Total War: ATTILA
Fall of the Eagles + Europa Perdita Revised
Коментарів: 1 681
Aurelinus  [автор] 19 жовт. о 5:32 
This is a mod, we simply cannot fix every single inconsistency even if they are more rare than vanilla game did.
Ligma Bababooey 19 жовт. о 4:47 
cultural trait read that all units have guerilla deployment not some units tho, so maybe at least change the trait description ?
Aurelinus  [автор] 19 жовт. о 4:34 
Nothing to fix there.
Ligma Bababooey 19 жовт. о 3:41 
other 2 celtic faction have way more units withou guerilla deployment, that cultural trait need some fixing xD
Ligma Bababooey 19 жовт. о 3:37 
some celtic units don't have guerilla deployment in faction: war dogs, caledonian banditry, pictish noble cavalry, pictish noble horseman all those from faction Cruthin, but probably there are more
yapyapthedestroyer3 11 жовт. о 14:37 
load order?
Imperator Creid 24 верес. о 9:04 
sad they will make a fine addition to my collection and so if there are another historical lanciarii palatini regular should be too like historical swords palatini and regular but okay i see that I probably won't accomplish anything
Aurelinus  [автор] 24 верес. о 8:37 
No plan for that.
Imperator Creid 24 верес. о 5:55 
Okay im was just courius why are they here and not avaiable there but what about regular legionary lanciarii palatini? Did u mind add them for east/west roman empire or regnum romanum recruitments slots?
Aurelinus  [автор] 24 верес. о 2:40 
There are 10 palatina units (4+6) for ERE at custom battle and 14 for WRE (5+9). Yeah, Fortenses and Nervi are ERE, shouldn't be here), that's all.
In many cases units available at custom battles don't match regular campaign roster. You can't consider them as equal. Palatina units are not allowed for Roman Expedition.
Imperator Creid 23 верес. о 9:32 
Another is that 4 level barracks in Roman Expeditions didnt allow us recruit any additionaly units(maybe this is how should be but i wanna be sure)
Imperator Creid 23 верес. о 9:32 
1. Fall of the Eagles + Europa Perdita Revised
2. Fall of the Eagles - Part 1
3. Fall of the Eagles - Part 2
4. Europa Perdita Reloaded

when i play grand campaign west roman empire i only can recruit 7 historical legionary palatina units(Divitenses S, Herculani S, Ioviani S, Moesiaci S, Pannoniciani S, Armigeri Propugnatores I, Tongrecani S) but in queue casual battle i can use another 2 units(Forteneses S and Nervi - both units can recruits only east empire, but in their queue casual battle those units are not avaiable).

