Stellaris
Stellaris Enhanced Sound Project
308 comentarios
FriedKorpz 1 JUN a las 11:20 
Does this work in new version?
Holarula 27 MAY a las 8:30 
still work,just ignore the warning.
AzoorFox 7 MAY a las 16:32 
UPDATE WHEN????????????????
Lordlony 31 MAR a las 13:50 
So use another Launcher Irony Mod Manager [bcssov.github.io] :)
xTRACKERx 18 FEB a las 9:03 
warning in launcher ? :-(
Phoenix 27 ENE a las 10:01 
Works in 3.14
Cúchulainn 16 ENE a las 0:58 
Just adding a comment here wondering if this still works with the 3.14 patch ?
AL|EN 16 SEP 2024 a las 3:05 
@Chirumiru ShiRoz Thanks for this mod!

Sorry for the nitpicking but could you please for the next mod update, add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, the launcher still complains, "This mod was created for another game version ..." and displays an exclamation mark icon. You can also set it to "v3.*" so you won't have to update it for every minor version.

I've also reported this as a bug in the current Launcher but it's not guaranteed that Paradox will change accepted values for "supported_version" property.
Chirumiru ShiRoz  [autor] 10 SEP 2024 a las 18:31 
Updates the mod so it contains most of the sounds from the recent updates.
Basa 19 MAY 2024 a las 1:43 
some sounds, such as selecting a military fleet, cause distortion. I used to use this mod pack, but not it causes a lot of distortion.
Beaver 8 MAY 2024 a las 13:04 
is this mod still useful? Should I be using it in 3.13?
ElSucioJoe 11 DIC 2023 a las 17:10 
I also have played with this for so long now. Most of the sounds still work for 3.10, yes. Thank you for your woork.
KubiG 28 NOV 2023 a las 3:18 
The mod works I've played with it for a while in 3.10 now, but it shows a lot of bugs in the error files and some sound effects seem to have reverted back to vanilla sounds.

Update would be most welcome though.
Liseq 23 OCT 2023 a las 0:36 
I've been playing with this mod for so long that I thought it was vanilla
Peter34 21 OCT 2023 a las 2:02 
And why is there no warning icon in the Launcher, when this mod hasn't been updated since 2022? All other mods not strictly updated to 3.9 (or even to 3.9.3) get that yellow triangle icon, but not this one. Why is that?
Peter34 18 OCT 2023 a las 9:42 
Does this mod work with patch v3.9.x?
Loaf 31 AGO 2023 a las 18:40 
Does this work with patch 3.8?
Mark 30 MAY 2023 a las 19:43 
3.8?
不让我玩圆神的都似了 6 ABR 2023 a las 10:25 
absolute legend mod, greatly improve the whole experience
Peter34 4 ABR 2023 a las 2:19 
The brief snippet of guitar music that plays when you encounter a Primitive civilization is now uncomfortably low relative to the rest of the sound. I remember that this problem didn't use to exist last time I played (4-8 weeks ago, before v3.7 and FC came out). )Any chance this mod can fix that?

It makes it really difficult to play Stellaris late at night, if you live in an apartment building.
dzantor 25 MAR 2023 a las 14:37 
Does this mod work with latest patch?
Zalpha 10 ENE 2023 a las 2:36 
@Ben_D

What kind of issues, is it worth adding to my modded game or not worth the bugs and hassle of trying to fix it in the Irony Mod Manager (if I can even do that)?
Ben_D⚜ 2 DIC 2022 a las 13:49 
@to be happy do

It has some issues in the Ship Designer.
to be happy do 2 DIC 2022 a las 3:21 
Is this mod compatible with 3.6?
n.pedrazaliz 4 NOV 2022 a las 22:48 
perfect mod
Guvenoren 10 SEP 2022 a las 7:06 
I just want a mod that fixes the tedious UI interface click noises. Like just general click. It's not a pleasant noise.
Chirumiru ShiRoz  [autor] 15 JUN 2022 a las 8:22 
woops forgot to delete them.
Big Sneezy 10 JUN 2022 a las 12:35 
Getting a few error log messages:

