Knight 3 Σεπ, 20:31 
Lol I was about to do what you said @SpaceDorf and discovered there was a patch there. Is it because @Techmago updated the mod?
Thanks!
Techmago  [Δημιουργός] 3 Σεπ, 15:41 
Harmony have a thing for making menus. If i got how to make it toogable i would do more weapons and let user decide wich would be burstable and wich would not.
Techmago  [Δημιουργός] 3 Σεπ, 15:39 
There, not it support VWE_Gun_ChargeMinigun

I installe VWE just to test it.... its fun.
I didn't check the "conversion calculation"
Techmago  [Δημιουργός] 3 Σεπ, 15:30 
It did not predate. I was lazy because writing then was not really that well documentaded. And there was no chatGPT.....
SpaceDorf 3 Σεπ, 15:28 
as long as it works :)
I think the mod predates patch operations
but I was not going to do that for all the miniguns I wanted to change.
Techmago  [Δημιουργός] 3 Σεπ, 15:22 
i forgot that i redefined the entire minigun instead of doing a patch. aheuhaeuahe
SpaceDorf 3 Σεπ, 15:17 
the operation PatchFindMod checks if the mod is loaded and then modifies the values.
If the mod is not loaded it does nothing.
I just haven't found out yet why it does not work with the Beam Repeater.
I guess core modules work differently.

Garrs Rapidfire Miniguns operate the same way, it just has not updated to 1.6 yet.
Techmago  [Δημιουργός] 3 Σεπ, 15:09 
I mean, do it just do nothing, or it trow an error?
Techmago  [Δημιουργός] 3 Σεπ, 15:08 
Do this patch work for who doen't use VWE_Gun_ChargeMinigun?
SpaceDorf 3 Σεπ, 9:27 
I hope it works.
Gabe Knight 3 Σεπ, 9:10 
Jesus, thank you lol. I'm gonna try that in a minute. :brewing_ats:
SpaceDorf 3 Σεπ, 8:51 
I had to split the answer because it was to long :)
SpaceDorf 3 Σεπ, 8:51 
<!-- Second Part -->


<li Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName = "VWE_Gun_ChargeMinigun"]/statBases</xpath>
<value>
<statBases>
<Mass>12</Mass>
<AccuracyTouch>0.20</AccuracyTouch>
<AccuracyShort>0.30</AccuracyShort>
<AccuracyMedium>0.30</AccuracyMedium>
<AccuracyLong>0.18</AccuracyLong>
<RangedWeapon_Cooldown>0.11</RangedWeapon_Cooldown>
</statBases>
</value>
</li>
</operations>
</match>
</Operation>

</Patch>
SpaceDorf 3 Σεπ, 8:50 
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Vanilla Weapons Expanded</li>
</mods>
<match Class="PatchOperationSequence">
<operations>



<!-- Charge Minigun -->
<li Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName = "VWE_Gun_ChargeMinigun"]/verbs</xpath>
<value>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>VWE_Bullet_ChargeMinigun</defaultProjectile>
<warmupTime>0.12</warmupTime>
<minRange>1.5</minRange>
<range>31.9</range>

<soundCast>VWE_Shot_ChargeMinigun</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
</value>
</li>
SpaceDorf 3 Σεπ, 8:50 
Okay go to the folder
F:\Games\Steam\SteamApps\workshop\content\294100\1588721300\1.6 ( this mod )

create a folder Patches

create a file Patch_VWE_ChargeMinigun.XML ( or whatever you like )

paste this text into the file :
Gabe Knight 3 Σεπ, 5:58 
A patch would be absolutely fantastic @SpaceDorf
SpaceDorf 2 Σεπ, 9:49 
no this one does not.

I could post a patch
Gabe Knight 2 Σεπ, 8:00 
Hello good sir, thank you for the mod. Looks great. Does it work with the charged minigun? From Vanilla Weapons Expanded.
Thanks.
Harrd Duzinsaid 12 Φεβ, 23:27 
There's a trick in something else, take the arrow specialty and the dark athora, which gives accuracy, and the specialty gives a symbolic recharge (ideology).
Gooby King 28 Σεπ 2024, 11:11 
this but with the laser system from vanilla expanded would be fire
Techmago  [Δημιουργός] 13 Αυγ 2024, 18:30 
I forgot the "delete from centipede" problem. Should be fixed now.
DrinkingBuddies 7 Νοε 2023, 9:26 
I love this mod. But there's a problem. This mod deletes minigun of enemy centipede gunner. They just spawn with no weapon.
A V.O.I.D Representative 13 Φεβ 2023, 15:47 
i used this in like 1.1/ thank you
SpaceDorf 22 Ιαν 2023, 5:56 
Miniguns and Machine Guns ( belt fed guns in general ) should be handled differently.
A 15-20 shot burst is stupid. It's like emptying the belt on a single target. Like the scene in the original predator movie where the soldier mows down half a forrest without hitting anything.

After being setup single barreled machine guns are meant to fire in bursts of three to five shots in short intervalls while either moving from target to target or suppress a position, to not overheat the barrel, and again .. not to fire a whole belt ( and barrel ) at a single target.

So the actual correct procedure would be to put down the machine gun like a small turret, use it the correct way, than pack it up again.
SpaceDorf 22 Ιαν 2023, 5:55 
Another Mod that really needs the minigun touch up :
https://steamproxy.net/sharedfiles/filedetails/?id=2906456426

@Shades : and your argument proves why miniguns and machine guns are handled wrong in Rimworld.

