安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The biggest problem for me with RICO is that it messes up the game balance (stats) because you can assign whatever number you want to how many people visit / work at / live in buildings, and each creator who publishes RICO buildings has different opinions as to what they think is right. So, if you have someone who thinks that a commercial building should have a "realistic" number like 350 shoppers or a residential tower with 150 residents, what they cause is a GIANT mess of traffic and services backup all over the city. The default game assigns numbers to buildings that might look unrealistic, but they are at lower levels for game balance and AI performance.
Might I ask, when you say that the mod has a lot of issues that affect gameplay too much, do you mean like...as-is, or when it's used as a RICO building?
You can of course easily turn it into a RICO building if you wish to use that mod, though.