RimWorld

RimWorld

[FSF] Vanilla Bionics Expansion
552 kommenttia
Salep 20.11. klo 14.50 
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jpinard 5.10. klo 18.29 
I was wondering about that. Thanks!
FrozenSnowFox  [tekijä] 2.10. klo 16.36 
@jpinard
As mentioned I haven't tested them to compare them. So you'd have to check it yourself. However, while the Detoxifier Kidney has a lower efficiency the bonus stats will probably put it higher because straight stats typically offer larger bonuses than what the efficiency percentage offers.
jpinard 2.10. klo 16.31 
You think Blood Filtration is better on your kidney or the detoxifier kidney?

I have to tell you I love the organ transplant part of this game. I have Cystic Fibrosis and had a double lung transplant, so it makes me feel at home :)
FrozenSnowFox  [tekijä] 2.10. klo 15.03 
@jpinard
The bionic kidney simply improves kidney function which improves Blood Filtration and Immunity Gain Speed. The Detoxifier Kidney also provides Toxic Resistance, I never checked how it compares in terms of Blood filtration and Immunity Gain Speed but its probably a bit better.
jpinard 2.10. klo 6.47 
What does the bionic kidney do? And how does it compare to the detoxifier kidney?
A 26.9. klo 15.58 
Hey, thanks for the response. I appreciate all the work you do for the community.
FrozenSnowFox  [tekijä] 25.9. klo 19.05 
@A
It's been asked a number of times but I don't have any plans to add them.
A 25.9. klo 18.47 
Any way we could get fingers / toes?
FrozenSnowFox  [tekijä] 12.9. klo 23.51 
@Ja dAttaque
That's vanilla behaviour and this mod does not make any changes to it. A Prosthetic Arm which is also vanilla replaces the shoulder, arm, hand and fingers. If the shoulder is still attached the game might be stupidly considering you replacing the limb rather than giving them a full new limb. There could also be something with Ideology or Traits where they don't like non natural things. It could also maybe be due to the Prosthetic Arm having a worse efficiency than a normal arm.

I haven't dabbled much with patching up NPC pawns with prosthetics so I'm not sure about the specifics of what is allowed and what isn't. There should be a mod or two floating around to remove the restriction if need be although I don't know the name of any offhand.
Ja dAttaque 12.9. klo 23.42 
Am I doing something wrong?
If a prisoner has a missing arm, and I surgically attach a prosthetic arm, I am getting unhappy faction: harmful surgery performed on member.
FrozenSnowFox  [tekijä] 10.9. klo 4.16 
@Tatara
Like in vanilla Archotech items can only be found or purchased. They can't be crafted.
Tatara 10.9. klo 4.13 
Should we search for the architect part? Because I can't find the 150% effective prostheses in the search table.
FrozenSnowFox  [tekijä] 19.8. klo 23.06 
@the pies belong to me
I didn't add a prosthetic jaw because the denture already provides 80% efficiency which is exactly what the prosthetic jaw should have if properly balanced around the vanilla numbers. Check your medical area is clean, well lit, has a good bed, your doctor has good manipulation and they aren't high on drugs. If all of that is fine you might be lucking out and hitting the 2% chance to fail operations.
the pies belong to me 19.8. klo 23.02 
and my mechanator with like 12 medical skill has ffailed to add a denture like 2 times
the pies belong to me 19.8. klo 23.01 
bro we need a proshetic jaw my colonist has one foot in the grave because his jaw got punched clean off by my mechanator and it takes him 2 in game hours to eat
Zilarrezko 19.8. klo 8.25 
@FrozenSnowFox I got everything at the right version and then it happened again but with one of the MUS furniture mods so it was just Steam being poor as you say. Also thanks for all your work on the mods, I dont use all of them but the ones I do tend to have permanent place in my list :)
FrozenSnowFox  [tekijä] 17.8. klo 14.11 
@Zilarrezko
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
Zilarrezko 17.8. klo 12.21 
I think there might be a problem with some of your mods. I tried to download this one and it downloaded the 1.5 version. After unsubscribing and then resubscribing it wouldn't download at all. Then after clearing cache and validating files etc it redownloaded all of my mods and this one finally came back as the 1.6 version but your tweaks mod had downgraded itself to 1.5 instead. Which I'd had happen last week when that one updated and I've not had this trouble with any of the other mods im using.
FrozenSnowFox  [tekijä] 13.8. klo 20.59 
@eighmy_lupin
Yes, I made the decision to have them craftable at the bionics bench.
eighmy_lupin 13.8. klo 19.49 
Are components suppse to be on the bionic workbench?
FrozenSnowFox  [tekijä] 10.8. klo 14.19 
@NeinDao
That simply means it doesn't add random modifiers to bionics like movement speed or blood filtration. It sticks to the vanilla formula where they don't provide any special enhancements beyond efficiency unless they're a specialised bionic.
NeinDao 10.8. klo 14.16 
oh sorry, i got confused by the part where you said that you only wanted bionics to "changes the body parts efficiency and nothing more" i thought you had removed some kind of extra feature from bionics
FrozenSnowFox  [tekijä] 10.8. klo 14.01 
@NeinDao
No, as per the description it adds a bunch of bionics for body parts that don't exist in vanilla.
NeinDao 10.8. klo 7.01 
i don't understand. does this mod nerf bionics?
FrozenSnowFox  [tekijä] 9.8. klo 15.15 
@B flat
That's completely fair and its why I have two different versions of the mod.
B flat 9.8. klo 14.43 
Thanks for all your mods, FSF! Weirdly, after having played a while, I prefer this mod over any others, even your own Advanced one. Sometimes a little is better than a lot :D
FrozenSnowFox  [tekijä] 7.8. klo 15.39 
@Demetrio
That's not a bug its more down to how the game selects melee attacks. Each type of melee attack has a chance of being used when a pawn attacks. I can't remember the exact criteria but I believe it was based on cooldown time and maybe damage. In short if you want to force a specific attack its best to limit the amount of melee attacks they can do. In this case it would have been better to not equip the pawn with a Power Arm. As having both means the game will spread out the selection between the two.
Demetrio 7.8. klo 7.39 
hi, there is a small glitch regarding the Breach Axe, I usually use it to destroy clusters, but I noticed that it suddenly stopped working, then I tested it on another pawn and it worked just fine. The pawn it didnt work had recently received a Bionic Power Arm. The Breach Axe stopped working around the time I placed the arm on him, and only him have that problem with dealing extra damage to buildings with the breach axe.
Furious_Pixel 3.8. klo 2.43 
@FrozenSnowFox Makes sense! thank goodness for the github downloads :)
FrozenSnowFox  [tekijä] 3.8. klo 2.32 
@Furious_Pixel
That would only be a temporary fix and it would likely break again the moment I do another update. I've already set up a github for my mods and although its somewhat more annoying I think that's probably the best method for anyone having issues as it ensures they get an up to date version. Anyone having repeat issues should probably just run the mods from local copies for the time being to avoid further problems.
Furious_Pixel 3.8. klo 2.22 
Probably not feasible but, would it possibly fix the issue to make a separate upload for 1.6 onwards? ive noticed some modders doing that to sidestep the issue
FrozenSnowFox  [tekijä] 2.8. klo 19.36 
@SmellyFishNuggets
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
SmellyFishNuggets 2.8. klo 19.35 
its 1.6 on steam but not in game?
FrozenSnowFox  [tekijä] 1.8. klo 15.32 
@Leif
I mean that's a vanilla feature. It adds recipes for all the added bionics except archotech since those are not craftable in vanilla.
Leif 1.8. klo 8.32 
So does this mod allow you to build bionics?
FrozenSnowFox  [tekijä] 28.7. klo 15.07 
@koimono
Because it is, steam is obviously downloading an old version for you. If you can't get it to update itself properly you can grab a copy from the github linked in the description.
KahirDragoon 28.7. klo 14.47 
@koimono had the same problem but after a while it solved itself and now the 1.6 folder is there. Probably some Workshop things
koimono 28.7. klo 13.56 
why is the mod labeled as updated for 1.6 when it is in fact not?..
ShifterDrifter31 25.7. klo 5.43 
@frozensnowfox

