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This map is added to my collection "PUMP YOUR PUBLIC |The best CS:GO custom maps from the workshop".
http://steamproxy.net/sharedfiles/filedetails/?id=256771524
:)
The map was made with competition in mind, hence the clean design and large corridors; it might not be realistic, but from what I gathered it is much less frustrating than 2man wide corridors and small doors which bottleneck rushes and general strategy.
The bots are completely retarded alas, it is a known issue. I don't really know much about nav editing so they don't use ladders or vents and tend to follow dumb strategies too. I'm not sure how to fix that!
There are some changes planned that might solve multiple problems at once:
- I am planning on removing the second T path from B tunnels to B (the one that goes up two little sets of stairs), leaving only the big entrance. The area on the side from the bombsite will stay there, as an additionnal way to enter B solely connected to CT spawn (might make retakes easier)
- This entrance will be redone so that it is more straightforward and interesting
As a side effect this could boost the use of the A tunnels (right now there are too many spots to cover in B for CTs to bother covering the A ramp)
Well done!
I think the planks on top of A are here to stay: they used not to be there before, but the window it provided was overpowered for site defenders.
Thank you for the compliments!
If you have suggestions regarding gameplay/detail aspects, please post them here or in the feedback thread!
http://steamproxy.net/sharedfiles/filedetails/?id=142796864