Kenshi
Shek Ranch and Hunters
43 commenti
mtbxmtl 31 lug, ore 1:41 
Works well and adds life to SK. But yes like others the only thing I'd say would be best is if they all have some melee weapon too, even if it's bad. Short cleaver makes sense for hunters
Jackundor 8 feb, ore 5:13 
hey, just a thought, but the shek hunters could use a melee backup. Like, a short cleaver or a blunt weapon
maks052 17 dic 2024, ore 6:56 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
Radegas 2 nov 2024, ore 4:44 
Shek hunters in my game don't have secondary weapond. In close combat they are pretty ♥♥♥♥♥♥ up. It's moded like that or It is something broken in my game?
Schizophrenic Cat-Lon 19 ott 2024, ore 23:26 
18 naked beasts in the showers at Shek Ranch, 18 more out in the yard.
No Name 3 set 2024, ore 23:49 
This mod does not include other worldstate changes for the new locations right? Like if Esata is removed from power will Kral's Chosen take over?
CantPlayJack 2 set 2024, ore 10:23 
It could very well be a weird mod conflict somewhere, but I kept getting CTD whenever approaching Admag with this mod enabled.

The two mods that seem the most likely culprits are GenMod and Crop Fences (with their compatibility patch). But those two are so integral to my play that I can't remove them. Removing this mod and fixing meshes stopped it from crashing.
Reviera 9 ago 2024, ore 22:54 
its not, the Inhuman Hunters faction resides in this stop.
jbra1  [autore] 16 lug 2024, ore 19:44 
@Pachin I don't know. Only reason it wouldn't be is if UWE constructs something where this ranch is.
PachaGod 10 lug 2024, ore 11:40 
Is it compatible with UWE?
jbra1  [autore] 28 mar 2024, ore 18:16 
@Diabetus, this comment was more helpful than the previous one. I think I've diagnosed and corrected what was causing the conflict with the other mod, based on your description. That is, if the problem was buildings being duplicated over each other with the Admag mod running. If the problem was just shops swapping which buildings they occupy, that's vanilla behavior, that happens on every new game start or import.
Diabetus 28 mar 2024, ore 8:15 
The Shinobi Tower, Armor Shop, Travel Goods and Police Station are swapped by the mod, resulting in duplication whenever another mod edits those same buildings. I know this because I checked it with the in-game builder tool opened via Alt+F12. Granted I do have a mod that modifies Admag, but the fact remains that the modifications listed are performed by this mod, as the in-game tool tells me.
In any case, I have no interest in an argument over it, the previous post is meant to serve only as a warning for anyone else who comes across such a problem. Happy Easter.
jbra1  [autore] 27 mar 2024, ore 23:53 
@Diabetus. Shouldn't do. No changes to Admag made in the mod at all. Just double checked.

If there is a specific mod you are running that doesn't play nice with this, well then providing the name of that mod would clearly be the relevant information that should be included in your comment. I don't see why the mod description should talk about your mod list, it's here just to talk about the mod itself.
Diabetus 27 mar 2024, ore 16:09 
This mod rearranges the shop layout of Admag, therefore it conflicts with any other mod that modifies the city. Clearly this is relevant information that should be included in the mod's description.
StegosaurusTTV 20 feb 2024, ore 14:22 
People keeps saying this crashes game so I will test this mod out to see if this does actually crash or not
HTOScoutMctartan 8 nov 2023, ore 12:58 
Is thee a reason they don't have melee weapons? Everytime I see em in a fight with an animal they're trying to punch it to death.
Bobby 13 ott 2023, ore 5:06 
May I integrate it into my Kenshi mod?I really like the mod you made.I want to make a Strategy mod :steamhappy::beeped:
Niska24 28 gen 2023, ore 19:03 
This mod honestly feels like vanilla, few hundred hours with no issues. I noticed a unique character named Harlina in the mod files but cant seem to find where she spawns, any ideas?
R e v 11 ott 2022, ore 19:53 
the mod crashes the game once you get remotely near the ranch. sadly i had to uninstall it.
