RimWorld

RimWorld

Veggie Mix
60 kommentarer
Magmarashi 30. aug. kl. 17:45 
@someonesneaky I figured it out for me at least. [FSF] Complex Jobs was making the recipe not work, but the REAL issue is the mod doesn't have any WorkGiverDefs. Once I added the proper folder and wrote up a quick xml for it, the problem stopped.
Magmarashi 30. aug. kl. 15:15 
Yeah, add me to the list of folks that can create the bill just fine but it never gets made
LacertineForest 2. okt. 2024 kl. 16:03 
@someonesneaky There is a mod for Electric Butcher Tables. The meat blend mod works fine with the electric table mod. Must just be yours..
Lyrdian 22. aug. 2024 kl. 16:33 
After some experimenting, I don't think it's your mod. I can't seem to use any modded recipes on the butcher table.
someonesneaky  [ophavsmand] 22. aug. 2024 kl. 14:15 
It sounds like it should be working, but I don't know why. Unfortunately, I know very little about fixing problems with the game. You could try popping into the community discord and asking in our troubleshooting forum, maybe?
Lyrdian 22. aug. 2024 kl. 7:05 
Yup, the recipes are there, and the plants and animal meats show up in the bill. But no one will work on the bill. I cant prioritize it, and when i shut all work off except butchering/cooking and set schedule to all work hours, they just wander around and do recreation.

and yea its a vanilla butcher table, starting a new colony and thought i would grab something to consolidate the 5000 animal type meats into one or 2 types lol.
someonesneaky  [ophavsmand] 21. aug. 2024 kl. 21:34 
Anything that has the raw plant tag should work for it. Is it a vanilla butcher table? Is the recipe available to add? Are the ingredients listed and allowed?
Lyrdian 21. aug. 2024 kl. 19:32 
My colonists refuse to use the butcher table for this or the meat blend, i tried the standard and cheater versions. Is there a mod incompatibility im not thinking of? i do not use Vanilla Expanded cooking type mods, but i DO use the Vanilla Expanded plants.
someonesneaky  [ophavsmand] 4. maj 2024 kl. 21:19 
If you have a mod changing butcher tables, it might prevent it from showing up. That, or you're looking at stoves, because there isn't an electric butcher table.
LacertineForest 4. maj 2024 kl. 9:49 
The veggie mix option does not show up in either the electric butcher or the regular butcher table. Is this not compatible with existing saves?
FirePlox 22. jan. 2024 kl. 13:32 
oh ok thanks for answering
someonesneaky  [ophavsmand] 22. jan. 2024 kl. 5:28 
It's intentionally excluded because of its negative mood - only people with the Tunneler ideology like it. Like Meat Blend, the mod's supposed to be a space-saver, not a way to circumvent food dislikes.

The preview was made before the mood was changed, thank you for reminding me about it, sorry for the confusion!
FirePlox 22. jan. 2024 kl. 4:19 
Yo cool mod but I have some issue - why raw fungus(from vanilla rimworld) ain't classified as a veggie? I mean why can't I add it to veggie mix? Its on the preview photo so can you add it?
idreamofgeni 12. maj 2023 kl. 18:22 
This mod seems to have stopped working for me, and I do not know why. It's also not throwing an error. Pawns just won't do the bill. Even if it's the only bill. I can't even force them to by prioritizing. Right clicking on a butcher table with mixing veggies as the only performable bill just doesn't do anything. It acts like the bill isn't there. But I don't really know how to isolate the problem since it doesn't seem to be throwing any errors in the log when trying to do it.
someonesneaky  [ophavsmand] 20. okt. 2022 kl. 16:01 
You're welcome. :D

Working on getting all mine updated now!
Proxyer 20. okt. 2022 kl. 15:56 
Thank you someonesneaky!:cupup:
Hydromancerx 24. aug. 2021 kl. 11:32 
Hydromancerx 19. aug. 2021 kl. 8:47 
@someonesneaky - I realize that. Basically i would want the same thing as this but different graphic and name. Then I could manually select only the "fruit" on that one and omit the "fruit" on the Veggie Mix.
someonesneaky  [ophavsmand] 19. aug. 2021 kl. 3:01 
Two problems with that idea:

1) The recipe for veggie mix uses anything with the tag: <li>PlantFoodRaw</li>
In vanilla, that's corn, potatoes, rice, berries, agave, raw fungus. Corn and potatoes are vegetables, berries are fruit, agave is a succulent, rice is a grain, and fungus is, of course a fungus, but they're all under the PlantFoodRaw -- that's how this mod can work with anything vegetable added by other mods, since they'll have the same tag to make them usable in meal recipes.

