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Сообщить о проблеме с переводом






I'm probably to slow.
last room is a masterpiece, good job.
another good map.
I have been impressed by the quality of your 1st maps.
good fun.
in exit chamber,the reflector directed the laser just above the laser catcher, on the 1st attempt.
but it worked on 2nd attempt.
please try my 2nd map:
http://steamproxy.net/sharedfiles/filedetails/?id=80012838
tip: think about what is involved in killing each turret.
as some element involved in killing each turret, you will need, to use, to solve this map.
http://steamproxy.net/sharedfiles/filedetails/?id=173406612 .
Try this one: http://steamproxy.net/sharedfiles/filedetails/?id=103594061
http://steamproxy.net/sharedfiles/filedetails/?id=157214765
Please test another one of mine and comment! Thanks.
but a bit to easy. i hope there will be a part 2
The mechanic introduced at the beginning is reused to great effect in the last chamber, and there is a wonderfully clear flow and sense of progress to the map. The use of antlines to ensure that the function of elements is obvious is very well done, and the size and lighting of the chambers is definitely appropriate.
Very enjoyable, followed.
Was good fun to solve this map. Thanks for creating it.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.
Turrets highly explosive. Handle with care