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[
{
"op": "add",
"path": "/learnBlueprintsOnPickup",
"value": [
"thespecial"
]
}
]
But the correct code is:
[
{
"op": "add",
"path": "/learnBlueprintsOnPickup/-",
"value": "thespecial"
}
]
I have tested it and I learn 3 recipes, the 2 vanilla and this mod at the same time, if someone wants to fix it, that's the code, however, I don't know if there will be more errors like this hehe.
As I've said, I tried to make sure the mod was compatible as possible without compromising any immersion, but I usually use the vanilla game.
https://steamproxy.net/sharedfiles/filedetails/?id=950518583&searchtext=
Would love to use both this mod and that one cuz c'mon they took out pizza. But I'm tired of my food rotting and taking up so much space and if the food from your mod rots... oui...
@Zefaria, thanks for letting me know. I've updated it.
now if only we could replace the lazy touch damage. XD
Also, I'm attempting to make it so everything fits perfectly well into the Vanilla game or a slightly-modded one for this mod. Steak can't exactly be turned into ham and vice-versa, so I'm not too fond of the idea of switching the two. Plus there's both cooked ham and cooked steak as well which would make things a little more clunky.
I will say though that if I learn of any missing crops, I will likely have it be sold at the TerraMart rather than spawn naturally in any of the biomes because that might cause too many incompatibilities and that's beyond my modding skill.