2) Since berries use the same PlantFoodRaw category as all the other plant products, I'd have to make a recipe that lists them by name. Technically, berries are the only fruit in vanilla game, and mixing it with itself to make a fruit blend is kinda silly.
Hydromancerx 18. aug. 2021 kl. 17:29 
Can you make a "Fruit Mix" for the "fruit"? That way i can have a veggie mix and fruit mix.
someonesneaky  [ophavsmand] 31. juli 2021 kl. 17:32 
You can combine any raw vegetables into it, even if it's all of just one thing. So you could turn 100 corn into 100 veggie mix. It works just like vanilla raw vegetables, still gives negative mood for eating raw food, can give food poisoning, and can be used to make anything that requires raw vegetables as an ingredient (meals, kibble, pemmican, et cetera).
NRFBToyStore 31. juli 2021 kl. 15:03 
@Ube It...mixes your veggies together... that's all!? It's so if you have 10x stacks of different veggies, you can turn them into 1 stack of VEGGIE MUSH.
Ube 18. maj 2021 kl. 19:59 
Do you need different kinds of vegetarian products to make it or only one? And, does it give the raw penalty or is it like a normal meal?
someonesneaky  [ophavsmand] 14. aug. 2020 kl. 19:15 
Win / win for everyone!
Neosuduno 14. aug. 2020 kl. 19:13 
Love mods like this. My favourite part is that pawns that do this gain exp for cooking. Great way to train potential cooks.
someonesneaky  [ophavsmand] 15. maj 2020 kl. 17:37 
I don't know -- there could be too many reasons why. You don't have enough ingredients, they're not in range of the stove, your chef is in the wrong allowed zone, someone is hauling to or from the ingredient stacks, you locked the freezer door and forgot, you made the cooking bill *before* adding the mod but didn't change the allowed ingredients in the recipe, you've got a mod that changes meal requirements, and so on, and so on.
P Dub 15. maj 2020 kl. 13:21 
For some odd reason, I cannot make a fine meal out of veg mix + meat mix. Any ideas?
someonesneaky  [ophavsmand] 24. feb. 2020 kl. 5:33 
Also will work on this one!
Talisman1973 24. feb. 2020 kl. 5:06 
I am hoping this will be updated to 1.1 in the near future?
someonesneaky  [ophavsmand] 7. nov. 2019 kl. 3:08 
Minced Meat was used by the mod this and Meat Blend are based on, and I didn't want to step on that person's toes. 'Beef' is generally used for cow meat, and 'ground meat' just doesn't have the same appeal. xD

But thank you for the feedback! I hope they work well for you. :D
Leantath 26. okt. 2019 kl. 15:44 
dude I absolutely love the idea of this mod! trying it now :D

