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Повідомити про проблему з перекладом
In many cases units available at custom battles don't match regular campaign roster. You can't consider them as equal. Palatina units are not allowed for Roman Expedition.
2. Fall of the Eagles - Part 1
3. Fall of the Eagles - Part 2
4. Europa Perdita Reloaded
when i play grand campaign west roman empire i only can recruit 7 historical legionary palatina units(Divitenses S, Herculani S, Ioviani S, Moesiaci S, Pannoniciani S, Armigeri Propugnatores I, Tongrecani S) but in queue casual battle i can use another 2 units(Forteneses S and Nervi - both units can recruits only east empire, but in their queue casual battle those units are not avaiable).
Another question is about regular lanciarii legionary palatini. In Roman Expedition queue casual battle i can use them but when i play in last roman campaign no Roman Expedition/Regnum Romanum nor West/East Empire in grand campaign can recruits them(any buildings or technology not allow to recruit) even though they should be available for both Roman Expedition/Regnum Romanum and West/East Empire.
As for your doubts about a new publication, it is not a question of making the game too easy, I would be very careful not to do so. However, you can always try to improve. For example, you have added two new edicts to the game. Furthermore, I believe that ep and fote were developed with two different visions, as is normal given that the authors are different. Making some adjustments only means trying to make the two mods coexist, not to distort them.
Do not expect my permission thou since i'm the author of this mod only, EP and FotE are not my properties. Other thing is i can't see reason to mod things that work and are balanced pretty well.
Do you kno if there's some mod that does the same for Attila main campaign?
it is a very useful and immersive feature from AOC
I have a question regarding the harbor garrisson: playing as ERE and having a military shipyard, it lists an odd number on garrisson ships (like 20+). Though looking at the ACTUAL garrisson, no ship is listed there. Only ship garrisson that works is for the trade harbor. Is there any fix?
Regards
https://steamproxy.net/workshop/filedetails/?id=1575489072
got all 4 required parts and its this one that crashes it
changing load order didnt do anything
"exclusive ERE Protectores units for Magister Officiorum (needs ERE expanded roster submod"
Any changes to mechanics are excluded. You don't like some of them, others do. Neither can I nor intend to satisfy everyone. Sorry, modding rule no 1.
Sorry I just read about the agents and now I understand. Can I ask though if the AI will eventually use agents by mid game or late game?
Also another question, is there any submod that removes the penalty (increased upkeep cost) to garrisoning a city with an army? I hate that I get punished for putting my army inside a city to defend it. On the other hand, the AI it seems is not affected by this penalty
For agents - read mod's description, please.
For Huns - i did nothing to prevent them from attacking your faction, it may be their leader is passive or defensive character or whatever reason like too many enemies.
-Enemy AI does not use agents. Only ERE uses agents and only then are they just priests. No
champions or spies
-Huns for some reason are not declaring war on me. They're consistently raiding my lands and hate me but never tried to declare war. They also seem to not be attacking anyone else besides me and ERE (who they are at war with) even though many factions are at war with them.
-ERE stopped making armies around 50 turns into the campaign. When Sassanids declare war on ERE, ERE lost many armies. Even though they still had most of their lands, ERE never raised a new army. Sassanids and vassals easily occupied most of ERE after they stopped making armies.
Unfortunately had to stop the campaign because of the last point. Did anyone else experiences these observations? If so, any fixes for these?
Anyway limitanei incl. milites and comitatenses have individual patterns so skirmishers. So you need to make only for palatine units.