Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






https://steamproxy.net/sharedfiles/filedetails/?id=2926067856
The only problem I found is that it destroys the new-in-1.5 "Change defaults..." Allow medicine menu item, which used to be a separate button in 1.4.
In this case. It "doesn't work" in the sense that you cannot use modded medicine on a per-injury basis and only have vanilla medicines available to you. It's still functional of course but disappointing not to have that added compatibility for non-vanilla health tabs.
I'm currently using the default health tab but I'm not sure if i'll stay that way, it would be very nice to see that additional compatibility implemented, but I understand if it's something you won't be doing.
Anyways, have a good life.
In LoadFolders.xml of your mod, some blank line was found(<li></li>) in xml file.
They are not correct forms of LoadFolders.xml in Rim official guidline, I think.
I think it is the better way to make it work to fix "<li></li>" to "<li>/</li>".
The current option makes you strain your eyes in an attempt to see something on the monitor. (Example: https://cdn.discordapp.com/attachments/755865468996419704/1080469069343502456/1b56f6254266f4ef.jpg )
Was talking with the creator of that mod in the comments, and this was his response;
"/../ Adding new categories for them ( modded medicines ) would require completely replacing the games code for that. Seems like a lot more work and a lot more potential for bugs than it's worth."
Any chance that it might be possible from your end?
The issue with Smart Medicine seems to be on Compact Hediffs' side. A workaround for now would be disabling Compact Hediffs (in mod options ingame) whenever you need to set custom care.