Mass in my oppinion is sufficently handled by the move speed penalty.
Warmup is right, that depicts aiming and shouldering. What Rimworld sadly does not allow
in Vanilla is that most light to medium weapons can by fired on the move or with only low overhead.
Because I define being drafted and in position as having the weapon at the ready.
Garr Incorporated 17 Δεκ 2022, 14:15 
If some people are interested in more miniguns being remade in this fashion, they can seek "Rapid-fire Miniguns" mod, which applies patch operations to all existing vanilla and several modded miniguns to behave like here.
General Brasch 5 Νοε 2022, 17:22 
still the best mini gun mod around. how the mini gun should work in my opinion.
Shades 14 Ιαν 2022, 22:57 
The purpose of aiming time is to simulate mass and handling of a gun. Light weapons shoot fast and can be fired from the hip if necessary, heavy rifles need to be shouldered first and have a center of gravity far away from the shooters center of mass, making an unwieldy weapon. Cooldown simulates and averages things like recoil, reload and so on. Short times represent light close combat weapons, while bursts are MGs and other support, like miniguns. I suggest instead improving accuracy slightly, and extending shots/burst.
Immortalits 7 Δεκ 2021, 14:01 
Is this mod compatible with vanilla veapons expanded? (is this also change the charged minigun fire mechanics? It would be great if yes, this is my favourite weapon with this rework!!!)
Peni4 10 Μαρ 2021, 23:14 
Hello. Is there any chance you might consider a similar modification with the minigun turret from Vanilla Furniture Expanded - Security and the Defensive Machine Gun Turret Pack. Ideally, as I see it, I would like to get a real suppression firing point. I mean: it's a minigun on a turret! He doesn't have to stop firing until he runs out of ammo or targets, right ?! Dhaka must flow!
Garr Incorporated 2 Νοε 2020, 3:24 
My mod is up, and you are mentioned.
Techmago  [Δημιουργός] 1 Νοε 2020, 7:01 
oh yeah, that make sensce. I didnt do that because i am lazy, but its the best aproach
Garr Incorporated 31 Οκτ 2020, 12:03 
I am actually somewhat close to making the working version of your mod that is more efficient (as in, it patches the minigun instead of replacing it) and works for minigun, heavy machanoid blaster, charge minigun from VWE and, potentially, laser minigun from VWE-Laser. The only problem with the last one is accounting for the warmup cooldown reduction. I do not understand what is the maximum cooldown, which prevents me from changing any stats that change the warmup.
Techmago  [Δημιουργός] 31 Οκτ 2020, 8:44 
its easy to implement if you copy my files...
The boring part is to make the math to ajust the rates of fire to change the thing without makig it op.
Garr Incorporated 30 Οκτ 2020, 15:23 
I understand that. Hence my question.
... Maybe I can just make my local copy to make it work somehow... Later...
Techmago  [Δημιουργός] 30 Οκτ 2020, 12:45 
I thought about that. right now this mod ONLY changes the vanilla minigun. Nothing else
Garr Incorporated 30 Οκτ 2020, 11:49 
By the way. Does this change in behaviour work on other weapons that work like a minigun? Such as charge blaster that centipedes carry or the charge minigun from Vanilla Weapons Expanded? I doubt it does, but it honestly would be quite nice to have this change added by this mod as well. Make all the miniguns work on the same principle.
M.A.R.T.I.N. 26 Αυγ 2020, 9:22 
Lol, thank you a lot, it was really easy) And now i have really frightening minigun. And so do raiders°_°
M.A.R.T.I.N. 26 Αυγ 2020, 8:37 
Wait, wait, wait, i dont want to use your mod make one more (at least now), im just curious HOW can i change. I mean, i dont even understand where can i find the mod's file to redact it
Techmago  [Δημιουργός] 26 Αυγ 2020, 6:44 
Its REALLY easy for you to change anything...
You could use this mod as a starting point... i was lazy and overwrite the entire thing instead of patch it... but you can use it to change anything you like. You just need to take a minute to understand what each option does.
M.A.R.T.I.N. 25 Αυγ 2020, 20:08 
Hello, thank you for 1.2. Do you kno de wey how i can boost minigun by myself? Maybe some mod for improving only minigun's accuracy or maybe i can rewrite something inside your mod too decrease cooldown and aiming time? (ive heard that if it xml file, you can easily rewrite it)
Techmago  [Δημιουργός] 24 Μαϊ 2020, 8:56 
It would have the same problem as before most of the time. A suddent stop if the target move away or die, and constant re-targetin interfering with the warm up.
My goal here was to made the mining more usefull, not op.
I never really use minigun with the vanilla settings... assault rifle is more reliable.
NerdCuddles 24 Μαϊ 2020, 8:30 
I would of just decreased the cooldown and made it fire way longer with way more bullets
Ralathar44 15 Μαρ 2020, 14:05 
Huzzah, I have many bullets to spare. 1 for each friend :P.
Techmago  [Δημιουργός] 15 Μαρ 2020, 8:52 
1.1 is out, tell your friends
Ralathar44 29 Φεβ 2020, 20:56 
Update to 1.1 when you can <3.
nastyfk 19 Οκτ 2019, 19:59 
Damn I love you. I'm thinking about the same thing and you made it. Good job!