Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
That completely defeats the purpose of this shout. It's supposed to be used like the Scout's Bonk Atomic Punch, just use it to run away or cliff jump without taking damage or being able to deal damage
Also, I only work on this as I have enthusiasm to do. I only speak 3 languages, so I guess I could try a Spanish and German version in the future--but that'd be all you could get unless someone else wants to do it.
What is specifically wrong with this in the German version?
The First is the dragonborn shouts. That one won't take too long, I think. Dragonborn only adds 4 more shouts to the game, but I like to spend at least a half hour per shout change playtesting, so it takes a while.
The next mod I'm working on is stupid and simple, but needed. It makes nearly all destruction spell effects available at appropriate skill levels. So, like, a novice-level fireball that deals appropriate damage and magic cost.
So, I posted what I have there. As for the dragonborn stuff, well, that's gonna take a while.
And just to reiterate: I only play on master difficulty, with Warzones, Wars in Skyrim, and dragon's diversified mods--so this balance is roughly centered around a much more difficult Skyrim.
Actually if he were to update it to accomodate dawnguard, it wouldn't conflict for those who don't have it.
player.setav shoutrecoverymult 0
That ruined gameplay pretty quick for me, though