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"Crashes"
"Yes you can"
mat_compressedtextures 1 //Integrated cards are too slow for uncompressed textures
mat_specular 0 //Reduce shiny
mat_showlowresimage 0 //very low quality textures.
mat_mipmaptextures 0 //makes textures look even worse. Character selection screen unusable.
//mat_fastnobump 1
mat_picmip 4 //texture detail setting
mat_parallaxmap 0
datacachesize 128
//Disabling fog/particles
r_decals 5 //number of visible blood, bullet holes, etc.
//Ragdolls
//g_ragdoll_maxcount 0
//Glibs from boxes and such
props_break_max_pieces 0
prop_active_gib_max_fade_time 0
prop_active_gib_limit 0
//Multicore
snd_mix_async 1
mat_queue_mode 2
//Misc
ai_expression_optimization 1 // Disable npc background expressions when you can't see them.
r_drawbatchdecals 0 // Render decals batched.
r_fastzreject -1 // Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
//Filtering
mat_hdr_level 0 //Disables HDR
mat_grain_scale_override 1 //Disables film grain. Again.
mat_aaquality 0
mat_antialias 0
mat_disable_fancy_blending 1
mat_forceaniso 0
//Models
r_lod 2 //Level of detail. -8 is best, 8 is worst.
mat_max_worldmesh_vertices 0
//Lighting
r_maxdlights 0 //maximum dynamic lights
r_dynamic 0 //No dynamic lighting
r_shadows 0 //No dynamic shadows
//r_lightinterp 0
mat_filterlightmaps 0
mat_softwarelighting 1 //1 uses CPU over gfx card.
mat_disable_lightwarp 1
r_shadowrendertotexture 0