Garry's Mod
TTT Randomat 2.0
133 comentarii
KAKOW! 13 aug. 2024 la 18:58 
Is anyone else having an issue with the Harpoon randomat? I get a an error where the harpoon entity is null.
♡ Floppy Sockies ♡ 25 mai 2024 la 22:37 
bumping the previous comment, any resolving this issue?
Al Toblerone 24 dec. 2023 la 8:55 
After latest gmod patch
Al Toblerone 24 dec. 2023 la 8:55 
gamemodes/terrortown/entities/weapons/weapon_ttt_randomatrevolver/shared.lua:83: Tried to use a NULL entity!
1. GetNWBool - [C]:-1
2. fn - gamemodes/terrortown/entities/weapons/weapon_ttt_randomatrevolver/shared.lua:83
3. unknown - lua/ulib/shared/hook.lua:109
Silver 24 apr. 2022 la 16:19 
yeah got an error with the ULX menu i cant enable events or trigger them despite being the super admin i think its an issue with the randomat idk if this has happend before if so mind giving me a hand
Tim | Mineotopia 19 febr. 2021 la 10:57 
@Evil There is a special TTT2 randomat, it has even more events than this one. You need the minigames base, the minigames packs and the minigames randomat addon
Evil 19 febr. 2021 la 7:34 
Hey! I run a pack that uses TTT2 and the custom roles to go with that. I am having issues with the 'BringBackOldJester' event, even though it is disabled in the randomat ULX menu. The error reads:

[TTT Randomat 2.0] lua/randomat2/events/oldjester.lua:37: attempt to index a nil value
1. Condition - lua/randomat2/events/oldjester.lua:37
2. TriggerRandomEvent - lua/randomat2/randomat_base.lua:120
3. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:78

If there is any solution to this it would be greatly appreciated. Thanks!
Brogden 17 febr. 2021 la 21:44 
I am having an issue where I cannot use the Randomat immediately, but after swapping slots and waiting a moment, I can use it then. Is there a fix to this?
Abi  [autor] 27 ian. 2021 la 5:41 
Also, for using it with different role mods, you can disable the events that don't work, and add replacements that do.
Abi  [autor] 27 ian. 2021 la 5:40 
The randomat is modular. If you want to add new events, you should be able to do so without creating a new randomat addon, you can simply make the new events and upload that as a separate addon.
The Stig 26 ian. 2021 la 22:00 
@Dem Hey, is it OK if I include modified versions of a few of your randomats in my randomat mod to work with Custom Roles for TTT? Of course I'll give you credit. This isn't a mod that is an outright modification of your mod, merely one that adds on new events and needs some version of your mod to work, but there were a few randomats I've created based off some of yours.
Abi  [autor] 10 ian. 2021 la 7:01 
It replaces it
EnderSlayer366 8 ian. 2021 la 20:15 
Does this replace the other randomat mod or is it just an addition for the other randomat mod?
Hadynpark 4 sept. 2020 la 12:32 
Any chance we could get a hook for when Randomats are ran?
basen 16 aug. 2020 la 21:40 
Every event has been bad, and the same events repeat, is there a fix for this?
Myatt 22 iul. 2020 la 21:16 
Was it possible to at least remove bad trip because its broken each time it happens which breaks our round.
Notexa 8 iul. 2020 la 6:50 
Hey, I love the mod but there is a strange bug with the Custom Roles for TTT addon. Sometimes the randomat tries to trigger the old jester event, even though I disabled it in the server.cfg. It makes the randomat unusable for the detective and gives the following error:

[TTT Randomat 2.0] lua/randomat2/events/oldjester.lua:37: attempt to index a nil value
1. Condition - lua/randomat2/events/oldjester.lua:37
2. TriggerRandomEvent - lua/randomat2/randomat_base.lua:120
3. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:7

So it seems the randomat is still trying to trigger the old jester event?
Abi  [autor] 6 iul. 2020 la 8:46 
yeah, sorry I haven't updated the docs in a long time. Try ttt_randomat_ragdoll 0.
Irish Dragon 6 iul. 2020 la 4:46 
any way i can just diable it? i cant seem to find it on the docs, ive allready disabled a few of the ones on there for my group since we dislike some of them for our own reassons but trip seems to just be over all broken for us now even though it worked fine in the past
Abi  [autor] 6 iul. 2020 la 4:03 
it's reliant on you having ulx installed because I programmed it badly xd
Medicman 6 iul. 2020 la 3:20 
Well it was broken in single player but works fine on our server, So I guess it works?
Abi  [autor] 6 iul. 2020 la 2:49 
as a general rule, bad trip is a buggy and broken event. There is probably a way I could fix it, but it would take a lot of time and energy that I don't especialy have right now.
Irish Dragon 5 iul. 2020 la 16:23 
bad trip seems to be bugging out a bit, keeps making me stuck in a constant falling state
Medicman 1 iul. 2020 la 20:30 
Seems like bad trip is stuck on

