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The security module would be fascinating as well. It is a bit odd having parallel production chains (vanilla/mods use the normal production facilities), though.
I wonder if you could add most recipes from the machining table to the Assembly Line? Maybe have an 'advanced assembly line' for Fabrication Bench recipes?
https://steamproxy.net/sharedfiles/filedetails/?id=2019774245
Hope this helps anyone!
Only ever used the chain link fence and medical stuff
I understand you want the buildings without the production chain this can be done easily if you want to edit it. Just search this folder 1542036108 ID in the workshop\content folder then go to workshop\content\1542036108\Defs\ThingDef and edit the Industry and building .xml file. Search for lines like <WoodLog>4</WoodLog> or SadjuukWire>1</SadjuukWire>. And change them to your hearts content. Remember to delete the production chain buildings. Oh don't forget names are case sensitive and notepad++ is a good way to start.
It has a req tech as well
Is in discussions. Thank you @Blue!
How do you have to dedicate half your base to production?
I can get by with just an 11x11 space for almost all of it
I know it is the modder's vision and there is nothing wrong about it, and maintaining 2 separate versions of the same mod is silly, but it would be nice to have all the items be buildable with vanilla resources (or very skinned down list of new introduced materials).
99% of the time I find myself god-mode spawning what I want from the mod, because I don't want to dedicate half of my base to the production of the new materials, which is a shame, because the production line graphics are amazing.
In any case, it's a good mod, but imho adds a level of unneeded complexity.
I was wondering about what to do during late game when all the infastructure is already built and people dont burn through the production resources as fast? Maybe have some sort of gear addon that uses these materials. I also for some reason recall a security based addon for this mod as well but I could have been mistaken
As in detail, "<linkType>Basic</linkType>" is used for exemple for fences to make have a visible gap when placing them in a 2x2 tile manner, then "<linkType>CornerFiller</linkType>" is used for walls so that the said gap is filled with a texture and color similar to the wall used
I don't think the author actually made the choice to do so, it's actually an easy to make mistake so I wouldn't be surprised if it was just the author not paying attention to that while creating it.
- "<linkType>Basic</linkType>" to "<linkType>CornerFiller</linkType>" in the Base All Walls section; be careful to not change it for the fences or the paints and doors, might cause problems.
-Still in the Base All Walls section, add "<coversFloor>true</coversFloor>" (minus the quotes) under the "<fillPercent>0.7</fillPercent>" or "<fillPercent>1</fillPercent>" line whenever it appears, same as before, don't change it for anything other than walls.
Maybe I'll open a discussion on how to fix it if people find it helpful.
i seem to get errors about the walls/fences/etc.. and about bombs
walls dont have floors, walls requiring heavy instead of medium ground, replacing doors into walls doesnt work
other than that its damn amazing, thanks alot for the great work!