Total War: WARHAMMER II
Campaign Recruitment Events! (Fixed and Updated)
56 коментара
He who cannot aim 15 ян. 2021 в 8:45 
The legendary lore boys integrated this mod into theirs, so yes, I do hope it's pretty similar.
HughJanus69 20 септ. 2020 в 18:03 
isn't this very similar to the "legendary lore" mod that does the same thing but with lots of things such as places or events as well as unit lore?
captainducko 15 авг. 2020 в 19:55 
a beaut
Calibrated 20 юли 2020 в 15:47 
You know I've gotta say.. I've used this mod for ever it seems... Its such an awesome mod. I wish CA didn't cut corners and also realize that people love lore and flavor and cool cutscenes and whatnot INGAME. While I love when modders give us quality content like this mod it also makes me kinda sick knowing CA used to add features like this by default 20 years ago.
THE... HOB! 🌻 14 юли 2020 в 11:26 
@Drunk Flamingo

Thanks good sir!
DrunkFlamingo  [автор] 14 юли 2020 в 11:04 
This mod gives you recruitment events, which pop up the first time you recruit a unit and give some extra background and lore on the unit, similar to how we used to get in Shogun 2.
THE... HOB! 🌻 14 юли 2020 в 10:59 
What does the mod do exactly/
Forlorn 29 юни 2020 в 11:00 
Noticed something going on, thanks for update Dragon! Legendary Lore mod is nice!!
Dragon32 23 май 2020 в 13:10 
@CaptainZ
This mod's contents have been merged into Legendary Lord Lore, use that mod instead.
FeralZ 23 май 2020 в 9:50 
pls update
Dragon32 12 февр. 2020 в 15:05 
Hello.
I've noticed a couple of typos in this mod whilst playing as Thorgrim in a Mortal Empires campaign:

Grudge Thrower
"... and therefore spend as great deal of time..."
-->
"... and therefore spend a great deal of time..."

Quarrellers
This seems to have an extraneous speech mark ( " ) after the phrase elbow grease and another right at the end ("...cost of black powder.")

Thanks for the mod! I'm someone who knows next to nothing about WH lore so looking forward to learning about it through this mod.
DrunkFlamingo  [автор] 20 ноем. 2019 в 15:23 
Prussian
scribeuntitled 20 ноем. 2019 в 14:42 
N00b. Who even makes typos anymore?
DrunkFlamingo  [автор] 20 ноем. 2019 в 10:49 
Updated to fix some typos and text errors.
DrunkFlamingo  [автор] 5 ноем. 2019 в 7:30 
The update requires written content I simply have no time nor inclination to produce on my own.

If someone writes or finds recruitment events for the new units I'll gladly implement them into the mod, I just could not justify writing all of that over other working on other mods.
xkenshinx 2 ноем. 2019 в 17:18 
update please!!
Dormegol 7 окт. 2019 в 2:10 
Will you consider making an update?!?!:steamhappy:
Sic Semper Cogitarius 22 септ. 2019 в 11:30 
Got an update in the works for the new pack?
Laughing Forest 26 авг. 2019 в 19:14 
Will do
DrunkFlamingo  [автор] 26 авг. 2019 в 19:11 
If you send me an excel sheet with unit key (internal name, main units table in Cataph's mod), Unit name, and your description on each line that's all I need.
Laughing Forest 26 авг. 2019 в 17:17 
Project accepted.
DrunkFlamingo  [автор] 26 авг. 2019 в 16:40 
If someone wrote them I'd be happy to add them, the script is easily extensible
Laughing Forest 26 авг. 2019 в 16:35 
Would you consider adding for TEB ?
DrunkFlamingo  [автор] 4 март 2019 в 13:18 
Yes
flupo42 4 март 2019 в 12:33 
will this still trigger on next recruitment if added mid-campaign when I already have all units?
PrussianWarfare  [автор] 19 ноем. 2018 в 12:48 
@Parse Good news, there's recruitment events for the Vampire Coast now :BallandChain:
DrunkFlamingo  [автор] 10 ноем. 2018 в 17:12 
Oh, yeah that will take a while, have to find some time to write the ones that don't exist. Usually caligula grabs them from existing fluff but many of the units aren't in any army books.
Edward 9 ноем. 2018 в 12:14 
@Drunk Flamingo, thank you for the amazingly speedy update!
DrunkFlamingo  [автор] 8 ноем. 2018 в 16:59 
It is
King Gwynsen 13 септ. 2018 в 1:47 
So i had to delete "workshop" or to search your mod of possibly two copies and then delete it ?
DrunkFlamingo  [автор] 12 септ. 2018 в 16:50 
Caligula is correct, except for a step 2.5: Go to steam/steamapps/workshop then delete the folder and repeat step 1.
Caligula  [автор] 12 септ. 2018 в 16:07 
1 - Go to Steam - Library and right click on Total War Warhammer 2. Click Properties - Local Files - Verify Integrity of Game Files. If that doesn't work, then

