Cities: Skylines

Cities: Skylines

Speed bump - PACK
28 comentarii
Dr.Gamer 11 iun. 2024 la 6:34 
@Shredder where do i find this option
Shredder 8 apr. 2022 la 5:56 
prop snapping options, click allow to submerge and it works! :steamhappy:
ValskraaCapo 6 iun. 2021 la 10:13 
+dc_29 :steamhappy:
dc_29 6 oct. 2019 la 12:21 
Hate them so much in real life that not even a fake Cities human deserves to experience them. However, they look beautiful *thumbs up*
jPRO93  [autor] 22 dec. 2018 la 18:36 
@DieselPoweredGerbil Prop snapping do you have? Try check options of the mod (there are only 2 features). Maybe this could be problem.
emmy swiff 22 dec. 2018 la 15:11 
Hi! I've tried doing this with MoveIt! and the Page Down key (with Alt held) and it does not work for me. The prop does not seem to want to go below what (I assume) is "ground" level?
feedmepaperr 25 nov. 2018 la 3:30 
Why tho?
jPRO93  [autor] 2 aug. 2018 la 8:47 
@King Damuncha: Use Move it (PageDown; while holding Alt key, you can have smoother moves), props at sunken roads work like this.
King DaMuncha 2 aug. 2018 la 1:37 
The speed bumbs dont sit on the road, (the road is 0.3 below pavement) so the bumps sit at 0.0 and theres a gap between the speed bump and teh road
leftbehind 10 iul. 2018 la 7:20 
@Tv I just use TM:PE to reduce speed of the road segment where I place the speed bump - seems to work well. Cars will slow down on approach to the segment, making it look like they are slowing down for the speed bump. And afterwards they'll speed up again (assuming following road segment is back to normal speed).
jPRO93  [autor] 10 iul. 2018 la 6:25 
@Tv Sorry for late reply... Was talking with some people and we think there isnt way, at least yet.
@aubergine18 Thanks! Its still my most favourite item.
leftbehind 11 iun. 2018 la 3:57 
These fit fantastically well, when submerged, on the tiny road from NeXT. I've been putting them on dangerous parts of the road through my mountains to warn drivers of sharp turns and steep slopes.
Tv 6 iun. 2018 la 8:46 
@AJRmayor Thanks, I was curious as to whether it would even work. The vanilla game appears to only uses road condition in a very basic manner, so the practical applications of this concept may be somewhat limited. There would have to be a way of preventing the road maintenance crew from "fixing" the speed bumps!
jPRO93  [autor] 6 iun. 2018 la 6:05 
@Tv thanks for this, i try look at that, but cant promise anything.
@Dimensional One: thanks much, i really appreciate!
Dimensional One 4 iun. 2018 la 22:33 
Finally a speed bump I'm not going to curse at.. great addition.
Tv 4 iun. 2018 la 17:21 
@AJRmayor The Snowfall DLC introduced road maintenance. In vanilla C:S it allows for faster speeds on maintained/cleared roads for winter maps. Traffic Manager: President Edition extends that to all maps and factors in dry vs wet roads as well (https://www.viathinksoft.de/tmpe/wiki/index.php?title=Road_condition_has_a_bigger_impact_on_vehicle_speed) . I wonder if speed bumps could be set as "unmaintained" so that the game slows traffic around them.
jPRO93  [autor] 4 iun. 2018 la 12:33 
@ᏕᏗᏁᎴᎩᏋᎶᎶᎧ 😠 Have you tried these: https://steamproxy.net/sharedfiles/filedetails/?id=1189863348 by @Ronyx69 ?
jPRO93  [autor] 4 iun. 2018 la 12:31 
@Tv Its interesting idea, but i am not sure how it would work..
Tv 4 iun. 2018 la 0:58 
I don't know if this is possible, but it would be really cool if the bumps could be assigned a lower road "quality" (ie the road service factor) and have that slow traffic.
kojin.dan 3 iun. 2018 la 4:09 
Pic reminded me to look for 80s Fords for a build I have.... Where's the Escorts?! Cosworths? XR2s? Sapphires, Granadas, Capris, Cortinas? ... Saddened.
Lewd.Paw.Sniffer 2 iun. 2018 la 19:14 
Arnold J. Rimmer, Bsc. Ssc- Well the vanilla roads won't allow for sidewalk ramps, I was kind of thinking a prop version custom sidewalk for roads without sidewalks to include the ramps and curves, kind of like how you place it. I could just make custom roads with plain street roads or dirt roads and add black asphalt on top of that, it does allow pedestrian foot traffic though.

I mean obviously the regular roads won't work with it, but it's just a cool idea i had for customization roads.
jPRO93  [autor] 2 iun. 2018 la 9:37 
Thanks @MrMiyagi and @notDONEyet! I really appreciate!
jPRO93  [autor] 2 iun. 2018 la 9:36 
@ᏕᏗᏁᎴᎩᏋᎶᎶᎧ 😠 How exactly you mean it? I know it can be done at nodes (what i plan). This is non sunken road.
MrMiyagi 2 iun. 2018 la 7:24 
I love the wear detail, so realistic!
Lewd.Paw.Sniffer 2 iun. 2018 la 5:05 
great finish, but i wish someone would make sidewalk ramps, that would be epic
notDONEyet 2 iun. 2018 la 3:29 
amazing
jPRO93  [autor] 1 iun. 2018 la 14:03 
Thanks much buddy!
Ra02 1 iun. 2018 la 12:50 
absolutely fantastic, looks awesome as always, keep up the good work!