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回報翻譯問題






• solarpunk_room.dds
• pre_ftl_ancient_room.dds
• pre_ftl_medieval_room.dds
• pre_ftl_victorian_room.dds
• pre_ftl_modern_room.dds
• observation_post_room.dds
• paragon_azaryn_room.dds
• paragon_keides_room.dds
• paragon_skrand_room.dds
Is this the case for everyone else?
The new Toxoids room has gotten a little makeover, now featuring some gorgeous concept art.
The new rooms added to the game have been given a slight makeover, see the screenshots for the comparison.
These new rooms are:
- Mercenary enclave
- Shroudwalkers
- Salvagers
- Specialist 'Bulwark'
- Specialist 'Scholarium'
- Specialist 'Prospectorium'
REQUEST: A Room button [forum.paradoxplaza.com]
The same post can be found on Reddit as well
Please go there, comment and upvote. Let Paradox know this is something we would like to see at some point in the near future.
Don't know, but I think the issue is related with "Diverse Rooms".
Replaced the standard Necroids room with a brooding, menacing pyramid. Enjoy!
If that is not the case, I'll need to dig into it further. Also, Cato's advice is really useful here: Diverse Preset Empires is highly recommended to be used as well. That'll fix the rooms for the Paradox-made Empires..
@Reeven: Yes, as far as I'm aware, it shouldn't be a problem. I'll update this mod and Diverse Presets ASAP.
Diverse Preset Empires - replaces premade empire backgroudns with ones here. It's the same author.
This mod would have been perfect, if it incorporated some scripting to enforce randomization of the "basic" rooms, as opposed to flat image replacement.
Don't get me wrong - the replacemen images look much better than vanilla rooms on their own - but I just keep seing the first one 90% of the time. I'm playing with a "no premade empires" mod, to have maximum diversity on each playthrough, that might be part of the cause.
If not, do you think you could make one that does?