[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/city_world_1.wav' for 'city_world_1' in file: sound/esp_enhancedsound.asset line: 20
[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/city_world_2.wav' for 'city_world_2' in file: sound/esp_enhancedsound.asset line: 26
[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/hive_world_1.wav' for 'hive_world_1' in file: sound/esp_enhancedsound.asset line: 33
[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/hive_world_2.wav' for 'hive_world_2' in file: sound/esp_enhancedsound.asset line: 39

None of these .wav files exist in sound/ambient.
nekro 29 MAY 2022 a las 2:26 
Please bring back the old sound of the hive world. I beg
A.D.Orable 17 MAY 2022 a las 8:50 
'Must have' of the year
Chirumiru ShiRoz  [autor] 16 MAY 2022 a las 19:42 
there is no battle sound as far as I am aware, never has been, at least since 2.0
Joles 16 MAY 2022 a las 14:20 
Hi Chiru, you say there is no battle-sound in the game when actually looking on the army-tab of the planet during an invasion? I didn´t play vanilla for years and I thought in the beginning there was some battle-sound playing. The siren is there of course.
Chirumiru ShiRoz  [autor] 16 MAY 2022 a las 7:38 
There's no ground combat sound is there? The only sound played is when it happens, where a small siren sound can be heard.
Joles 16 MAY 2022 a las 5:33 
Hello Chiru, many thanks for your mod..using it always and enjoy it very much. Just want to ask if you know how I can fix a slight problem with - I think - planetary diversity as I never hear ground combat sounds. I assume because PD has changed planet-classes the ground combat sounds do not trigger. Just if you happen to know a quick answer. Your mod is great !
Chirumiru ShiRoz  [autor] 16 MAY 2022 a las 3:54 
Updated
Chirumiru ShiRoz  [autor] 16 MAY 2022 a las 3:17 
I will port over my other mod that previously added the Hive/Machine world into this main mod in the next update.
Stromko 15 MAY 2022 a las 19:48 
I was hoping among the miscellaneous fixes this would do something about the Hive World and Machine World sounds, though it doesn't appear to do anything with them. In the base game the machine world sound gets kind of annoying when you hear it a lot, and the hive world is so much worse than that, so when you're getting into the mid to late game and have transformed a bunch of worlds it gets quite irritating to manage all your planets.
hypersot 14 MAY 2022 a las 3:04 
Would it be possible to turn the autocannon sound down a bit? (if others agree ofc)
It's way too loud compared to the other sounds and, since it's repetitive, it can be quite annoying.

Personally, I always turn down the volume when I'm against fleets with autocannons (and this mod on).

Maybe set the mod up so the audio levels go with the weapon sizes? (just a thought)

Thanks
Chirumiru ShiRoz  [autor] 13 MAY 2022 a las 15:52 
Mostly work. There maybe some new missing sounds after the DLC. I will get to work on it tomorrow.
Cytron 13 MAY 2022 a las 13:17 
does it work with 3.4?
Rayzak 22 MAR 2022 a las 14:30 
Any chance you can change the sound of the Hive World so that it no longer sounds 10 times louder than the other normal worlds?
JKJH 12 MAR 2022 a las 19:01 
3.3 work
Sjru 🐲 23 FEB 2022 a las 20:42 
Is this up to date?
Five 7 FEB 2022 a las 8:54 
It says this mod is missing a descriptor file?
Horus 24 ENE 2022 a las 16:03 
Downloaded it yesterday, now I can't play Stellaris without it. Love it, you did an incredible job.
knon_20 29 DIC 2021 a las 2:22 
play to Extra Ship Components NEXT?
Chirumiru ShiRoz  [autor] 20 DIC 2021 a las 23:07 
@pard trying searching Fleet Formation. I used to have those but my defines mod has their own version now.
pard 5 DIC 2021 a las 13:25 
This looks amazing, I'll definitely try this out!

In one of the clips you posted, your ships had a huge height difference, and were spread out in the y axis as well as x axis - can you remember which mod you were using that does this?
Anglif 13 NOV 2021 a las 8:47 
Purge sound does not work
Knightmare 10 AGO 2021 a las 3:57 
Chirumiru ShiRoz, could you to update your mod with Enhansed Ship Components sound for a new wersion? Just other mod i use is stop to work after last update of ESC.