the meat blend mod looks neat as well but wouldn't it look cooler if it was called ground beef or minced meat? it'd look more appealing but awesome work nonetheless!
thegrandseraph 17. sep. 2019 kl. 9:55 
Now you just need a Nutrient Mix mod. Combine veggie mix and meat mix into nutrient mix. Would be great for the 1x1 nutrient paste mods.
someonesneaky  [ophavsmand] 21. maj 2019 kl. 2:22 
That seems more a problem with some hauling / stacking / storage mod you have rather than this one
jose.faunon 18. maj 2019 kl. 14:07 
A pawn in my present game is repeating pick and drop a veggie mix item. It seems is unnable to leave it in a stock zone or a fridge and go to do other job. It spends all day picking and droping in loop
ApocTheWanderer 12. feb. 2019 kl. 9:31 
I use ogrestack without issues and I have 200+mods
someonesneaky  [ophavsmand] 12. feb. 2019 kl. 1:42 
It's possible some mods go by item name, not by a general category. Like, some might have all the vanilla veggies like rice and corn, but once you add anything modded, it won't super-stack, because its name is not in the code.
ฅ⎛⎝Yummy π⎠⎞ฅ 11. feb. 2019 kl. 12:20 
also in terms of the stack, ogre stack mod,(unsure on name) did it, for some reason theres 3 other stack mods that dont work, which is wierd
ฅ⎛⎝Yummy π⎠⎞ฅ 11. feb. 2019 kl. 12:18 
Load order, possibly, I use around 30 ish mods, the load time is crazy, ill test it now by putting the lower in the load order
ApocTheWanderer 11. feb. 2019 kl. 5:29 
Mine is fine and 100 shows up could be a load order thing maybe?
someonesneaky  [ophavsmand] 11. feb. 2019 kl. 1:54 
After testing both mods, I can't find anything wrong. With the abundance of stack-increasing mods, I don't see any reason to force these to be bigger, and I've yet to have a problem using them myself. There might be something on your end -- I'm not sure what other mods you're using, but I know for sure it works fine with Stack XXL.
someonesneaky  [ophavsmand] 10. feb. 2019 kl. 23:26 
Hmm, I'll have to mess with it -- I might have messed something up adding the 100.
ฅ⎛⎝Yummy π⎠⎞ฅ 9. feb. 2019 kl. 8:38 
For some reason the 100 batch doesn't work, the bill is there and I have an abundence of rice and fungus, but nothing is happening, same with the meat blend version.

PS is it possible to increase stack sizes of the blend for both this and meat to a larger cap, like 100, that is possibly the problem, also this mod doesn't work well with increase stack mods, as its max limit is only 75 and I don't know how to change that
ApocTheWanderer 30. jan. 2019 kl. 16:46 
Could we get some larger bulk sizes 20 isnt enough maybe 50 100 200 for large batches.
Dramatic Korok 24. dec. 2018 kl. 5:33 
Somehow the Veggie mix is unusable with Rim Cuisine,its just impossible to use it for cooking.It shows that you have the veggie mix and its shown as usable Ingredient but for example if you put a bill to cook a simple meal only with veggie mix the pawns wont do it no matter what.
Doc Cams 21. dec. 2018 kl. 3:06 
Cool mod. Solution to most stacking problems. I really hate having a stack of 20 rice, 10 corn, 5 agave and 4 berries occupying 4 tiles.
someonesneaky  [ophavsmand] 20. dec. 2018 kl. 23:51 
It's not a mod that really needs a point. I just like organization, and having all the veggie products combined into one makes it much easier to keep things nice and neat.

That's it.
Pelador 15. dec. 2018 kl. 7:17 
As an afterthought I can see this becoming more relevant if you do have an abundance of mods offering lots of vegetable matter choice.
Pelador 15. dec. 2018 kl. 7:02 
I can additionally see this as an aid to train cooking, but at present I'm kind of thinking all it does is add additional time to the mix process. (simplification perhaps, but not really an issue imho).

Please sell me this product as personally I'm failing to see a purpose to it. Unless I've really missed the point of the whole process.
Pelador 15. dec. 2018 kl. 6:55 
I don't see how this saves space if it is a 1:1 conversion. Just reducing the number of products doesnt reduce the overall volume still needed to store the resulting mix? And if anything might add to the process as you need a seperate pile area that is used temporarily whilst you make the mix from other products that then becomes redundant.

Or does it look at the relative nutrient values of each item used in the mix to store a resulting total nutrient value that is then subsequently better than the constituent parts (though in vanilla these values are equal I believe for the items used)? This will of course effect the relative rotting times however depending on how you have rated the mix.

If it doesn't compare nutrient values it could of course create a "cheat" process potentially improving on nutrient values where differing vegetables vary this value in mods.

Also can you make a mix from just 1 ingrediant, thus not being a mix?
Malminas 4. dec. 2018 kl. 0:15 
Can you add larger quantities of Mixing that take less time but requires a higher cook/butcher skill?