2 - Go to C:\Program Files (x86)\Steam\steamapps\common\Total War Warhammer II\data (I don't know whether that is 100% the correct address), and make sure there aren't two versions of the mod there OR a scripts folder. If there are, delete them. If THAT doesn't work, then

3 - Search C:\Users\User\AppData\Roaming in your directory bar and maybe delete stuff from C:\Users\User\AppData\Roaming\The Creative Assembly\Warhammer2. Probably wait for Drunk to give you some proper advice before you do this third step though.
King Gwynsen 12 септ. 2018 в 16:03 
How can i give you the possibility to do that ?
DrunkFlamingo  [автор] 12 септ. 2018 в 15:01 
I would clear your data folder or your workshop folders then verify. The only thing that could possible cause a crash is having two copies of the mod both installed at the same time.
King Gwynsen 12 септ. 2018 в 14:50 
I did it two times and it doesn't work at all.. Really weird.
DrunkFlamingo  [автор] 12 септ. 2018 в 10:05 
No mods would ever be incompatible. It is a pure script.

Verify your game files and redownload the mod.
King Gwynsen 12 септ. 2018 в 8:39 
I dont know why but it crash when i launch the game, what type of mods it could be incompatible ?
Caligula  [автор] 9 септ. 2018 в 14:38 
Haha nice. I've been using it since 2013-ish, I got sent the picture by a friend on PS3
yanny 9 септ. 2018 в 9:19 
Just noticed somehow me and Caligula have the same pfp
DrunkFlamingo  [автор] 5 авг. 2018 в 18:11 
Yes. The events will trigger the first time the unit is recruited per save. If you didn't have the mod installed, it won't count and you will see all the events.

Also fully save removable.
Sherb13 5 авг. 2018 в 18:06 
Is this mod save game compatible?
spellsnare 5 авг. 2018 в 14:59 
shame cali quit modding he was a really good modder

but otherwise you work don't stop to suprise me drunkflamingo and good mods to hope you never stop modding my good men
Belisarius 5 авг. 2018 в 14:15 
Oh hello there
Laughing Forest 3 авг. 2018 в 9:48 
Thanks :D
DrunkFlamingo  [автор] 3 авг. 2018 в 9:48 
There will not be events for units that are not in vanilla, for obvious reasons. But yes. When I say literally any mod I mean literally any mod.
Laughing Forest 3 авг. 2018 в 9:45 
So literally any mod...means compatible with Cataph's?
DrunkFlamingo  [автор] 3 авг. 2018 в 6:35 
Quick Update:

The event pictures should now be accurate to the race recruiting the units!
DrunkFlamingo  [автор] 1 авг. 2018 в 17:52 
Yes
klaysdnd 1 авг. 2018 в 17:51 
up date?
Kalderon 1 авг. 2018 в 15:32 
Again, you're proving you're indispinseable in the TWWH moding community, alongside Celtik, Cataph and Mixu. (list not assuming completeness, just the guys/gals I'm rememberig at the moment).

Best regards
Kalderon