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Because of increasing attributes it starts to feel like damage scales much higher than armor, which creates some pretty notable problems with hard CCs and other statuses when enemies can destroy all your armor in one turn, even with a shield and decent armor.
3 members of my level 11 party got instantly frozen by a fight with 3 voidwoken in Mordus' cave.
Playing Tactician.
" The Definitive D:OS2 Mod List (2018) "
Congrats & Thanks for your awesome mods!
Hmm, a small potion heals for 1120. That's a full heal at level 1 and still a half heal at level 11 (2000 hp, plus constitution bonuses). I guess that's good?
I remember you had a low-scaling, 100-starting-HP version of the mod for non-DE, but it broke at some point so you couldn't gain XP at all. So maybe what I want isn't feasible at all.