Asur 9 ago 2022, ore 14:52 
Hi! I am the developer of the Second Life of Kenshi mod, can I include your mods in my modpack?
jbra1  [autore] 13 mag 2022, ore 2:39 
@暗暗XY 没关系~ 谢谢你的翻译工作!
ananxy 12 mag 2022, ore 20:37 
Thank your MOD,This is a very good MOD.I made this mod Chinese patch,Can more Chinese players use of this mod.I hope I can get your consent,Thank you very much again.
Bueno Horse 21 mar 2022, ore 18:45 
Crashes my game
Babia 6 dic 2021, ore 14:03 
no one got why this mod is incompatible with genmod yet?
chryssjanzonio 15 ott 2021, ore 3:06 
anyone gonna revive this?
Brin/Evin 30 mar 2021, ore 2:21 
Any way to take this out of the gen mod build?
SecretSensei 21 lug 2019, ore 14:15 
Man this seemed like such a good mod... but yea it crashed everytime I go to Admag
josuamarques 18 apr 2019, ore 14:28 
@Fly666monkey, no wonder the game crashed whenever I tried to approach the Admag farm to the north, damn, and its such a nice concept, what a shame.
Fly666monkey 17 apr 2019, ore 15:35 
Just a minor word of warning that this is not compatible with GenMod.
Vzn 25 gen 2019, ore 22:33 
I have added this mod to my collection "Komrad's Kenshi Kollection" for the great addition to gameplay it provides, thank you to your contribution to this community and for keeping this great game fresh and interesting.
jbra1  [autore] 26 dic 2018, ore 7:24 
@Tovias - That's possible (though rare). They're out there to hunt, not engage in deadly melee. If they have their crossbow they'll be good. They probably just lost their sabre in a card game the night before.
Tovias 16 dic 2018, ore 15:19 
Seems like some hunters spawn without melee weapons
jbra1  [autore] 14 dic 2018, ore 1:41 
@Dirkleton (2/2) In fact, it's just a matter of plonking down two (or more) buildings, as the town resident scripting and stuff will just duplicate everything across. Including that delicious, delicious cattle. (though you might want to redo the dialogue for any other instances, to cut back on repetition - happy to help with that, dialogue writing's my favorite bit!). The hunters are already out there (Last Stand way). So if you wan't to add some villages, you can just do that, and use the 'Shek Ranch' town wherever you think they fit. Just make sure the ranch uses that 'support beam' gate to keep the cows in and beak things/other horrors out. Anyway, let me know if you want to take over.
jbra1  [autore] 14 dic 2018, ore 1:40 
@Dirkleton Yeah defnitely Last Stand needs to be self sufficient. And the space between there and the northern cities is pretty sparse (but with some nice, flat, fertile looking areas). A village or two might spice things up. I'm happy if you want to cannibalize this mod to continue doing what you're doing fleshing out the three kingdoms. You're on a roll! I'm a bit too RL busy to expand it at the mo'. 1/2
robin's_egg 13 dic 2018, ore 16:15 
Any chance you're gonna add more ranches to the Shed Kingdom at some point? I would love to see some ruined farms out Last Stand way, or near The Great Fortress. I'm all for fleshing out the Shek Kingdom with civilian life.
Duke 21 ago 2018, ore 14:27 
Great mod
Mu Shu Fasa 20 ago 2018, ore 19:29 
nice idea, excited to try it out
Guor 20 ago 2018, ore 4:30 
Awesome mod!
Enrico 17 ago 2018, ore 14:08 
This needs to be added to the vanilla game :47_thumb_up:
Variant 15 ago 2018, ore 10:41 
im always(usually) up for wold building.
Bakinda 15 ago 2018, ore 10:30 
Dude, your mods are awesome. Keep it up! These are my type of mods!
Tadwei 15 ago 2018, ore 9:56 
Trying it now
oi__io 15 ago 2018, ore 8:54 
I haven't tried this mod yet but from the screenshots it look fantastic. The screenshots itself looks amazing, beautifully composed. I'll definitely give it a try when I come back from Kenshi hiatus. Good job jbra1! :D