安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






Personally- Gigastructural Engineering is fine for me, no lag and every option under the sun to disable everything, honestly its pop counts that cause lag. But to each their own.
I might be wrong though
This is the only mod I'm using right now.
Just to clarify this again, this mod will not make gigastructures or any other custom megastructures limitless, as it is a direct modification of the megastructure files. I do not have access to the files of other creator's structures (duh) and therefore cannot include them in here.
If you want a specific custom structure to come with limitless building options you'll want to contact its author for a limitless version. ^-^
Planning on doing a non-gigastructures playthrough, but would love to have the ability to build unlimited megastructures
on_build_complete = {
every_system_planet = {
limit = { is_star = no }
remove_planet = yes
}
When the "yes" is turned into a "no", then it should stop removing the planets on frame completion. Be warned however, because i think the ringworld wil start clipping with any planets or asteroid belts that have the same radius from the sun.
Don't know if it's this mod, or the game, or what, but might be something to look into