Kenshi
Realistic Body Weight [OUTDATED]
22 megjegyzés
Count Zero Interrupt  [készítő] 2019. okt. 19., 18:04 
@verybigcat In theory, it shouldn't matter unless another mod is affecting the weight of bodies.
verybigcat 2019. jún. 11., 8:39 
Does it matter where this should go in the load order?
Timesplitter 2019. máj. 7., 23:53 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
Azaedus 2019. ápr. 21., 13:17 
@CHerman dude you just got scienced
jtgibson 2019. ápr. 13., 20:22 
@CHerman: While that is true, just for the record, any person can lift an object of much higher mass in a lower gravity environment, because the force due to gravity acceleration is what resists the force of lifting. F = ma: if you reduce the acceleration due to gravity, then the force of that same mass goes down, meaning that a weaker person can lift a heavier object. This is the same reason why you can jump six times higher on the moon. =)

Havok tends to severely underestimate gravity in general, and many of the animals and structures would collapse under their own weight in earthlike gravity, so a reasonable argument *could* be made that the colony's gravity is lower than Earth's. But yeah, at least as played straight in the game (running speed, lack of jumping), 60 kg is much better balance.
76561198271003570 2019. ápr. 10., 19:49 
and what abut the animals ?
Cherman 2019. márc. 18., 14:10 
Kilograms is mass, not weight, and is constant regardless of gravity.
64397z 2019. márc. 13., 19:42 
The_Twick that makes sense
Twick 2019. márc. 12., 2:25 
Maybe Kenshi exists on a planet with lesser gravity? /s
Count Zero Interrupt  [készítő] 2019. márc. 5., 7:23 
Sure. No problem at all.
BigBizkit1 2019. febr. 28., 7:00 
Hi there, I am the Community Manager at NexusMods.com . I was wondering whether I could have your permission to post your excellent mod on NexusMods.com so more players (especially people who have the GOG version of Kenshi) can enjoy your mod.

I would ofc credit you and, if you have a Nexus Mods account, I could transfer ownership of the mod page over to you. Let me know either way.

Thanks!
Count Zero Interrupt  [készítő] 2019. febr. 5., 13:08 
IIRC, all bodies weigh the same, including animals. So, yes this would increase the weight of animals, but not to realistic levels. Unfortunately, the last time I looked at the mod system there was only one universal body weight modifier. Hopefully sometime in the future there will be more differentiation.
stb35 2019. febr. 5., 5:35 
I've seen in a video a guy who picked up his bull and was running around. That just broke my immersion and i need to fix it. Does this mod change the weight of animals?
The Former 2019. jan. 20., 17:43 
I'm terrified to get this because I have a hard ENOUGH time keeping everyone alive after a rough fight, but... I pretty much have to, now that I've read the description. Curse you!
Injen 2019. jan. 9., 13:38 
thank you for ur time, sir!
Count Zero Interrupt  [készítő] 2019. jan. 9., 13:10 
Thanks for all of the great comments, everybody! Hopefully, I can get back to Kenshi soon. I've been working on my backlog of games for the last few months. I'll definitely be looking for more things to tweek when I start it up again.
hellosharkness 2019. jan. 9., 10:29 
This is one of my favourite mods
sEver 2019. jan. 4., 17:35 
@Injen this weight is a single global variable in the FCS and is not customizable per-race as of now, sadly.
Injen 2018. aug. 26., 4:31 
nice one.
would be great a bit randomize weigh for different races :)
Frisbeehat 2018. júl. 22., 21:00 
The weight of carrying somebody is something I didn't realise was actually bothering me until finding this mod in the workshop. Thank you for making and sharing this!
BornToBeBad 2018. jún. 6., 10:00 
Nice job .
Kebel 2018. máj. 29., 19:56 
Brilliant