Milkski 29 iun. 2020 la 6:33 
Does this still work with the new Roles mod?
McLovin 12 iun. 2020 la 17:07 
Thank you! I imagine this is more difficult, but figured I'd ask anyway: would it be possible to make the "infected" events compatible with the zombie role in TTT with custom roles? I'm using Noxx's version.
Abi  [autor] 7 iun. 2020 la 3:00 
Yeah ok, that's a problem I should easily be able to fix. I'll do some work on the randomat soon and fix it up.
McLovin 6 iun. 2020 la 22:05 
So, I've disabled the events related to the old jester and infected (as I'm playing TTT with custom roles, not town of terror), but sometimes the randomat still doesn't trigger and an error message appears in the console:

[TTT Randomat 2.0] lua/randomat2/events/oldjester.lua:37: attempt to index a nil value
1. Condition - lua/randomat2/events/oldjester.lua:37
2. TriggerRandomEvent - lua/randomat2/randomat_base.lua:120
3. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:78


hoby 8 mai 2020 la 9:57 
somehow its working now idk what i did to fix it lol ill see if it doesnt work again.
Grandpa Scout 7 mai 2020 la 19:25 
Randomat is broken on the latest version of TTT2 at the moment it seems.
hoby 7 mai 2020 la 18:00 
i have all the required items on the right but its still not working for some reason,
it worked once but idk why (im playing on ttt2)
Abi  [autor] 26 apr. 2020 la 14:17 
you can see the required items to the right of the description
vitooshi 26 apr. 2020 la 11:01 
Which other addons are required then?
Abi  [autor] 26 apr. 2020 la 10:55 
Yes, subscribe to all the required addons, or disable the corresponding events. You said yourself why it was broken lol.
vitooshi 26 apr. 2020 la 10:31 
Oh and I am playing on Trouble in Terrorist Town, not Town of Terror.
vitooshi 26 apr. 2020 la 10:23 
Hi! I have encountered an issue where if the detective buys the randomat it seems as if some events won't trigger because nothing happens if you click it, randomat stays equipped and won't activate the event. Maybe it is due to some of them need additional addons. Also some like BEES and Don't Blink don't work even though the event triggers and nothing happens.
FrogCass 23 apr. 2020 la 15:35 
Bad Trip seems to be broken? We all fall down and don't get back up again
Alex 7 mart. 2020 la 11:20 
Would it be possible to make the Jester/Infected events compatible with the Jester and Zombie roles in the Custom Roles for TTT addon by Noxx ?
R3LIX_ 21 ian. 2020 la 10:21 
ahh i did, uninstalling it solved it - thanks! :D
Abi  [autor] 20 ian. 2020 la 16:52 
do you have the old randomat installed?
R3LIX_ 20 ian. 2020 la 13:13 
but the only command that appears as i type in randomat into the console is "randomat_murder_knifedmg 200" - other than that there are no randomat commands working / appearing
R3LIX_ 20 ian. 2020 la 13:08 
Not sure if its something i missed but i cannot use any of the commands for the randomat? typing them in manually and using the ulx menu results with "unknown command: [command]" in the log.
Tim | Mineotopia 18 ian. 2020 la 14:38 
If you come around and add TTTw support, you can use our new popup system. Ut basically works just like the mstack system. Fell free to contact me if you have any questions.
Abi  [autor] 18 ian. 2020 la 14:25 
Atm I don't have a lot of time to code gmod stuff as I'm dealing with uni. I do plan to make a big update sometime soon though with a few new events and ttt2 compatability. But that definitely is soon(tm) for now.
Grandpa Scout 18 ian. 2020 la 12:41 
I am actually working on edits to some of the randomat events that automatically detects either ToT or TTT2 and uses the functions and features of those roles so that players that use TTT2 can use the randomat's role events. I might include other role mods, but I only have experience with TTT2 and ToT has already been dealt with in this mod.
Abi  [autor] 18 ian. 2020 la 12:35 
you do need the mod currently. I am working on an update where you won't need it. The best solution if you don't want the new roles is either install the mod and disable all the roles from spawning, or if you're using something like ttt2, you can install the roles that are in both ttt2 and town of terror and just disable ones you don't want to use.
The Gay Bacon 18 ian. 2020 la 11:19 
This is a stupid question but do I actually need the additional roles you have for it to work, because i just disabled the functions on the randomat that use them. Also I have verified I do not have the files for the old randomat or any role mods.
Abi  [autor] 18 ian. 2020 la 11:13 
Have you made sure you have all the required addons? And make sure you don't have any conflicting addons. Things like more roles mods that aren't town of terror, or the old randomat.
The Gay Bacon 18 ian. 2020 la 10:33 
Hey man idk if its just me on this, but occasionally I can use the same randomat 8 times or so, and when it does that people can no longer drop their weapons till the map cycles.
Abi  [autor] 23 nov. 2019 la 5:03 
only if you disable the town of terror dependant events