Another question is about regular lanciarii legionary palatini. In Roman Expedition queue casual battle i can use them but when i play in last roman campaign no Roman Expedition/Regnum Romanum nor West/East Empire in grand campaign can recruits them(any buildings or technology not allow to recruit) even though they should be available for both Roman Expedition/Regnum Romanum and West/East Empire.
Aurelinus  [автор] 23 верес. о 8:42 
Faq, pt. 2 since i'm not prophet to know what you play.
Imperator Creid 23 верес. о 7:10 
ymm like this is only my sugestion and i thought i can share my opinion that if you like them maybe u can use some of them. I guess that's what comments are for? but you dont reply why are in game some units that i cannot recruits in campaign but i can use them in casual battles? theyre just missing so i think this is mistake
Aurelinus  [автор] 23 верес. о 7:00 
Do you really imagine me fixing mod every time someone wants his personal changes to be included? What should i do if next person says those changes suck?
Imperator Creid 23 верес. о 6:26 
if u increase west roman sanition i think for balance should will be increase maintenance cost by 100-400 by levels
Imperator Creid 23 верес. о 6:17 
Additionally i think cities are pretty to expensive and literaly for that cost they give u nothing. Cities should be reworked or at least cost should be lowered on max level to max 1800-2000 for major settle and 1200-1400 for minor otherwise the best is just keep all cities on lvl 1 and some chosen on lvl 2/3. Sanition is pretty okay but It wouldnt hurt if they give by 1 more sanition in all buildings stats for that price(i said this for west roman empire cause i dont know others faction cost)
Imperator Creid 23 верес. о 5:36 
is any chance that u can remove capes from lanciarii comitateneses and regular legionary palatini? regular comitateneses didnt have capes and others historical, hitorical lanciarii and regular lanciarii legionary palatini didnt have too. I didnt know is this bug or smth but west/east roman empire, roman expedition/regnum romanum cannot recruit(no buildings nor technology allow) regular lanciarii palatini and western roman empire can only recruit 7 from 9(this number u can use in casual battles) historical legionary palatini units
Aurelinus  [автор] 15 верес. о 5:32 
No, they are not, they will eventually emerge later in the campaign as minor faction only.
Zorro 14 верес. о 18:26 
Are the Romano Britons playable? I wanna get that WRE vibe while maintaining my sanity
Aurelinus  [автор] 11 верес. о 1:50 
EP and FotE coexist seemleess actually, because i took care for all three mods. Original EP and FotE authors had also uniformed vision to make game better (so they cooperated from the start) and if details were different mods couldn't coexist. Dresden even considered merging them finally what didn't happen due to copyright issues since most co-authors are not available anymore and my opinion is that both teams deserve leaving things as they are.
Ninja 10 верес. о 12:26 
Thanks for the answer, I will not fail to ask the authors of ep and fote as well.
As for your doubts about a new publication, it is not a question of making the game too easy, I would be very careful not to do so. However, you can always try to improve. For example, you have added two new edicts to the game. Furthermore, I believe that ep and fote were developed with two different visions, as is normal given that the authors are different. Making some adjustments only means trying to make the two mods coexist, not to distort them.
Aurelinus  [автор] 10 верес. о 4:10 
This is yet a free world, you can publish whatever you want as long as you don't break copyright rules.
Do not expect my permission thou since i'm the author of this mod only, EP and FotE are not my properties. Other thing is i can't see reason to mod things that work and are balanced pretty well.
Ninja 9 верес. о 13:12 
Hi, congrats for your Attila mods and for making it possible to play with fall of the eagle and europa perdita together. I made some changes to fote + ep revised to implement a more sophisticated campaign AI and diplomacy (which should also work well with warwariness) and I also applied other changes, for example to the garrisons that I reduced, or to the AI ​​recruitment to make it more realistic. I would be very happy to publish the modification on the workshop, with your permission. Thanks.
marseu 2 верес. о 3:05 
In AOC, when you mouseover diplomatic traits of characters in Diplomacy screen, it shows positive and negative effects for every trait in green and red.
Do you kno if there's some mod that does the same for Attila main campaign?
it is a very useful and immersive feature from AOC
Aurelinus  [автор] 18 серп. о 4:12 
FAQ, pt. 2.
Pimp Swag McKing 16 серп. о 13:33 
Thanks for a great mod! Not sure if this is the place to ask, but when building Gold Mines as WRE it says it’ll raise income from Immigrants by +5%. Can’t see the effect in that (or other provinces). It stays on 15% everywhere. Am I missing something or is it a bug?
The Shredder 8 серп. о 4:58 
Hey there, congratulations for your outstanding mod!
I have a question regarding the harbor garrisson: playing as ERE and having a military shipyard, it lists an odd number on garrisson ships (like 20+). Though looking at the ACTUAL garrisson, no ship is listed there. Only ship garrisson that works is for the trade harbor. Is there any fix?
Regards
Penrice 21 лип. о 4:22 
I cant find the mod "additional levies from puppets + horde recruiting for all" mod. Could a kind soul link this please?
Aurelinus  [автор] 17 лип. о 12:34 
FAQ, pt. 4.
Il-Khan of Persia 17 лип. о 7:00 
FYI the Castrum Palatium and the Campus Militum (playing as ERE) side panels explaining what they do/ offer is blank.
Aurelinus  [автор] 5 лип. о 6:31 
Yeah, the function builds walls only for IV level towns and it is used at IIIrd level only to stop AI from marching attack, so you can have time to react.
Kontra 4 лип. о 22:23 
Noticed that the 3rd level garrison of the Romans (Burgus building) does not grant walls as the description says. It grants the additional garrison troops but no walls even though armies have to create siege equipment to attack.
Aurelinus  [автор] 2 лип. о 8:12 
@overweight - if it crashes it means only you do something wrong. I can't tell what without details.
https://steamproxy.net/workshop/filedetails/?id=1575489072
overweight 1 лип. о 16:50 
instantly crashes when launched
got all 4 required parts and its this one that crashes it
changing load order didnt do anything
romy 20 черв. о 9:07 
hey man, thanks for keeping the mod updated. i'm curious about the names of the units that have been added here.
"exclusive ERE Protectores units for Magister Officiorum (needs ERE expanded roster submod"
Aurelinus  [автор] 18 черв. о 15:14 
Factions use agents, not always, not every faction, but they do.
Any changes to mechanics are excluded. You don't like some of them, others do. Neither can I nor intend to satisfy everyone. Sorry, modding rule no 1.
Kontra 15 черв. о 18:52 
Thank you for your reply