damn competely read over that! exited to try this out!
FrozenSnowFox  [tekijä] 25.7. klo 5.29 
@ShifterDrifter31
As per the description Advanced Bionics Expansion already includes Vanilla Bionics Expansion. You can also switch seamlessly from VBE to ABE since ABE directly uses VBE's files then builds upon them with new stuff.
ShifterDrifter31 25.7. klo 5.18 
this mod is not compatible with you advanced bionic expansion says the game? is there a way to combine them?
FrozenSnowFox  [tekijä] 21.7. klo 15.37 
@Salt Dagger
Based on the description of the Neurocalculator I think it'd be a bit of a stretch to include it so I don't think it fits. As for Piloting ability I'm pretty sure Odyssey added an implant for it.
Ass Inversion Mechanism 21.7. klo 8.56 
Considering there are other DLC interactions for implants in this mod, could I make a suggestion for a new addition? The neurocalculator helping piloting ability along with research speed seems like it'd be a neat addition.
rinfin 19.7. klo 16.59 
Well.. it fixed. Now you can download!
rinfin 18.7. klo 23.56 
Yeah, Me either. version warning. I experience same thing from some other mod(repair items). some people says about steam's bug or whatever..... Anyway, It's old version for sure.
Yutoe 14.7. klo 21.04 
Can confirm as i have manually deleted the mod file, redownloaded it, and verified the files, says i was missing 1 file, mod still comes up as an out of date mod, when looking in the folder for the mod, there is no 1.6 folder, BUT, can confirm that the mod does work as i see the new bionics in the game and can use them
FrozenSnowFox  [tekijä] 14.7. klo 15.21 
@Axira
I physically cannot upload a wrong version because the version I upload is the local version I play the game with. I don't do the github thing like a bunch of other modders. I also checked the workshop download just now and the files are in fact fine. I'm sorry to say its a steam issue on your end.

Manually deleting your mod files and verifying the game files should hopefully force steam to download them properly. Beyond that I can't offer any help. This issue isn't just from my mods on discord someone mentioned people were getting copies of mods they weren't even subscribed to anymore.
Axira 14.7. klo 12.06 
@FrozenSnowFox

All of my other 1.6 mods downloaded and display properly within rimworld as 1.6

Your two mods are the only ones not displaying as 1.6, I know you stated that it has in fact been updated to 1.6, however something is wrong on your end. its not steam, you have uploaded an old version. No one else is having this trouble.
FrozenSnowFox  [tekijä] 13.7. klo 23.54 
@PotatoLad
The actual mod is 1.6 but your copy is no doubt what you see in game. Steam has been screwing up downloads since yesterday for whatever reason causing it to download outdated mod files. You can try manually deleting the mod folder and verifying your game files that should hopefully force it to redownload them and fix the issue.