Sorry I just read about the agents and now I understand. Can I ask though if the AI will eventually use agents by mid game or late game?

Also another question, is there any submod that removes the penalty (increased upkeep cost) to garrisoning a city with an army? I hate that I get punished for putting my army inside a city to defend it. On the other hand, the AI it seems is not affected by this penalty
Aurelinus  [автор] 8 черв. о 17:23 
That is known vanilla bug that occurs since you can add 1 general in the pool per turn and when armies with generals die faster than they can replenish faction stops to raise armies temporary. Help ERE and they start recruiting within few turns if they keep at least one region.
For agents - read mod's description, please.
For Huns - i did nothing to prevent them from attacking your faction, it may be their leader is passive or defensive character or whatever reason like too many enemies.
Kontra 8 черв. о 5:18 
Played 70 turns as WRE and noticed some weird observations

-Enemy AI does not use agents. Only ERE uses agents and only then are they just priests. No
champions or spies

-Huns for some reason are not declaring war on me. They're consistently raiding my lands and hate me but never tried to declare war. They also seem to not be attacking anyone else besides me and ERE (who they are at war with) even though many factions are at war with them.

-ERE stopped making armies around 50 turns into the campaign. When Sassanids declare war on ERE, ERE lost many armies. Even though they still had most of their lands, ERE never raised a new army. Sassanids and vassals easily occupied most of ERE after they stopped making armies.

Unfortunately had to stop the campaign because of the last point. Did anyone else experiences these observations? If so, any fixes for these?
Aurelinus  [автор] 3 черв. о 16:08 
Not direct, there is a channel on DEI discord, but i'm not accessible there, just other users.
der Oberst 3 черв. о 15:25 
Do these mods have a Discord page?
Aurelinus  [автор] 3 черв. о 14:10 
There is a list of compatible submods, if the mod is not on the list that means for a reason.
[S.P.Q.R.] Kefkaius 1 черв. о 13:18 
Hello can i use Regional Settlement with this mod?
der Oberst 9 трав. о 16:20 
Great! Thanks again!
Aurelinus  [автор] 9 трав. о 16:14 
For all. AoC is very fine with the combo.
der Oberst 9 трав. о 16:09 
Are these mods only applicable to the Grand Campaign or do they also function for the other Attila Campaigns as well?
ibruhidc 8 трав. о 7:54 
alr bro
Aurelinus  [автор] 7 трав. о 14:03 
I asked if you create them. Since actually i'm busy. :steammocking:

Anyway limitanei incl. milites and comitatenses have individual patterns so skirmishers. So you need to make only for palatine units.